Compare SNCR & MYPS Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
Current Price
| Metric | SNCR | MYPS |
|---|---|---|
| Founded | 2000 | 2011 |
| Country | United States | United States |
| Employees | N/A | N/A |
| Industry | EDP Services | EDP Services |
| Sector | Technology | Technology |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 101.3M | 114.4M |
| IPO Year | 2006 | N/A |
| Metric | SNCR | MYPS |
|---|---|---|
| Price | $9.01 | $0.48 |
| Analyst Decision | | Buy |
| Analyst Count | 0 | 3 |
| Target Price | N/A | ★ $2.00 |
| AVG Volume (30 Days) | 227.0K | ★ 325.5K |
| Earning Date | 03-10-2026 | 03-09-2026 |
| Dividend Yield | N/A | N/A |
| EPS Growth | N/A | N/A |
| EPS | N/A | ★ N/A |
| Revenue | $170,909,000.00 | ★ $247,477,000.00 |
| Revenue This Year | N/A | N/A |
| Revenue Next Year | $4.37 | N/A |
| P/E Ratio | N/A | N/A |
| Revenue Growth | ★ 0.07 | N/A |
| 52 Week Low | $3.98 | $0.50 |
| 52 Week High | $12.85 | $1.90 |
| Indicator | SNCR | MYPS |
|---|---|---|
| Relative Strength Index (RSI) | 74.55 | 30.78 |
| Support Level | $8.75 | $0.50 |
| Resistance Level | $8.96 | $0.62 |
| Average True Range (ATR) | 0.10 | 0.04 |
| MACD | -0.03 | -0.01 |
| Stochastic Oscillator | 98.61 | 2.30 |
Synchronoss Technologies Inc is a provider of white-label cloud, messaging, digital and network management solutions that enable its customers to keep subscribers, systems, networks and content in sync. The Synchronoss Personal CloudTM solution is designed to create an engaging and trusted customer experience through ongoing content management and engagement. The Synchronoss Personal CloudTM platform is a secure and scalable, white-label platform that allows its customers' subscribers to backup and protect, engage with, and manage their personal content. The company derives revenue from subscriptions and transaction-based fees. A majority of the firm's revenue is generated in the United States, and the rest is from countries across the world.
PLAYSTUDIOS Inc is engaged in gaming and related business. The Company develops and operates online and mobile social gaming applications (games or game), many of which incorporate a loyalty program offering real world rewards provided by a collection of awards partners. The Company's games are free-to-play and available via the Apple App Store, Google Play Store, Amazon Appstore and Facebook (collectively, platforms or platform operators). The Company creates games based on its own original content as well as third-party licensed brands. The Company generates revenue through the in-game sales of virtual currency and through advertising. The company has one operating segment with one business activity, developing and monetizing social games.