as of 10-01-2026 4:00pm EST
PLAYSTUDIOS Inc is engaged in gaming and related business. The Company develops and operates online and mobile social gaming applications (games or game), many of which incorporate a loyalty program offering real world rewards provided by a collection of awards partners. The Companies games are free-to-play and available via the Apple App Store, Google Play Store, Amazon Appstore and Facebook (collectively, platforms or platform operators). The Company creates games based on its own original content as well as third-party licensed brands. The Company generates revenue through the in-game sales of virtual currency and through advertising. The company has one operating segment with one business activity, developing and monetizing social games.
| Founded: | 2011 | Country: | United States |
| Employees: | N/A | City: | LAS VEGAS |
| Market Cap: | 60.3M | IPO Year: | 2020 |
| Target Price: | N/A | AVG Volume (30 days): | 293.0K |
| Analyst Decision: | N/A | Number of Analysts: | N/A |
| Dividend Yield: | N/A | Dividend Payout Frequency: | N/A |
| EPS: | -0.19 | EPS Growth: | -4.55 |
| 52 Week Low/High: | $0.40 - $0.99 | Next Earning Date: | 11-02-2026 |
| Revenue: | $235,097,000 | Revenue Growth: | -18.77% |
| Revenue Growth (this year): | -6.74% | Revenue Growth (next year): | -2.90% |
| P/E Ratio: | -2.46 | Index: | N/A |
| Free Cash Flow: | 25.4M | FCF Growth: | -56.85% |
SEC 8-K filings with transcript text
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May 11, 2026 · 100% conf.
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Exhibit 99.1
PLAYSTUDIOS, Inc. Announces First Quarter Results
First Quarter Revenue of $58.4 million
Net loss of $10.7 million
Consolidated AEBITDA of $3.6 million
Las Vegas, Nevada – May 11, 2026 – PLAYSTUDIOS, Inc. (NASDAQ: MYPS) (“PLAYSTUDIOS” or the “Company”), a developer and publisher of free-to-play mobile and social games and the creator of the playAWARDS loyalty platform,today announced financial results for the first quarter ended March 31, 2026.
Andrew Pascal, Chairman and Chief Executive Officer of PLAYSTUDIOS, said, “Our first quarter results reflected continued pressure on our legacy portfolio, particularly within social casino, but they also reflected meaningful progress in repositioning PLAYSTUDIOS for the future. Over the past several quarters, we have touched virtually every aspect of the Company, simplifying the organization, lowering our cost structure, recomposing leadership teams, integrating new talent in key roles, and focusing our capital and creative energy on the opportunities we believe offer the greatest potential to restore stability and growth. This is far from business as usual, and we believe the Company that is emerging is more focused, more resilient, and better positioned to execute.”
Pascal continued, “Our core portfolio continues to generate positive contribution margins and cash flow, as we focus on efficiency, margin, and reinvestment. We continue to benefit from Reinvention, our earlier cost-savings program, while also advancing Renewal, our broader redesign of the business intended to simplify operations, improve our cost structure, and better align the Company around its most compelling growth opportunities.”
He added, “That progress is also evident in the advancement of our key growth drivers. Tetris Block Party has continued to scale and demonstrate its potential as an important new casual puzzle product. The Win Zone is now live in all currently permissible jurisdictions and continues to evolve into a more complete operating platform. While it remains early, we are encouraged by the progress we are seeing and believe PLAYSTUDIOS is becoming a simpler, sharper, and more growth-oriented company.”
First Quarter Financial Highlights
•Revenue was $58.4 million during the first quarter of 2026, compared to $62.7 million during the first quarter of 2025.
•Net loss was $10.7 million during the first quarter of 2026, representing a net loss margin of 18.3%, compared to net loss of $2.9 million during the first quarter of 2025, representing a net loss margin of 4.6%.
•Consolidated AEBITDA, a non-GAAP financial measure defined below, was $3.6 million during the first quarter of 2026, representing a margin of 6.1%, compared to $12.5 million during the first quarter of 2025, representing a margin of 19.9%.
•User acquisition expense increased $6.5 million during the first quarter of 2026 compared to the first quarter of 2025, attributed to the investments in our growth initiatives, net of savings in the core business.
•Direct-to-consumer revenue was $12.4 million during the first quarter of 2026, compared to $5.0 million during the first quarter of 2025, representing an increase of 150%.
•Average DAU was 2.1 million, Average MAU was 9.4 million, and ARPDAU was $0.31 during the first quarter of 2026.
•Players purchased approximately 169,000 rewards with a retail value of $15 million through the playAWARDS platform during the first quarter of 2026.
•Cash and cash equivalents were $103.7 million as of March 31, 2026.
Management Commentary Snapshot
•Legacy social casino revenue remained under pressure, consistent with broader category softness and the challenges facing many of the scaled publishers.
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•Direct-to-consumer revenue continued to grow and represented a significantly larger percentage of total IAP revenue, supporting improved platform economics and reinforcing the importance of owned-channel monetization.
•The Company continues to manage its core portfolio for contribution, margin, and cash generation while selectively investing in initiatives intended to restore growth.
•Tetris Block Party remains one of the Company’s primary growth priorities, with encouraging monetization, engagement, and payback characteristics.
•The Win Zone continues to improve across key operating metrics, supported by product, segmentation, and monetization enhancements.
•POP! Slots sweepstakes integration remains targeted for late Q22026.
•Renewal is expected to generate an additional $33 million to $39 million of annualized savings once fully implemented.
•The Company intends to adopt a Rule 10b5-1 trading plan and repurchase shares under its remaining authorization.
Market and Operating Update
The consumer gaming market remains challenging and less predictable. Across the mobile gaming ecosystem, publishers continue to operate in a more difficult user acquisition environment, as the adoption of more
Mar 16, 2026
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Exhibit 99.1
Fourth Quarter 2025 Revenue of $55.4 million
Full Year Revenue of $235.1 million
Continued Execution on Cost Reduction Initiatives and Strategic Investments in Sweepstakes and Casual Puzzle Growth Opportunities
LAS VEGAS, Nevada – March 16, 2026 – PLAYSTUDIOS, Inc. (Nasdaq: MYPS) (“PLAYSTUDIOS” or the “Company”), a developer and publisher of free-to-play mobile and social games and the creator of the playAWARDS loyalty platform, today announced financial results for the fourth quarter and full year ended December 31, 2025.
Management Commentary Snapshot
•Legacy portfolio continues to face industry-wide pressure, particularly in social casino.
•Reinvention program delivered approximately $29.0 million of annualized operating expense cost savings.
•Second stage of Reinvention program initiated, and is expected to generate $33.0 million to $39.0 million of additional annualized savings from further operating expense, marketing, and cost of sales initiatives.
•Tetris Block Party and playSWEEPS initiatives remain the Company’s primary growth priorities.
•The Win Zone is now live in all currently permissible jurisdictions.
•POP! Slots sweepstakes integration targeted for late Q2 2026.
“2025 was an important and consequential year for PLAYSTUDIOS,” said Andrew Pascal, Chairman and Chief Executive Officer of PLAYSTUDIOS. “While our financial results continued to reflect pressure on our legacy portfolio, we also took decisive actions to improve our cost structure, sharpen our strategic focus, and invest in what we believe are our most compelling future growth opportunities.”
Pascal continued, “The consumer gaming market remains challenging and less predictable than it once was. Mobile publishers across the industry have faced increasing difficulty acquiring and retaining players at scale in the wake of more restrictive platform data privacy policies, which have disrupted user acquisition economics. These market dynamics have affected both our social casino and casual portfolios, and much like others in social casino, we continue to experience period-over-period declines in our scaled legacy businesses.”
“Even so, our core portfolio continues to generate positive cash flow, and we are managing it accordingly, optimizing for efficiency, margin, and disciplined reinvestment. At the same time, we are positioning PLAYSTUDIOS to participate in two attractive and high-growth categories: social casino promotional sweepstakes and casual puzzle. We believe both of these opportunities can play an important role in restoring growth and increasing long-term shareholder value.”
Fourth Quarter Financial Highlights
•Revenue was $55.4 million during the fourth quarter of 2025, compared to $67.8 million during the fourth quarter of 2024.
•Net loss was $13.7 million during the fourth quarter of 2025, compared to a net loss of $22.4 million during the fourth quarter of 2024.
•Consolidated AEBITDA, a non-GAAP financial measure defined below, was $5.1 million during the fourth quarter of 2025, compared to $12.5 million during the fourth quarter of 2024.
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•Consolidated AEBITDA Margins were 9.3% in the quarter, a 910 basis point decrease versus the fourth quarter of 2024.
•KPIs playGAMES. During the fourth quarter of 2024, PLAYSTUDIOS had Average DAU and Average MAU of 2.0 million and 8.5 million, respectively. ARPDAU was $0.30.
•Direct to Consumer revenue was $8.3 million during the fourth quarter, compared to $4.7 million during the fourth quarter of 2024, representing an increase of 76.7%.
•KPIs playAWARDS. During the fourth quarter of 2025, players purchased 169,000 rewards with a retail value of $15.0 million.
•Liquidity. As of December 31, 2025, cash and cash equivalents on the balance sheet was $104.9 million.
•Shares outstanding. As of December 31, 2025, the Company had 126.5 million shares of common stock outstanding.
Full Year 2025 Financial Highlights
•Revenue was $235.1 million during 2025, compared to $289.4 million in prior year.
•Net loss was $28.6 million during 2025, compared to a net loss of $28.7 million in prior year.
•Consolidated AEBITDA, was $35.6 million during 2025, compared to $56.5 million in prior year.
•Consolidated AEBITDA Margins were 15.1% during 2025, compared to 19.5% in prior year.
•KPIs playGAMES. During 2025, PLAYSTUDIOS had Average DAU and Average MAU of 2.3 million and 9.9 million, respectively. ARPDAU was $0.28.
•Direct to Consumer revenue was $27.6 million during 2025, compared to $15.5 million during 2024, representing an increase of 78.7%.
•KPIs playAWARDS. During 2025, players purchased 0.9 million rewards with a retail value of $59 million.
