Compare CVNA & RBLX Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
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| Metric | CVNA | RBLX |
|---|---|---|
| Founded | 2012 | 2006 |
| Country | United States | United States |
| Employees | N/A | N/A |
| Industry | Other Specialty Stores | EDP Services |
| Sector | Consumer Discretionary | Technology |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 45.0B | 44.8B |
| IPO Year | 2017 | 2020 |
| Metric | CVNA | RBLX |
|---|---|---|
| Price | $335.28 | $68.28 |
| Analyst Decision | Buy | Buy |
| Analyst Count | 24 | 23 |
| Target Price | ★ $436.13 | $121.77 |
| AVG Volume (30 Days) | 4.1M | ★ 11.7M |
| Earning Date | 05-21-2026 | 05-04-2026 |
| Dividend Yield | N/A | N/A |
| EPS Growth | ★ 431.45 | N/A |
| EPS | ★ 8.45 | N/A |
| Revenue | ★ $20,322,000,000.00 | $2,225,052,000.00 |
| Revenue This Year | $28.39 | $70.92 |
| Revenue Next Year | $23.86 | $16.76 |
| P/E Ratio | $41.71 | ★ N/A |
| Revenue Growth | ★ 48.63 | 15.94 |
| 52 Week Low | $148.25 | $50.10 |
| 52 Week High | $486.89 | $150.59 |
| Indicator | CVNA | RBLX |
|---|---|---|
| Relative Strength Index (RSI) | 38.76 | 48.33 |
| Support Level | $305.17 | $60.12 |
| Resistance Level | $364.55 | $75.41 |
| Average True Range (ATR) | 26.46 | 4.05 |
| MACD | -0.98 | 1.15 |
| Stochastic Oscillator | 19.81 | 50.71 |
Carvana Co is an e-commerce platform for buying and selling used cars. The company derives revenue from used vehicle sales, wholesale vehicle sales and other sales and revenues. The other sales and revenues include sales of loans originated and sold in securitization transactions or to financing partners, commissions received on VSCs and sales of GAP waiver coverage. The foundation of the business is retail vehicle unit sales. This drives the majority of the revenue and allows the company to capture additional revenue streams associated with financing, VSCs, auto insurance and GAP waiver coverage, as well as trade-in vehicles.
Roblox operates a free-to-play online video game platform with nearly 150 million daily active users. This platform has spawned a virtual universe and a Roblox economy based on the Robux currency. The platform houses millions of games from a wide range of creators—spanning from young gamers themselves to professional development studios. Roblox offers creators the tools, publishing abilities, and platform for their games, enabling anyone to create a game. Creators earn money when gamers make optional in-game purchases within their games and by offering space for real-world advertising, and Roblox earns revenue primarily by taking a cut of these earnings.