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TONT vs INSE Comparison

Compare TONT & INSE Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.

TONT

Graf Global Corp. Class A ordinary shares

N/A

Current Price

$10.86

Market Cap

153.6M

Sector

N/A

ML Signal

N/A

Logo Inspired Entertainment Inc.

INSE

Inspired Entertainment Inc.

N/A

Current Price

$6.00

Market Cap

175.3M

Sector

Technology

ML Signal

N/A

Company Overview

Basic Information
Metric
TONT
INSE
Founded
N/A
2002
Country
United States
Employees
N/A
N/A
Industry
Computer Software: Prepackaged Software
Sector
Technology
Exchange
Nasdaq
Nasdaq
Market Cap
153.6M
175.3M
IPO Year
2024
2014

Fundamental Metrics

Financial Performance
Metric
TONT
INSE
Price
$10.86
$6.00
Analyst Decision
Buy
Analyst Count
0
3
Target Price
N/A
$14.00
AVG Volume (30 Days)
184.5K
122.8K
Earning Date
N/A
05-07-2026
Dividend Yield
N/A
N/A
EPS Growth
N/A
N/A
EPS
N/A
N/A
Revenue
N/A
$199,800,000.00
Revenue This Year
N/A
N/A
Revenue Next Year
N/A
$4.26
P/E Ratio
N/A
N/A
Revenue Growth
N/A
30.25
52 Week Low
$10.81
$5.87
52 Week High
$10.90
$9.95

Technical Indicators

Market Signals
Indicator
TONT
INSE
Relative Strength Index (RSI) 59.26 39.07
Support Level $10.81 N/A
Resistance Level $10.90 $8.42
Average True Range (ATR) 0.01 0.26
MACD 0.00 0.00
Stochastic Oscillator 55.56 19.64

Price Performance

Historical Comparison
TONT
INSE

About TONT Graf Global Corp. Class A ordinary shares

Graf Global Corp is a blank check company.

About INSE Inspired Entertainment Inc.

Inspired Entertainment Inc is a gaming technology company, supplying content, platform and other products and services to licensed online and land-based lottery, betting and gaming operators of various countries through a range of distribution channels, on a business-to-business basis. The company provides digital gaming solutions (i) on its own proprietary and secure network, which accommodates a wide range of devices, including land-based gaming machine terminals, mobile devices and online computer applications, and (ii) through third party networks. It operates in four business segments: Gaming, Virtual Sports, Interactive and Leisure. The majority of revenue is derived from the Leisure Segment, which includes the supply of the gaming and amusement machines.

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