Strategic and Operating Update
During 2025, PLAYSTUDIOS continued to navigate a difficult operating backdrop for mobile gaming. Across the sector, publishers have been contendin
Nov 3, 2025
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Exhibit 99.1
Third Quarter Revenue of $57.6 million and Net loss of $9.1 million
Consolidated AEBITDA of $7.2 million
Las Vegas, Nevada – November 3, 2025 – PLAYSTUDIOS, Inc. (NASDAQ: MYPS) (“PLAYSTUDIOS” or the “Company”) today announced financial results for the third quarter ended September 30, 2025.
Third Quarter Financial Highlights
•Revenue was $57.6 million during the third quarter of 2025, compared to $71.2 million during the third quarter of 2024.
•Net loss was $9.1 million during the third quarter of 2025, representing a net loss margin of 15.8%, compared to net loss of $3.1 million during the third quarter of 2024, representing a net loss margin of 4.3%.
•Consolidated AEBITDA, a non-GAAP financial measure defined below, was $7.2 million during the third quarter of 2025, representing a margin of 12.6%, compared to $14.6 million during the third quarter of 2024, representing a margin of 20.5%.
•Direct-to-consumer revenue was $7.7 million during the third quarter of 2025, compared to $5.2 million during the third quarter of 2024, representing an increase of 48%.
•Liquidity. As of September 30, 2025, cash and cash equivalents on the balance sheet was $106.3 million. PLAYSTUDIOS’ $81 million revolving credit facility remains undrawn.
Andrew Pascal, Chairman and Chief Executive Officer of PLAYSTUDIOS, commented, “While our core social casino business continues to encounter meaningful market headwinds, we remain focused and committed to our strategic priorities. We're seeing growing traction in our direct-to-consumer channel, continued progress with the development of our sweepstakes initiative, and promising early momentum in Tetris Block Party. Together, these signals validate our direction and bolster our confidence in the future. We are intensely focused on stabilizing the business, while we also build the capabilities we believe will fuel the next phase of growth in the quarters ahead.”
Selected Operational Metrics and Recent Business Highlights
•KPIs playGAMES: During the third quarter of 2025, PLAYSTUDIOS had Average DAU and Average MAU of 2.2 million and 9.5 million, respectively, and ARPDAU was $0.28.
•KPIs playAWARDS: During the third quarter of 2025, players purchased 202,666 rewards with a retail value of $15 million.
•Soft launch of Tetris Block Party.
•Launched The Win Zone (beta) into several available markets nationwide.
•Expanded direct-to-consumer monetization progress.
•Successfully completed the second annual myVIP World Tournament of Slots.
Financial Outlook
Given the magnitude of the more recent softness in player activity and monetization, the Company now expects full-year results for both net revenue and Consolidated Adjusted EBITDA to fall below the low end of the previously provided guidance ranges.
We have not provided the most directly comparable GAAP measure for our Consolidated AEBITDA outlook because certain items that are part of the projected non-GAAP financial measure are outside of our control or cannot be reasonably estimated without unreasonable effort.
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Conference Call Details
PLAYSTUDIOS will host a conference call at 5:00 p.m. Eastern Time today, which will include a brief discussion of the results followed by a question and answer session.
The call will be accessible via the Internet through https://ir.playstudios.com or by calling (866) 405-1203 or (201) 689-8432.
A replay of the call will be archived at https://ir.playstudios.com.
Summary Operating Results
Three Months Ended September 30,Nine Months Ended September 30,
(in thousands, except percentages)2025202420252024
Net revenues$57,648 $71,229 $179,695 $221,647
Total operating costs and expenses65,514 76,007 193,789 232,091
Loss from operations(7,866)(4,778)(14,094)(10,444)
Net loss(9,118)(3,097)(14,946)(6,275)
Consolidated AEBITDA7,245 14,623 30,446 44,075
Net loss margin(15.8)%(4.3)%(8.3)%(2.8)%
Consolidated AEBITDA margin12.6 %20.5 %16.9 %19.9 %
About PLAYSTUDIOS, Inc.
PLAYSTUDIOS (Nasdaq: MYPS), creator of the groundbreaking myVIP loyalty program, is a publisher and developer of award-winning mobile games, including the iconic Tetris® mobile app, Solitaire, Spider Solitaire, Sudoku, and its casino-style games such as Pop! Slots, myVEGAS Slots, myVEGAS Blackjack, myKONAMI Slots, and myVEGAS Bingo. The myVIP loyalty platform offers its members the richest rewards in gaming and enables them to earn real-world rewards from a global collection of iconic hospitality, entertainment, and leisure brands. playAWARDS partners include Wolfgang Puck, Norwegian Cruise Line, Resorts World, IHG, Bowlero, Gray Line Tours, and Hippodrome Casino, among others. Founded by a team of veteran gaming, hospitality, and technology entrepreneurs, PLAYSTUDIOS apps combine the best elements of popular casual games with compelling real-world benefits. To learn more about PLAYSTUDIOS,
Aug 4, 2025
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Exhibit 99.1
Second Quarter Revenue of $59.3 million and Net loss of $2.9 million
Consolidated AEBITDA of $10.7 million
Las Vegas, Nevada – August 4, 2025 – PLAYSTUDIOS, Inc. (NASDAQ: MYPS) (“PLAYSTUDIOS” or the “Company”), an award-winning developer of free-to-play mobile and social games and the developer of the playAWARDS loyalty platform, today announced financial results for the second quarter ended June 30, 2025.
Andrew Pascal, Chairman and Chief Executive Officer of PLAYSTUDIOS, commented, “While our core business continues to navigate meaningful market headwinds, we remain focused and energized by the progress we're making across our strategic priorities. We're seeing growing traction in our direct-to-consumer channel, promising early momentum in our sweepstakes initiative, and continued progress on the development of Tetris Block Party. Together, these efforts validate our direction and reinforce our confidence in the future. As we work to stabilize the business, we're also building the capabilities we believe will fuel the next phase of growth in the quarters ahead..”
Second Quarter Financial Highlights
•Revenue was $59.3 million during the second quarter of 2025, compared to $72.6 million during the second quarter of 2024.
•Net loss was $2.9 million during the second quarter of 2025, representing a net loss margin of 5.0%, compared to net loss of $2.6 million during the second quarter of 2024, representing a net loss margin of 3.6%.
•Consolidated AEBITDA, a non-GAAP financial measure defined below, was $10.7 million during the second quarter of 2025, representing a margin of 18.1%, compared to $14.1 million during the second quarter of 2024, representing a margin of 19.5%.
•KPIs playGAMES. During the second quarter of 2025, PLAYSTUDIOS had Average DAU and Average MAU of 2.3 million and 10.0 million, respectively. ARPDAU was $0.28.
•Direct to Consumer revenue was $6.7 million during the second quarter of 2025, compared to $3.2 million during the second quarter of 2024, representing an increase of 107%.
•KPIs playAWARDS. During the second quarter of 2025, players purchased 199,485 rewards with a retail value of $13 million.
•Liquidity. As of June 30, 2025, cash and cash equivalents on the balance sheet was $112.9 million. PLAYSTUDIOS’ $81 million revolving credit facility remains undrawn.
•Shares outstanding. As of June 30, 2025, the Company had 125.2 million shares outstanding.
Year to Date Financial Highlights
•Revenue was $122.0 million through the second quarter of 2025, compared to $150.4 million through the second quarter of 2024.
•Net loss was $5.8 million through the second quarter of 2025, representing a net loss margin of 4.8%, compared to net loss of $3.2 million through the second quarter of 2024, representing a net loss margin of 2.1%.
•Consolidated AEBITDA, a non-GAAP financial measure defined below, was $23.2 million through the second quarter of 2025, representing a margin of 19.0%, compared to $29.5 million through the second quarter of 2024, representing a margin of 19.6%.
•KPIs playGAMES. Through the second quarter of 2025, PLAYSTUDIOS had Average DAU and Average MAU of 2.5 million and 10.7 million, respectively. ARPDAU was $0.27.
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•Direct to Consumer revenue was $11.7 million through the second quarter of 2025, compared to $5.6 million through the second quarter of 2024, representing an increase of 110%.
•KPIs playAWARDS. Through the second quarter of 2025, players purchased 480,137 rewards with a retail value of $29.6 million.
Recent Business Highlights
•Continued development of sweepstakes promotional capabilities, expected to launch externally in available markets in Q4 2025
•Expanded direct-to-consumer monetization progress
•Progressed development of Tetris Block Party, targeting launch in Q4 2025
•Strengthened playAWARDS platform and released in game promotional events around the second annual myVIP World Tournament of Slots
•Repurchased an aggregate of 1.4 million shares of our Class A common stock at an average price of $1.41 per share in the quarter
Although currently not on pace, the Company is not changing it’s full year 2025 guidance of net revenue in the range of $250 to $270 million and Consolidated AEBITDA in the range of $45 to $55 million.
We have not provided the most directly comparable GAAP measure for our Consolidated AEBITDA outlook because certain items that are part of the projected non-GAAP financial measure are outside of our control or cannot be reasonably estimated without unreasonable effort.
Conference Call Details
PLAYSTUDIOS will host a conference call at 5:00 p.m. Eastern Time today, which will include a brief discussion of the results followed by a question and answer session.
The call will be accessible via the Internet through https://ir.playstudios.com or by calling (866) 405-1203 for domestic callers a
May 5, 2025
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Exhibit 99.1
First Quarter Revenue of $62.7 million and Net loss of $2.9 million
Consolidated AEBITDA of $12.5 million
Las Vegas, Nevada – May 5, 2025 – PLAYSTUDIOS, Inc. (NASDAQ: MYPS) (“PLAYSTUDIOS” or the “Company”), an award-winning developer of free-to-play mobile and social games and the developer of the playAWARDS loyalty platform, today announced financial results for the first quarter ended March 31, 2025.
Andrew Pascal, Chairman and Chief Executive Officer of PLAYSTUDIOS, commented, “We are off to a focused and productive start in 2025 as we work through a broader transition across our business and industry. While market conditions remain challenging putting continued pressure on our operating performance, we made meaningful progress this quarter on several key initiatives, including advancing our sweepstakes capabilities, scaling our direct-to-consumer channel, evolving our playAWARDS ecosystem, and developing our new casual title, Tetris Block Party. At the same time, our Reinvention plan is helping drive greater efficiency and focus.”
First Quarter Financial Highlights
•Revenue was $62.7 million during the first quarter of 2025, compared to $77.8 million during the first quarter of 2024.
•Net loss was $2.9 million during the first quarter of 2025, representing a net loss margin of 4.6%, compared to net loss of $0.6 million during the first quarter of 2024, representing a net loss margin of 0.7%.
•Consolidated AEBITDA, a non-GAAP financial measure defined below, was $12.5 million during the first quarter of 2025, compared to $15.3 million during the first quarter of 2024.
•Consolidated AEBITDA Margin was 19.9% in the quarter, a 20 basis point increase versus the first quarter of 2024 and a 150 basis point increase versus the previous quarter.
•KPIs playGAMES. During the first quarter of 2025, PLAYSTUDIOS had Average DAU and Average MAU of 2.6 million and 11.4 million, respectively. ARPDAU was $0.26.
•Direct to Consumer revenue was $5.0 million during the first quarter of 2025, compared to $2.3 million during the first quarter of 2024, representing an increase of 113.9%.
•KPIs playAWARDS. During the first quarter of 2025, players purchased 280,652 rewards with a retail value of $17 million.
•Liquidity. As of March 31, 2025, cash and cash equivalents on the balance sheet was $107.1 million. PLAYSTUDIOS’ $81 million revolving credit facility remains undrawn.
•Shares outstanding. As of March 31, 2025, the Company had 125.5 million shares outstanding.
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Recent Business Highlights
•Continued development of sweepstakes promotional capabilities, expected to launch externally in limited release in Q2 2025 and scale through the back half of the year.
•Expanded direct-to-consumer monetization initiatives, contributing to margin improvement.
•Progressed development of Tetris Block Party, targeting launch in Q4 2025.
•Strengthened playAWARDS platform with the addition of new premium partners and announced the second annual myVIP World Tournament of Slots in partnership with Atlantis Paradise Island.
•Reinvention plan progressing toward targeted $25 to $30 million in annualized cost savings.
•Repurchased an aggregate of 0.9 million shares of our Class A common stock at an average price of $1.71 per share, in the quarter.
The Company is maintaining full year 2025 guidance of net revenue in the range of $250 to $270 million and Consolidated AEBITDA in the range of $45 to $55 million.
We have not provided the most directly comparable GAAP measure for our Consolidated AEBITDA outlook because certain items that are part of the projected non-GAAP financial measure are outside of our control or cannot be reasonably estimated without unreasonable effort.
Conference Call Details
PLAYSTUDIOS will host a conference call at 5:00 p.m. Eastern Time today, which will include a brief discussion of the results followed by a question and answer session.
The call will be accessible via the Internet through https://ir.playstudios.com or by calling (866) 405-1203 for domestic callers and (201) 689-8432 for international callers.
A replay of the call will be archived at https://ir.playstudios.com.
About PLAYSTUDIOS, Inc.
PLAYSTUDIOS (Nasdaq: MYPS) creator of the groundbreaking playAWARDS loyalty platform is a publisher and developer of award-winning mobile games, including the iconic Tetris® mobile app, Pop! Slots, myVEGAS Slots, myVEGAS Blackjack, my KONAMI Slots, myVEGAS Bingo, MGM Slots Live, Solitaire, Spider Solitaire and Sudoku. The playAWARDS loyalty platform enables players to earn real-world rewards from a global collection of hospitality, entertainment, and leisure brands. playAWARDS partners include MGM Resorts International, Wolfgang Puck, Norwegian Cruise Line, Resorts World, IHG, Bowlero, Gray Line Tours, and Hippodrome Casino among others. Founded by a team of veteran gaming,
Mar 10, 2025
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Exhibit 99.1
Fourth Quarter 2024 Revenue of $67.8 million
Net Loss of $22.4 million and Consolidated AEBITDA of $12.5 million
Introducing FY2025 Financial Guidance
LAS VEGAS, Nevada – March 10, 2025 – PLAYSTUDIOS, Inc. (Nasdaq: MYPS) (“PLAYSTUDIOS” or the “Company”), the creator of the playAWARDS loyalty platform and an award-winning developer and publisher of free-to-play mobile and social games, today announced financial results for the fourth quarter ended December 31, 2024.
Andrew Pascal, Chairman and Chief Executive Officer of PLAYSTUDIOS, commented, “2024 closed with revenue and Consolidated AEBITDA in line with guidance despite continued industry pressures. More importantly, we’re entering 2025 with a more structured, cost-efficient business model geared towards growth and shareholder returns. With the “Reinvention” program largely behind us, our focus is now on growing our two new business initiatives, sweepstakes and a new Tetris title. I’m pleased with the progress we’re making on both fronts and believe these businesses can start contributing to our consolidated results this year. Both of these efforts reflect our strategic focus on reinvigorating our casino portfolio and fully realizing the potential of our TETRIS assets. The balance sheet will also be a focus in 2025 as we continue to assess the best ways to deploy our sizable cash holdings. Our priority will be maximizing shareholder value through strategic capital allocation, including potential acquisitions, investments in growth-oriented initiatives, and exploring other ways of returning value to our shareholders.”
•Revenue was $67.8 million during the fourth quarter of 2024, compared to $77.1 million during the fourth quarter of 2023.
•Net loss was $22.4 million during the fourth quarter of 2024, compared to a net loss of $19.9 million during the fourth quarter of 2023.
•Consolidated AEBITDA, a non-GAAP financial measure defined below, was $12.5 million during the fourth quarter of 2024, compared to $14.7 million during the fourth quarter of 2023.
•Consolidated AEBITDA Margins were 18.4% in the quarter, a 70 basis point decrease versus the fourth quarter of 2023
•KPIs playGAMES. During the fourth quarter of 2024, PLAYSTUDIOS had Average DAU and Average MAU of 2.7 million and 11.5 million, respectively. ARPDAU was $0.27.
•Direct to Consumer revenue was $4.7 million during the fourth quarter, compared to $2.4 million during the fourth quarter of 2023, representing an increase of 93.0%.
•KPIs playAWARDS. During the fourth quarter of 2024, players purchased 300,000 rewards with a retail value of $17.2 million.
•Liquidity. As of December 31, 2024, cash and cash equivalents on the balance sheet was $109.2 million. PLAYSTUDIOS’ $81 million revolving credit facility remains undrawn.
•Shares outstanding. As of December 31, 2024, the Company had 124.7 million shares of common stock outstanding.
Full Year 2024 Financial Highlights
•Revenue was $289.4 million during 2024, compared to $310.9 million in prior year.
•Net loss was $28.7 million during 2024, compared to a net loss of $19.4 million in prior year.
•Consolidated AEBITDA, was $56.5 million during 2024, compared to $62.3 million in prior year.
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•Consolidated AEBITDA Margins were 19.5% during 2024, largely consistent with margins versus the prior year.
•KPIs playGAMES. During 2024, PLAYSTUDIOS had Average DAU and Average MAU of 3.1 million and 13.1 million, respectively. ARPDAU was $0.26.
•Direct to Consumer revenue was $15.5 million during 2024, compared to $11.3 million during the 2023, representing an increase of 36.7%.
•KPIs playAWARDS. During 2024, players purchased 1.8 million rewards with a retail value of $114 million.
Recent Business Highlights
•We executed our cost reinvention program, which includes a roughly 30% reduction in our workforce, suspension of sub-scale game development, and consolidation of key business functions. We continue to expect the program to result in normalized annual cost savings of approximately $25 million to $30 million.
•We formally constituted our sweepstakes promotions initiative and look forward to leveraging this promotional mechanic to reinvigorate our social casino portfolio throughout 2025.
•Recently acquired Pixode Games Limited has been integrated into our operations and we have begun work on our new Tetris title. Our goal is to have the game complete and in the market in 2025.
•Successfully hosted the inaugural myVIP World Tournament of Slots. The tournament hosted over 500 of our players and elevated the appeal of our brands.
•Continued the repurchase of stock in the open market. As of December 31, 2024, we have repurchased an aggregate of 19.5 million shares of our Class A common stock at an average price of $2.64 per share. The remaining availability under our $50 million stock repurchase program at y
Nov 4, 2024
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Exhibit 99.1
Third Quarter Revenue of $71.2 million and Net loss of $3.1 million
Consolidated AEBITDA of $14.6 million
Las Vegas, Nevada – November 4, 2024 – PLAYSTUDIOS, Inc. (NASDAQ: MYPS) (“PLAYSTUDIOS” or the “Company”), an award-winning developer of free-to-play mobile and social games and the developer of the playAWARDS loyalty platform, today announced financial results for the third quarter ended September 30, 2024.
Andrew Pascal, Chairman and Chief Executive Officer of PLAYSTUDIOS, commented, “Despite continued industry pressures, revenues and consolidated AEBITDA came in above consensus expectations this quarter. AEBITDA margins increased to 20.5% and we believe further gains are achievable. We made progress on our many strategic initiatives this quarter including raising the monetization of our games, expanding the Tetris Brand, a full integration of playAWARDS, furthering our DTC initiative, and evaluating new growth opportunities.”
He continued, “We are also announcing our newly instituted reinvention program. The program will meaningfully lower our cost structure, increase our profitability, and better position our company for long term growth.”
Third Quarter Financial Highlights
•Revenue was $71.2 million during the third quarter of 2024, compared to $75.9 million during the third quarter of 2023.
•Net loss was $3.1 million during the third quarter of 2024, representing a net loss margin of 4.3%, compared to net loss of $3.8 million during the third quarter of 2023, representing a net loss margin of 5.0%.
•Consolidated AEBITDA, a non-GAAP financial measure defined below, was $14.6 million during the third quarter of 2024, compared to $13.5 million during the third quarter of 2023.
•Consolidated AEBITDA Margins were 20.5% in the quarter, a 270 basis point increase versus the third quarter of 2023 and a 100 basis point increase versus the second quarter of 2024.
•KPIs playGAMES. During the third quarter of 2024, PLAYSTUDIOS had Average DAU and Average MAU of 3.0 million and 12.7 million, respectively. ARPDAU was $0.26.
•KPIs playAWARDS. During the third quarter of 2024, players purchased 451,300 rewards with a retail value of $25 million.
•Liquidity. As of September 30, 2024, cash and cash equivalents on the balance sheet was $105.2 million. PLAYSTUDIOS’ $81 million revolving credit facility remains undrawn.
•Shares outstanding. As of September 30, 2024, the Company had 125.2 million shares outstanding.
Recent Business Highlights
•Launched our reinvention program that will result in a material reduction in costs and increase in profitability. The program will include a reduction in workforce, suspension of sub-scale game development, and consolidation of key business functions, which we expect to result in normalized annual cost savings of of approximately $25 million to $30 million.
•Resumed the repurchase of stock in the open market. Year to date, we have repurchased an aggregate of 13.6 million shares of our Class A common stock at an average price of $2.15 per share. The remaining
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availability under our $50 million stock repurchase program was $45.5 million after the most recent purchases.
•myVEGAS and Brainium saw double digit increases in ARPDAU in the third quarter compared to the previous year. Each game continues to benefit from recent efforts to increase monetization.
•Recently acquired Pixode Games Limited has been integrated into our operations and we have begun work on our new Tetris title. Our goal is to have the game complete and in the market in 2025.
•Successfully hosted the inaugural myVIP World Tournament of Slots. The tournament drove increased engagement in our games and elevated awareness of our brands.
Outlook
The Company is maintaining full year 2024 guidance of net revenue in the range of $285 to $295 million and Consolidated AEBITDA in the range of $55 to $60 million.
We have not provided the most directly comparable GAAP measure for our Consolidated AEBITDA outlook because certain items that are part of the projected non-GAAP financial measure are outside of our control or cannot be reasonably estimated without unreasonable effort.
Conference Call Details
PLAYSTUDIOS will host a conference call at 5:00 p.m. Eastern Time today, which will include a brief discussion of the results followed by a question and answer session.
The call will be accessible via the Internet through https://ir.playstudios.com or by calling (866) 405-1203 for domestic callers and (201) 689-8432 for international callers.
A replay of the call will be archived at https://ir.playstudios.com.
About PLAYSTUDIOS, Inc.
PLAYSTUDIOS (Nasdaq: MYPS) is the creator of the groundbreaking playAWARDS loyalty platform is a publisher and developer of award-winning mobile games, including the iconic Tetris® mobile app, Pop! Slots, myVEGAS Slots, myVEGAS Blackjack, myKON
Aug 5, 2024
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Exhibit 99.1
Second Quarter Revenue of $72.6 million and Net loss of $2.6 million
Consolidated AEBITDA of $14.1 million
Las Vegas, Nevada – August 5, 2024 – PLAYSTUDIOS, Inc. (NASDAQ: MYPS) (“PLAYSTUDIOS” or the “Company”), an award-winning developer of free-to-play mobile and social games and the developer of the playAWARDS loyalty platform , today announced financial results for the second quarter ended June 30, 2024.
Second Quarter Financial Highlights
•Revenue was $72.6 million during the second quarter of 2024, compared to $77.8 million during the second quarter of 2023.
•Net loss was $2.6 million during the second quarter of 2024, representing a net loss margin of 3.6%, compared to net loss of $0.8 million during the second quarter of 2023, representing a net loss margin of 1.0%.
•Consolidated AEBITDA, a non-GAAP financial measure defined below, was $14.1 million during the second quarter of 2024, compared to $16.3 million during the second quarter of 2023.
Andrew Pascal, Chairman and Chief Executive Officer of PLAYSTUDIOS, commented, “We had a busy and productive quarter completing many strategic initiatives that better position our company for future growth. While persistent industry weakness continues to be a challenge for our Social Casino portfolio, I believe we have opportunities in our portfolio that will eventually override this pressure. We have been steadily making progress on these efforts and continued to do so this quarter. Longer term, our focus remains on building a strong and durable business that can produce exceptional returns regardless of industry dynamics.”
He continued, “Quarterly revenues in our playGAMES division were down 4.6% vs. last year. Weakness in the social casino industry was the main driver of the shortfall with our core portfolio accounting for the majority of the year over year decline. We expect industry weakness to continue throughout the remainder of the year and have adjusted our full year outlook to reflect this. Despite the pressure, our focus remains on implementing structural changes within our games to improve their results regardless of how the industry performs. Our casual portfolio continued to perform strongly this quarter, growing year over year revenues by over 10%. The Tetris brand had its 40th anniversary in June and we celebrated with a refresh of Tetris Mobile and the limited release of a brand new game, Tetris Block Puzzle. Results at Brainium continue to trend strongly with ARPDAU rising on the back of new advertising initiatives.”
He added, “Consolidated AEBITDA and AEBITDA margins in the quarter were lower than a year ago due to the deleveraging effect of lower social casino revenues and the absence of a licensing deal that benefited second quarter 2023 results. With the expiration of the licensing agreement at the end of second quarter 2023, results will not be impacted by this comparability issue going forward. Consolidated AEBITDA and AEBITDA margins were higher in our growth portfolio with notable gains at Brainium. As implied in our revised guidance, we expect full year AEBITDA margins to be roughly flat with 2023 levels.”
Pascal further noted, “For playAWARDS, the focus remains on a full integration within our games. Where the platform is present, we’ve seen a marked increase in player engagement, retention, and monetization. The effect has further increased with the launch of myVIP World Tournament of Slots. This exciting campaign is just the latest way we are utilizing our industry leading loyalty platform to drive player excitement in our games.”
He concluded, “It was a significant quarter on the capital front as were able to purchase nearly 12 million of our shares from Microsoft Corporation. We were able to buy our stock at a meaningful discount to the average trading price and remove the potential overhang of a prolonged share sale. Combined with our open market purchases, we have bought back nearly 15% of our Class A shares in the past six quarters. This reflects our confidence in the intrinsic value of our company and highlights the undervaluation of our shares in the public markets. We believe this
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gap has never been higher than it is today. Despite the share purchase and the acquisition of Pixode, our balance sheet remains very strong with over $105 million in cash and no borrowings.”
Recent Business Highlights
•Purchased 11.7 million shares of Class A common stock from Microsoft, or roughly 9% of our outstanding stock. The purchase was made at a discount to the average trading price and funded with available cash on hand.
•Announced and completed the acquisition of Pixode Games Limited. Pixode is an Israeli based game studio that has developed a block puzzle game incorporating a unique raid-and-defend mechanic.
•Celebrated the 40th anniversary of the Tetris brand with the refresh of our core Tet
May 6, 2024
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Exhibit 99.1
First Quarter Revenue of $77.8 million and Net loss of $0.6 million
Consolidated AEBITDA of $15.3 million
Las Vegas, Nevada – May 6, 2024 – PLAYSTUDIOS, Inc. (NASDAQ: MYPS) (“PLAYSTUDIOS” or the “Company”), an award-winning developer of free-to-play mobile and social games and the developer of the playAWARDS loyalty platform , today announced financial results for the first quarter ended March 31, 2024.
First Quarter Financial Highlights
•Revenue was $77.8 million during the first quarter of 2024, compared to $80.1 million during the first quarter of 2023.
•Net loss was $0.6 million during the first quarter of 2024, representing a net loss margin of (0.7)%, compared to net loss of $2.6 million during the first quarter of 2023, representing a net loss margin of (3.2)%.
•Consolidated AEBITDA, a non-GAAP financial measure defined below, was $15.3 million during the first quarter of 2024, compared to $17.8 million during the first quarter of 2023.
Andrew Pascal, Chairman and Chief Executive Officer of PLAYSTUDIOS, commented, “We started the year well with Revenues and Consolidated AEBITDA coming in above consensus expectations. We’ve accomplished this despite persistent industry and economic headwinds that make operating conditions challenging. More importantly, we are making progress on our many strategic initiatives and believe we’ll exit the year as a stronger company.”
He continued, “Quarterly revenues in our playGAMES division were flat vs. last year and up roughly 1% from the fourth quarter of 2023. While our social casino titles did see year-over-year declines, the rate of slowdown improved from last quarter. This is in part due to structural changes we’re making within the games, most notably in myVEGAS and myKONAMI. Once fully implemented, we believe these changes can bring the games’ percent of paying players inline with industry peers and drive increases in revenues and profitability. Our casual titles, Tetris and Brainium, performed strongly this quarter. Tetris benefited from continued organic momentum and recent media interest in a player completing the original game. We believe there is significant growth ahead and expect Tetris to perform strongly into the foreseeable future. In addition to organic growth, we see numerous opportunities to expand Tetris beyond its original format and build it into a multi-game franchise. To this end, we are working on two new versions of Tetris and expect to release one later this year. Brainium also had a strong quarter as the effect of new advertising initiatives continue to take hold. We plan to build on recent momentum and expect 2024 to be a strong year for the Brainium platform.”
He added, “Consolidated AEBITDA in the quarter was lower than a year ago, however last year’s figure included the benefit of a licensing deal that expired in the second quarter of 2023. Excluding this deal, Consolidated AEBITDA and Consolidated AEBITDA margins were modestly higher than last year. Additionally, AEBITDA margins in our playGAMES division were 30.1% in the quarter, a 100 basis point increase from year ago levels. As implied in our full year guidance, we expect a continued increase in Consolidated AEBITDA margins by year end and our long term goal remains to reach margin parity with peers.”
Pascal further noted, “The focus for playAWARDS remains preparing the platform for external use. Dialogue with other game publishers and strategic partners continues and we remain optimistic that formalized deals will be reached. At the same time, we are also working on integrating the platform into all our own games. Where playAWARDS is present, we’ve seen a marked increase in player engagement, retention, and monetization. We also believe a full integration will allow us to raise our share of direct business to industry levels. myVEGAS added myVIP.co in the quarter and we expect all our games to have myVIP.co integrated by year end.”
He concluded, “I’m happy to share that we resumed the repurchase of our stock this quarter. As I’ve said before, I believe public markets are underpricing our shares and they represent tremendous value. At the same, we continue to
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search for compelling acquisitions to bolster the growth of our company. With nearly $130 million of cash on hand and no leverage, we remain well positioned to pursue both objectives.”
Recent Business Highlights
•Resumed the repurchase of stock in the open market. From January 1, 2024 through May 6, 2024, we repurchased an aggregate of 1.5 million shares of our Class A common stock at an average price of $2.60 per share. The remaining availability under our $50 million stock repurchase program was $46.0 million after the most recent purchases.
•As of March 31, 2023, PLAYSTUDIOS had a cash balance of $127 million and full availability on its $81 million loan facility.
•The company e
Mar 11, 2024
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Exhibit 99.1
Fourth Quarter 2023 Revenue of $77.1 million and Net Loss of $19.9 million
AEBITDA of $14.7 million and AEBITDA Margins up 390bps from Year Ago Levels
Introducing FY2024 Financial Guidance
LAS VEGAS, Nevada – March 11, 2024 – PLAYSTUDIOS, Inc. (Nasdaq: MYPS) (“PLAYSTUDIOS” or the “Company”), the creator of the playAWARDS loyalty platform and an award-winning developer and publisher of free-to-play mobile and social games, today announced financial results for the fourth quarter ended December 31, 2023.
Fourth Quarter Financial Highlights
•Revenue was $77.1 million during the fourth quarter of 2023, compared to $79.4 million during the fourth quarter of 2022.
•Net loss was $19.9 million during the fourth quarter of 2023, compared to net loss of $1.7 million during the fourth quarter of 2022.
•Consolidated AEBITDA, a non-GAAP financial measure defined below, was $14.7 million during the fourth quarter of 2023, compared to $12.1 million during the fourth quarter of 2022.
Full Year 2023 Financial Highlights
•Revenue was $310.9 million during 2023, compared to $290.3 million in prior year.
•Net loss was $19.4 million during 2023, compared to net loss of $17.8 million in prior year.
•Consolidated AEBITDA,was $62.3 million during 2023, compared to $38.3 million in prior year.
Andrew Pascal, Chairman and Chief Executive Officer of PLAYSTUDIOS, commented, “We closed 2023 strongly, reporting fourth quarter results that were ahead of consensus expectations and above the midpoint of our guidance. Our profitability continued to rise at a remarkable rate, with year over year Consolidated AEBITDA growing over 20% and Consolidated AEBITDA margins expanding by 390bps vs. the fourth quarter of 2022. Full year 2023 results were even stronger with Consolidated AEBITDA expanding by over 60% and Consolidated AEBITDA margins growing nearly 700bps to 20%. Our goal remains to reach parity with our peers, whose margins are in the 30% range. Revenues in the quarter were largely inline with our expectations, with our portfolio of growth games continuing to perform strongly. playAWARDS added new partners and functionality in the quarter as well as expanding its presence across our games. We believe a full adoption of the myVIP program will meaningfully increase audience participation in our loyalty ecosystem and drive substantial value for our players, games, and reward partners.”
He continued “We undertook and completed many significant initiatives in 2023, positioning the company for growth in 2024 and beyond. Notable accomplishments included the realignment of the company around our two main business lines, playGAMES and playAWARDS, relocating myKONAMI and myVEGAS to Tel Aviv, largely closing our Austin, TX and Hong Kong studios, integrating Brainium into our operations, and extending Tetris’ mobile gaming license for up to an additional 8 years. With these changes in place, we are positioned to maximize our growth and returns on capital, something I believe will begin happening in 2024. Looking across our company, I see upside potential almost everywhere. In the Core Portfolio, our focus will be to stabilize our social casino games and increase monetization in myKONAMI and myVEGAS. Sustained DAU and ARPDAU gains are expected at Tetris Prime in 2024, which alongside building momentum in Brainium, should continue to drive strong performance in our Growth Portfolio. Our Development Portfolio will be focused on Tetris where we are working on releasing one to two new games this year. We believe we can sustain this pace of new game development beyond 2024 and build Tetris into a formidable mobile franchise.“
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Pascal added “2024 will be a seminal year for playAWARDS as we expect the platform to begin generating external revenues for the first time. We continue to engage in conversations with other game publishers and strategic partners and believe 2024 is the first step in a long journey of growth. It’s still early days, but I’m excited by the conversations we’re having. To this end, we are now providing disclosures around divisional Revenue and Consolidated AEBITDA as we believe both our businesses merit their own attention. My hope is this disclosure gives you a better sense of the unique dynamics in each our businesses and also highlights the value and opportunity within PLAYSTUDIOS."
He concluded “As we begin 2024, I am very excited about what lies ahead for PLAYSTUDIOS. Our focus this year will be on expansion and yielding gains on our many foundational efforts in 2023. This is clear in our 2024 guidance, which calls for growth in Revenues, Consolidated AEBITDA, and margins. I believe the momentum we build this year can be sustained over the long run and return us to the growth rates that have historically typified our company. At the same time, our goal remains to supplement these gains wi
Nov 2, 2023
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Exhibit 99.1
Third Quarter 2023 Revenue of $75.9 Million and Net Income of $3.8 Million
AEBITDA of $13.5 Million and AEBITDA Margins up 430bps from Year Ago Levels
LAS VEGAS, Nevada – November 2, 2023 – PLAYSTUDIOS, Inc. (Nasdaq: MYPS) (“PLAYSTUDIOS” or the “Company”), the creator of the playAWARDS loyalty platform and an award-winning developer and publisher of free-to-play mobile and social games, today announced financial results for the third quarter ended September 30, 2023.
Third Quarter Financial Highlights
•Revenue was $75.9 million during the third quarter of 2023, compared to $72.1 million during the third quarter of 2022.
•Net income was $3.8 million during the third quarter of 2023, compared to $3.6 million during the third quarter of 2022.
•AEBITDA, a non-GAAP financial measure defined below, was $13.5 million during the third quarter of 2023, compared to $9.8 million during the third quarter of 2022.
Andrew Pascal, Chairman and Chief Executive Officer of PLAYSTUDIOS, commented, “Year-over-year profitability and margins improved in the third quarter, continuing a trend we’ve seen since the second half of 2022. Compared to 3Q22, AEBITDA margins grew by 430 basis points in the quarter while total AEBITDA was up 39%. Year to date, AEBITDA margins have gained 790 basis points over the prior year comparable period, evidence that our efforts around operational efficiencies, revenue diversification, and cost containment are working. We expect gains to continue and we remain focused on reaching margin parity with our peers. While we’ve yet to see the same level of momentum in our top-line revenues, I’m confident in our growth pipeline. Specific revenue drivers include further refinements in myVEGAS Slots and myKONAMI Slots, the continued scaling up of our early-stage growth games, the introduction of new game titles currently in development, and the expansion of our playAWARDS loyalty marketing platform to external partners.”
Momentum in the PLAYSTUDIOS collection of growth games continues to drive overall portfolio performance, while Tetris remains the largest single driver of the audience and revenue gains, with players continuing to discover and rediscover this iconic franchise. The company looks for DAUs to further increase in the coming months and is working diligently to optimize the ad economy around its growing player networks. At the same time, PLAYSTUDIOS remains focused on expanding the Tetris universe and developing new Tetris titles. These new games are intended for the broader puzzle category where variants of the core Tetris format have emerged. Pascal added, “We are encouraged by the Tetris team’s progress to date and expect one or more of these new games to be introduced in the coming months.”
PLAYSTUDIOS other growth games, myVEGAS Bingo, MGM Slots Live, and the Brainium suite, also performed well in the quarter. The Brainium products will be an area of particular focus for the company in the coming months and into 2024 as the teams integrate the playAWARDS loyalty platform under the player-facing myVIP brand, and examine ways to further improve monetization. We are encouraged by the results of our recent initiatives in Solitaire and look forward to leveraging these enhancements across Brainium’s entire portfolio.
The PLAYSTUDIOS core portfolio continues to track inline with the broader social casino category. We remain focused on our two recently transitioned titles. The company believes that an increased cadence of new content for myKONAMI Slots and myVEGAS Slots, along with adjustments to their economies and a more refined segmentation and pricing approach can materially increase monetization rates and bring them closer to peer levels. As a reminder, both myKONAMI Slots and myVEGAS Slots are established franchises with a relatively large base of daily active users.
Pascal further added, “We continue to make progress advancing our playAWARDS business by adding new partners and functionality to the platform. We are elevating the presence of our myVIP program in Tetris and are pleased
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with the early results. As with our other games, there is a clear and meaningful lift in engagement when players interact with this valued-added program. We are in the process of adding the myVIP loyalty program to our remaining games, which will meaningfully increase the share of our audience that can enjoy the program’s unique loyalty benefits. Our end goal remains to dramatically scale the number of players and partners in our loyalty ecosystem by offering playAWARDS to external publishers, enabling us to ultimately grow it as a stand-alone business.”
He concluded “As we approach the close of 2023, I am very excited about what lies ahead for PLAYSTUDIOS. We see meaningful opportunities with our core social casino titles, are encouraged by the momentum across our growth por
Aug 3, 2023
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Exhibit 99.1
Second Quarter 2023 Revenue of $77.8 million and Net loss of $0.8 million
AEBITDA of $16.3 million, AEBITDA Margins up 1010bps from year ago levels
Las Vegas, Nevada – August 3, 2023 – PLAYSTUDIOS, Inc. (NASDAQ: MYPS) (“PLAYSTUDIOS” or the “Company”), the developer of the playAWARDS loyalty platform and an award-winning developer of free-to-play mobile and social games, today announced financial results for the second quarter ended June 30, 2023.
Second Quarter Financial Highlights
•Revenue was $77.8 million during the second quarter of 2023, compared to $68.4 million during the second quarter of 2022.
•Net loss was $0.8 million during the second quarter of 2023, compared to net income of $5.5 million during the second quarter of 2022.
•AEBITDA, a non-GAAP financial measure defined below, was $16.3 million during the second quarter of 2023, compared to $7.3 million during the second quarter of 2022.
Andrew Pascal, Chairman and Chief Executive Officer of PLAYSTUDIOS, commented, “Our momentum continued in the second quarter of 2023 as we posted another solid quarter. Revenue and AEBITDA were well ahead of year ago results and exceeded Wall Street’s expectations for the third consecutive quarter. Similar to the first quarter, building momentum in our portfolio of games, increased focus on execution, and cost discipline are driving the results. Our AEBITDA margins grew over 1,000 basis points versus last year to 20.9%. This is a continuation of the strong year over year gains we achieved in the first quarter of 2023 and a reflection of our operational refinements over the past six months. Reaching margin parity with our peers is a primary goal of ours and something we’ll continue to advance as we balance our focus on operational improvements with our ongoing investments in future growth.”
He continued “On the games side, Tetris had another strong quarter and continues to gain traction with new and old players alike. We are incredibly optimistic about Tetris’ future and believe there are numerous paths to realizing the full potential of this beloved franchise. We continue to work diligently on optimizing the Tetris Prime product, while we invest in new more casual versions of this puzzle format. Performance was also strong across the remainder of our growth portfolio; myVEGAS Bingo, MGM Slots Live, and the Brainium suite. We expect this collection to continue to show sequential momentum as we scale their audience, leverage our loyalty model, and optimize monetization. Within our core business, our focus remains on myKONAMI Slots and myVEGAS Slots, both of which were transitioned to new teams based in our EMEA and Asia studios. While our new plans for these products will take time to implement, I’m hopeful we’ll begin seeing benefits later this year. As a reminder, the transition of these games was the impetus for the corporate restructuring we announced earlier this year. Part of that restructuring included a reduction in our headcount, which is now starting to flow through our results.”
Pascal further commented, “playAWARDS continued to expand by adding new partners and increasing its exposure across our portfolio of games. Late last quarter playAWARDS was added to Tetris and remains on track to be incorporated into our entire collection of casual games by year end. A full portfolio integration will nearly triple playAWARDS’ DAU reach and, we believe, demonstrate the “loyalty lift” that can be achieved in any category of gaming.”
He concluded “We remain incredibly excited about our direction and the initiatives currently underway. There are numerous opportunities in both our playGAMES and playAWARDS businesses and our strong financial position allows us to supplement this internal growth with strategic investments and acquisitions. This is reflected in our 2023 guidance which calls for Revenue and AEBITDA growth of 9% and 50%, respectively, at the midpoint. Also reflected in this guidance is a macroeconomic and industry backdrop which remain unsettled and volatile. While we
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have seen some stability over the past six months, we remain cautious and have accounted for this in our annual guidance.”
Recent Business Highlights
•PLAYSTUDIOS conducted its first ever Global Artificial Intelligence (“AI”) Hackathon in the quarter. playMAKERS from every studio and every major job function participated. Over 100 original ideas were proposed with 30 full hacks developed and delivered. The company has already implemented select initiatives from the hackathon and views AI as a key driver of future growth.
•myKONAMI Slots and myVEGAS Slots were fully transitioned to their new studios as part of our corporate reorganization plan announced earlier this year. In addition to realigning our games, this plan resulted in two distinct operating divisions (playGAMES and playAWARDS), and
May 9, 2023
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Exhibit 99.1
First Quarter Revenue of $80.1 million and Net loss of $2.6 million
AEBITDA of $17.8 million, AEBITDA Margins up 930bps from year ago levels
Las Vegas, Nevada – May 9, 2023 – PLAYSTUDIOS, Inc. (NASDAQ: MYPS) (“PLAYSTUDIOS” or the “Company”), the developer of the playAWARDS loyalty platform and an award-winning developer of free-to-play mobile and social games, today announced financial results for the first quarter ended March 31, 2023.
First Quarter Financial Highlights
•Revenue was $80.1 million during the first quarter of 2023, compared to $70.5 million during the first quarter of 2022.
•Net loss was $2.6 million during the first quarter of 2023, compared to net loss of $25.2 million during the first quarter of 2022.
•AEBITDA, a non-GAAP financial measure defined below, was $17.8 million during the first quarter of 2023, compared to $9.1 million during the first quarter of 2022.
Andrew Pascal, Chairman and Chief Executive Officer of PLAYSTUDIOS, commented, “Our momentum exiting 2022 continued as we posted another terrific quarter. Revenue and AEBITDA exceeded year ago and fourth quarter results, continuing to validate our unique strategy and focus on execution. We’ve accomplished this despite numerous industry and economic headwinds that continue to make operating conditions challenging.”
He added “Of particular note this quarter were our AEBITDA margins which grew 930bps from year ago levels and 700bps from just last quarter. Our margins have been steadily increasing since 2022 and are approaching those of our peers. Reaching these levels is a goal of ours and something we believe can be achieved. I’m particularly encouraged by our progress with our growth portfolio, which includes Tetris, myVEGAS Bingo, MGM Slots Live, and the Brainium suite. Led by Tetris, these products are evolving and gaining footholds with players and partners alike. Our established businesses are also performing as expected. The transition of myKONAMI and myVEGAS Slots to our Tel Aviv studio is progressing smoothly and there are numerous enhancements planned for both games. The implementation and impact of these changes will take time, but I’m hopeful we’ll start seeing the benefits towards year end. The transition of the games was part of our corporate restructuring plan announced last quarter. As a reminder, this plan also included the creation of two distinct operating divisions - playGAMES and playAWARDS - along with a reduction in our overall headcount. Though we are still early in the cycle of these changes, I believe they position us for improved performance in the coming quarters.
Pascal further noted, “playAWARDS continued to expand its reach with its initial integration into Tetris late this quarter. We remain on track to fully incorporate the playAWARDS loyalty platform into our entire collection of casual games by year end. Attaching our loyalty model to Tetris and the Brainium portfolio will nearly triple its DAU reach and, we believe, demonstrate the “loyalty lift” that can be achieved in any category of gaming.”
He concluded “Given the recent momentum, we are raising our revenue and AEBITDA guidance for the year. We now estimate we will generate revenue of $305 to $325 million and AEBITDA of $50 to $60 million. At the midpoint, this would suggest year over year revenue growth and AEBITDA growth of 9% and 44%, respectively. It also suggests an AEBITDA margin of 17.5% at the midpoint, 430 basis points higher than 2022 figures. We have continued to buy stock under our previously announced share repurchase program and continue to search for compelling M&A opportunities.”.
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Recent Business Highlights
•Successfully launched and implemented our corporate reorganization plan that included the creation of two distinct operating divisions (playGAMES and playAWARDS), movement of myKONAMI and myVEGAS Slots to our Tel Aviv studio, and a significant reduction in the overall levels of our global personnel.
•Launched playAWARDS on Tetris. The March 31, 2023 introduction coincides with the release of the Tetris Movie on Apple TV. We have seen an increase in organic traffic to Tetris since the launch and remain excited about the game’s momentum. We continue to work towards a full rollout of playAWARDS across our entire casual games portfolio.
•Continued to repurchase stock in the open market. As of May 8, 2023, we had repurchased an aggregate of 3,764,938 shares of our Class A common stock at an average price of $4.17 per share under our $50 million share repurchase authorization and had approximately $34.3 million remaining capacity.
•playAWARDS relaunched its partnership with Norwegian Cruise Line and expanded its relationship with Gateway Casinos in the quarter. At quarter end, playAWARDS had over 100 rewards partners with players making purchases of over $27 million in retail value.
Out
Mar 9, 2023
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Exhibit 99.1
Revenues and Adjusted EBITDA grew YoY and QoQ in the Fourth Quarter
Introducing FY2023 Financial Guidance
Las Vegas, Nevada – March 9, 2023 – PLAYSTUDIOS, Inc. (NASDAQ: MYPS) (“PLAYSTUDIOS” or the “Company”), the developer of the playAWARDS loyalty platform and an award-winning developer of free-to-play mobile and social games, today announced financial results for the fourth quarter and full year ended December 31, 2022.
Fourth Quarter Financial Highlights
•Revenue was $79.4 million during the fourth quarter of 2022, compared to $71.9 million during the fourth quarter of 2021.
•Net loss was $1.7 million during the fourth quarter of 2022, compared to net income of $0.6 million during the fourth quarter of 2021.
•AEBITDA, a non-GAAP financial measure defined below, was $12.1 million during the fourth quarter of 2022, compared to $12.0 million during the fourth quarter of 2021.
Full Year Financial Highlights
•Revenue was $290.3 million in fiscal year 2022, compared to $287.4 million in fiscal year 2021.
•Net loss was $17.8 million in fiscal year 2022, compared to net income of $10.7 million in fiscal year 2021.
•AEBITDA was $38.3 million in fiscal year 2022, compared to $39.5 million in fiscal year 2021.
Andrew Pascal, Chairman and Chief Executive Officer of PLAYSTUDIOS, commented, “We finished the year with solid momentum, with fourth quarter results ahead of our guidance and consensus expectations. Revenue and AEBITDA exceeded year ago and third quarter results despite an economic and industry backdrop that continues to be challenging. AEBITDA margins were 170bps ahead of third quarter results showing that we are not only growing, we’re growing at a more profitable rate. DAU and MAU for the fourth quarter of 2022 were up substantially over the fourth quarter of 2021 aided by the inclusion of Brainium, which we acquired last October. Adjusted for Brainium, both metrics were largely flat with year ago and third quarter 2022 results. ARPDAU continued to show improvements versus last quarter, with notable gains in Tetris and myVEGAS Bingo.” Pascal further noted, “playAWARDS grew meaningfully in 2022 with partners, available rewards, and player purchases all increasing by double digit percentages vs. year ago levels. 2023 will be a significant year for the platform as we incorporate our playAWARDS loyalty program into our collection of casual games. Integrating our loyalty model into Tetris and the Brainium portfolio will nearly triple its DAU reach and, we believe, demonstrate the “loyalty lift” that can be achieved in any category of gaming.”
He continued “Looking forward, we have exciting plans for 2023. We remain committed to diversifying our collection of games, expanding our player network, and demonstrating the power of playAWARDS. In support of this, we have a balanced portfolio of new, early-stage, and evergreen initiatives, including new Tetris games, optimizations for our Brainium suite of casual games, and new innovations for our social casino suite. This should allow us to drive organic growth as we continue to act on additional strategic M&A opportunities. As part of our ongoing focus on optimizing our execution, we recently initiated some organizational changes, realigning and consolidating key business activities. Under this new structure, we believe we can better maximize the productivity of our assets and drive higher returns on capital.” He further highlighted, “We’ve also been actively repurchasing our stock in the open market, spending $10 million to purchase 2.4 million shares of our stock. Finally, we are introducing 2023 guidance that represents revenue and AEBITDA growth from 2022 levels and a marked increase in our overall profitability. We are excited about the initiatives we are undertaking in 2023 but remain cautious given the continuing challenges in our marketplace and the economy overall.”
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Recent Business Highlights
•Integration of Brainium into PLAYSTUDIOS is proceeding smoothly and on plan. While no explicit synergies are currently forecasted, we continue to believe there are many opportunities for the combined company.
•playAWARDS made continuing gains throughout 2022 with available rewards, purchases, and retail value of purchases all growing by double digit percentages versus year ago levels. We expect the platform to be fully integrated into Tetris and the Brainium portfolio in 2023, expanding its reach to approximately 3 million DAU.
•Across the portfolio, the company has a compliment of development-stage, growth-oriented, and evergreen initiatives. This should enable the company to support its forever-franchises, while seeding future growth with early-stage or altogether new products.
•We initiated a $10 million share repurchase program in the fourth quarter, which we recently completed. PLAYSTUDIOS h
Nov 8, 2022
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Exhibit 99.1
Revenues and Adjusted EBITDA grew QoQ in the Third Quarter
Updating FY2022 Guidance to reflect recent acquisition of Brainium
Las Vegas, Nevada – November 8, 2022 – PLAYSTUDIOS, Inc. (NASDAQ: MYPS) (“PLAYSTUDIOS” or the “Company”), the developer of the playAWARDS loyalty platform and an award-winning developer of free-to-play mobile and social games, today announced financial results for the third quarter ended September 30, 2022.
Third Quarter Financial Highlights
•Revenue was $72.1 million during the third quarter of 2022, compared to $70.6 million during the third quarter of 2021.
•Net income was $3.6 million during the third quarter of 2022, compared to $11.2 million during the third quarter of 2021.
•AEBITDA, a non-GAAP financial measure defined below, was $9.8 million during the third quarter of 2022, compared to $9.6 million during the third quarter of 2021.
Andrew Pascal, Chief Executive Officer of PLAYSTUDIOS, commented, “We had a strong third quarter and I’m proud of how our team performed. Results showed both annual and quarterly momentum, with many of our recent initiatives beginning to bear fruit. Against an economic and industry backdrop that remains challenging, we believe our performance is particularly noteworthy. We were able to hold DAU and MAU largely flat versus the second quarter of 2022, while growing ARPDAU in our suite of social casino games. We made substantial progress in our two new gaming initiatives, Tetris and myVEGAS Bingo, and are encouraged about how they are positioned for 2023. Updated versions of the games will be available in the new year, with playAWARDS fully integrated on both products. Similar to its impact on our core suite of games, we expect a loyalty lift in both Tetris and myVEGAS Bingo. playAWARDS continued to grow in the quarter and currently includes nearly 600 unique awards for our millions of connected users.”
He added “Of course the big news was our acquisition of Brainium and its collection of 10 highly engaging casual games with nearly 2 million DAU. We view Brainium as an excellent complement to our existing game portfolio and significant for our playAWARDS expansion. It’s early days, but integration is going smoothly and we couldn’t be happier. Even after this impactful acquisition, we maintain a very healthy balance sheet, no borrowings, and full access to our revolving credit facility.”
Recent Business Highlights
•Completed the transformative acquisition of Brainium, which is immediately accretive to AEBITDA margins. Expect Brainium to be a significant contributor to our business and believe there are numerous opportunities for synergies with our existing business.
•Advanced playAWARDS by adding AMC and Cinemark to our network this quarter. Overall partners growth was 43% quarter-over-quarter with reward purchases reaching 553,000 units this quarter.
•Made considerable technological and design progress on our two new internal game initiatives; Tetris and myVEGAS Bingo. Both games are showing improving metrics and are primed to be positive contributors in 2023.
•playAWARDS is set to be fully integrated into Tetris and myVEGAS Bingo in 2023. Integration will also happen into Brainium’s suite of games in 2023. Through this, playAWARDS’ reach will expand significantly next year, allowing it to further establish itself as a world class rewards program.
•Continued to scale studios in Vietnam and Serbia, which now account for nearly 40% of our total development capacity.
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•Added head count and continued to make progress in our Web3.0 strategy.
Outlook
The Company is updating its expectation for full-year 2022 revenue to be in the range of $275.0 million to $285.0 million. In addition, the full-year AEBITDA is now expected to be in the range of $32.0 million to $35.0 million.
We have not provided the most directly comparable GAAP measure for our AEBITDA outlook because certain items that are part of the projected non-GAAP financial measure are outside of our control or cannot be reasonably estimated without unreasonable effort.
Conference Call Details
PLAYSTUDIOS will host a conference call at 5:00 p.m. Eastern Time today, which will include a brief discussion of the results followed by a question and answer session.
The call will be accessible via the Internet through https://ir.playstudios.com or by calling (866) 405-1203 for domestic callers and (201) 689-8432 for international callers.
A replay of the call will be archived at https://ir.playstudios.com.
About PLAYSTUDIOS, Inc.
PLAYSTUDIOS (Nasdaq: MYPS) creator of the groundbreaking playAWARDS loyalty platform is a publisher and developer of award-winning mobile games, including the iconic Tetris® mobile app, Pop! Slots, myVEGAS Slots, myVEGAS Blackjack, myKONAMI Slots, myVEGAS Bingo, MGM Slots Live, Solitaire, Spider Solitaire and Soduku. The playAWA
Aug 9, 2022
3 myps-08092022xex991.htm
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Exhibit 99.1
Second Quarter Revenue of $68.4 million
playAWARDS Purchases Up 26% YoY with Retail Value of Purchases Up 37% YoY
Las Vegas, Nevada – August 9, 2022 – PLAYSTUDIOS, Inc. (NASDAQ: MYPS) (“PLAYSTUDIOS” or the “Company”), the developer of the playAWARDS loyalty platform and an award-winning developer of free-to-play mobile and social games, today announced financial results for the second quarter ended June 30, 2022.
Second Quarter Financial Highlights
•Revenue was $68.4 million during the second quarter of 2022, compared to $70.8 million during the second quarter of 2021.
•Net income was $5.5 million during the second quarter of 2022, compared to net loss of $7.0 million during the second quarter of 2021.
•AEBITDA, a non-GAAP financial measure defined below, was $7.3 million during the second quarter of 2022, compared to $3.4 million during the second quarter of 2021.
Andrew Pascal, Chief Executive Officer of PLAYSTUDIOS, commented, “The mobile games industry is experiencing its first period of contraction, as the overall economic backdrop has impacted consumer confidence and behavior. In our view, the companies with strong balance sheets, enduring franchises, and distinct competitive advantages will overcome the uncertainty and position themselves for a strong recovery. In our case, the evolution of our playAWARDS model, our investments in existing and new games like TETRIS, and our disciplined approach to strategic M&A, will enable us to further demonstrate the truly unique characteristics of our model.” He further added, “As pioneers of rewarded play, we’ve amassed the richest collection of benefits and rewards in all of gaming. The engagement rates and scale of our loyalty program demonstrates what’s possible when you publish games people love and reward them with real-world benefits they want.”
He continued, “In this period of uncertainty, we remain intensely focused on 3 key objectives. The first, is to scale our audience by enhancing our existing franchises and adding new games to our portfolio. Our acquisition of the Tetris license and its millions of organically generated installs is illustrative of our strategy. The second, is to enrich the capabilities and breadth of our rewards offerings. Our recent announcement of our playBLOCKS venture, and our intention to tokenize our loyalty program aligns with this objective. And the third is to improve both our development capacity and overall operating efficiency, with a longer-term view towards margin growth. Our growing presence in Hanoi and Belgrade, which combined now consist of nearly 300 employees and represent over 40% of our development capacity, are clear indications of our commitment and focus.”
He concluded with, “Despite the recent market headwinds, we are confident that the efforts we have made and are making will continue to advance our platform and further our position as leaders in rewarded play.”
Recent Business Highlights
•Established and executed upon the initial steps in our Web3.0 vision. We recently announced the formation of our blockchain division, playBLOCKS, that will partner with our studios and eventually third parties, to advance our loyalty program by enabling players to gift and sell rewards. Along with amassing an internal team focused on the opportunity, we announced a relationship with Forte, a seed investment in Kryptomon and our acquisition of WonderBlocks to advance this opportunity.
•Expanded our collection of playAWARDS loyalty partners to over 100 with the addition of Sonic, Famous Dave’s and Papa Gino’s. Our industry leading loyalty platform now offers players over 500 distinct rewards.
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•Launched Clubhouse allowing myVEGAS Slots players to converse, collaborate and complete missions with the goal of unlocking exclusive chip rewards.
•Reintroduced the Summer of Slots with a six stop, coast-to-coast tour of North America made up of parties featuring games, giveaways and food and drink available to players through the PLAYSTUDIOS Rewards Store.
•Continued to scale its studios in Vietnam and Serbia, which now account for nearly 40% of our total development capacity.
•Continued to optimized the classic version of Tetris to incorporate our playAWARDS program and furthered the development our new take on the Tetris game.
Outlook
The Company is updating its expectation for full-year 2022 revenue to be in the range of $270.0 million to $285.0 million. In addition, the full-year AEBITDA is now expected to be in the range of $30.0 million to $35.0 million.
We have not provided the most directly comparable GAAP measure for our AEBITDA outlook because certain items that are part of the projected non-GAAP financial measure are outside of our control or cannot be reasonably estimated without unreasonable effort.
Conference Call Details
PLAYSTUDIOS will host a conference c
May 5, 2022
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Exhibit 99.1
First Quarter Revenue of $70.5 million
playAWARDS Purchases Up 54% YoY with Retail Value of Purchases Up 80% YoY
Las Vegas, Nevada – May 5, 2022 – PLAYSTUDIOS, Inc. (NASDAQ: MYPS) (“PLAYSTUDIOS” or the “Company”), the developer of the playAWARDS loyalty platform and an award-winning developer of free-to-play mobile and social games, today announced financial results for the first quarter ended March 31, 2022.
First Quarter Financial Highlights
•Revenue was $70.5 million during the first quarter of 2022, compared to $74.1 million during the first quarter of 2021. The year-over-year change primarily reflects the overall market impact of COVID-related stimulus checks on player engagement monetization behaviors.
•Net loss was $25.2 million during the first quarter of 2022, mainly due to certain non-cash charges, compared to net income of $5.9 million during the first quarter of 2021.
•AEBITDA, a non-GAAP financial measure defined below, was $9.1 million during the first quarter of 2022, compared to $14.5 million during the first quarter of 2021.
Andrew Pascal, Chief Executive Officer of PLAYSTUDIOS, commented, “Entering 2022, our focus was on enhancing the value proposition of our playAWARDS loyalty platform, preparing to offer it as a stand-alone service to select third party developers, while adding new capabilities, new partners, and new benefits to our own myVIP program. As a result, we saw reward purchases increase 54.2% year-over-year and 22.8% relative to the previous quarter. This is the highest level of engagement we’ve seen since the onset of the COVID pandemic. We also focused on expanding our capacity by adding some amazing new talent, enhancing the capabilities of our European and Asian studios. On the games front, we acquired the full rights to myVEGAS Bingo and assumed the ongoing development and operations of the product. In addition, we enjoyed the first full quarter of Tetris’ contribution, helping us achieve a year-over-year increase in average DAU of 23.5%% and an increase in MAU of 85.2%.”
He further added, “Our strategic priorities remain unchanged. As traditional leisure and retail businesses become more dependent on digital platforms to reach their audiences, we believe we are well positioned to deliver the scalable, cost-efficient consumer engagement they’re seeking. We remain firm in our belief that our current strategic plans remain the most effective way for us to create long-term value for our shareholders.”
Recent Business Highlights
•Continued to develop the systems, tools, and practices that will allow us to offer playAWARDS as a stand-alone loyalty solution to third-parties. Expanded the collection of playAWARDS partners and benefits, adding a number of affordable national and international options such as select Subway and Rally restaurant locations as well as rewards from experiential entertainment brand Lighthouse Immersive, the creative force behind the Immersive Van Gogh experience that showcases the works of Vincent van Gogh through 500,000 cubic feet of projection mapping, 60,600 frames of video, and 90,000,000 pixels. The experience is currently running in fourteen different cities throughout the United States and Canada.
•Assumed full responsibility for the development and operation of myVEGAS Bingo to better control the development cadence, stability, operations and evolution of the game. myVEGAS Bingo was recently named the “Best New Social Casino Game” at the 4th Annual EKG Slot Awards.
•Hosted the “Women In Gaming Conference” on Wednesday, March 2, at our Tel Aviv studio in celebration of Women’s History Month and International Women’s Day. The event, organized in collaboration with Playtika, CrazyLabs, Incredibuild, SciPlay, Beach Bum, and the “Women in Gaming” community in Israel, brought together women leaders for a variety of professional and inspirational sessions. All proceeds from ticket sales went to support the work of QueenB, an Israeli nonprofit organization dedicated to providing computer science training to middle-school girls.
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•Continued to expand our teams and resources globally, adding additional development support for our core franchise products.
Outlook
The Company is reaffirming its expectation for full-year 2022 revenue to be in the range of $305.0 million to $325.0 million. In addition, the full-year AEBITDA expectation remains in the range of $40.0 million to $50.0 million.
We have not provided the most directly comparable GAAP measure for our AEBITDA outlook because certain items that are part of the projected non-GAAP financial measure are outside of our control or cannot be reasonably estimated without unreasonable effort.
Conference Call Details
PLAYSTUDIOS will host a conference call at 5:00 p.m. Eastern Time today, which will include a brief discussion of the results followed by a questi
Feb 25, 2022
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Exhibit 99.1
CORRECTING and REPLACING PLAYSTUDIOS, Inc. Announces Fourth Quarter and Full Year Results
LAS VEGAS--(BUSINESS WIRE)--In the “CONSOLIDATED STATEMENT OF OPERATIONS” table, the “General and administrative” row header should read “Research and development” and the “Research and development” row header should read “General and administrative.”
Fourth Quarter Revenue of $71.9 Million; up 12.4% year-over-year; Full Year 2021 Revenue of $287.4 Million
Fourth Quarter Reward Purchase Activity up 79% with Retail Dollar Value of Purchases up 137%
Tetris and MGM Slots Live Added to Portfolio of Games
Initiates 2022 Full Year Guidance
Las Vegas, Nevada – February 24, 2022 – PLAYSTUDIOS, Inc. (NASDAQ: MYPS) (“PLAYSTUDIOS” or the “Company”), the developer of the playAWARDS loyalty platform and an award-winning developer of free-to-play mobile and social games, today announced financial results for the three months and year ended December 31, 2021.
Fourth Quarter Financial Highlights
•Net revenue was $71.9 million, up 12.4%, compared to $64.0 million during the fourth quarter of 2020. The increase was impacted by the introductions of Tetris® during the quarter and myVEGAS Bingo and MGM Slots Live earlier in 2021, as well as increased advertising revenue.
•Net income was $0.6 million, compared to a net loss of $10.8 million during the fourth quarter of 2020.
•AEBITDA, a non-GAAP financial measure defined below, was $12.0 million compared to $8.8 million during the fourth quarter of 2020. The increase reflects the impact of the increased revenue, partially offset by costs associated with the ongoing investments and other expenses related to the launch of myVEGAS Bingo earlier in 2021, along with the investments in other game development initiatives.
Full Year Financial Highlights
•Net revenue was $287.4 million, up 6.5%, compared to $269.9 million in 2020. The increase was impacted by introductions of new games and increased advertising revenue, partially offset by the lift attributable to the stay-at-home restrictions that were in place during 2020.
•Net income was $10.7 million, compared to $12.8 million in 2020.
•AEBITDA was $39.5 million, compared to $58.0 million in 2020. The decrease reflects costs associated with the ongoing investments and other expenses related to the launch of new games earlier in 2021, along with the investments in other game development initiatives, partially offset by the flow-through of increased revenue.
Andrew Pascal, Chief Executive Officer of PLAYSTUDIOS, commented, “This past year was transformational for our business. We went public, introduced three new games, advanced our playAWARDS platform, and expanded our family of myVIP rewards partners. In doing so, we strengthened our standing as the leaders in rewarded play and positioned the company for future growth”. He further highlighted, “Everyone is contending with the increasing complexity and costs of acquiring consumers. This brings into focus the importance of holding on to your existing audience which plays to our strengths. The unique challenges of today’s market are intensifying the problem that our loyalty platform model solves. And it’s for this reason that we remain so optimistic about our opportunity, and so committed to our strategy.”
He continued, “As 2022 begins, we plan to focus on further optimizing our franchise products, as we also invest in growing our newest games. Both myVEGAS Bingo and Tetris will enable us to establish a position in popular casual categories, while MGM Slots Live will expand our portfolio of social casino games. And, of course, each will
Page 1 of 9
feature our unique and added dimension of real-world benefits, enabling us to connect and convert our players to customers of our expanding collection of reward partners. The impact of our model is supported by the year-over-year increases in program engagement and activity, with nearly half a million rewards purchased during the fourth quarter of 2021 with a retail value of $28.8 million, representing year-over-year growth of 79.2% and 137.3%.”
He further added, “It’s exciting to see our marketplace expand with the addition of our new games, and the onboarding of new partners. And while we believe that the market continues to undervalue the platform characteristics of our business, it remains central to our strategy. Especially as we capitalize on our model and accelerate our growth by deploying our capital into synergistic opportunities. We believe that balancing our investments in both organic and inorganic growth is the best use of our resources and will translate to long-term sustainable value for our stakeholders.”
Recent Business Highlights
•Secured the exclusive rights to the iconic Tetris® franchise for mobile devices globally excluding China, expanding into the casual puzzle game genre. The C
Feb 24, 2022
2 myps-2242022xex991.htm
Document
Exhibit 99.1
Fourth Quarter Revenue of $71.9 Million; up 12.4% year-over-year; Full Year 2021 Revenue of $287.4 Million
Fourth Quarter Reward Purchase Activity up 79% with Retail Dollar Value of Purchases up 137%
Tetris and MGM Slots Live Added to Portfolio of Games
Initiates 2022 Full Year Guidance
Las Vegas, Nevada – February 24, 2022 – PLAYSTUDIOS, Inc. (NASDAQ: MYPS) (“PLAYSTUDIOS” or the “Company”), the developer of the playAWARDS loyalty platform and an award-winning developer of free-to-play mobile and social games, today announced financial results for the three months and year ended December 31, 2021.
Fourth Quarter Financial Highlights
•Net revenue was $71.9 million, up 12.4%, compared to $64.0 million during the fourth quarter of 2020. The increase was impacted by the introductions of Tetris® during the quarter and myVEGAS Bingo and MGM Slots Live earlier in 2021, as well as increased advertising revenue.
•Net income was $0.6 million, compared to a net loss of $10.8 million during the fourth quarter of 2020.
•AEBITDA, a non-GAAP financial measure defined below, was $12.0 million compared to $8.8 million during the fourth quarter of 2020. The increase reflects the impact of the increased revenue, partially offset by costs associated with the ongoing investments and other expenses related to the launch of myVEGAS Bingo earlier in 2021, along with the investments in other game development initiatives.
Full Year Financial Highlights
•Net revenue was $287.4 million, up 6.5%, compared to $269.9 million in 2020. The increase was impacted by introductions of new games and increased advertising revenue, partially offset by the lift attributable to the stay-at-home restrictions that were in place during 2020.
•Net income was $10.7 million, compared to $12.8 million in 2020.
•AEBITDA was $39.5 million, compared to $58.0 million in 2020. The decrease reflects costs associated with the ongoing investments and other expenses related to the launch of new games earlier in 2021, along with the investments in other game development initiatives, partially offset by the flow-through of increased revenue.
Andrew Pascal, Chief Executive Officer of PLAYSTUDIOS, commented, “This past year was transformational for our business. We went public, introduced three new games, advanced our playAWARDS platform, and expanded our family of myVIP rewards partners. In doing so, we strengthened our standing as the leaders in rewarded play and positioned the company for future growth”. He further highlighted, “Everyone is contending with the increasing complexity and costs of acquiring consumers. This brings into focus the importance of holding on to your existing audience which plays to our strengths. The unique challenges of today’s market are intensifying the problem that our loyalty platform model solves. And it’s for this reason that we remain so optimistic about our opportunity, and so committed to our strategy.”
He continued, “As 2022 begins, we plan to focus on further optimizing our franchise products, as we also invest in growing our newest games. Both myVEGAS Bingo and Tetris will enable us to establish a position in popular casual categories, while MGM Slots Live will expand our portfolio of social casino games. And, of course, each will feature our unique and added dimension of real-world benefits, enabling us to connect and convert our players to customers of our expanding collection of reward partners. The impact of our model is supported by the year-over-year increases in program engagement and activity, with nearly half a million rewards purchased during the fourth quarter of 2021 with a retail value of $28.8 million, representing year-over-year growth of 79.2% and 137.3%.”
Page 1 of 9
He further added, “It’s exciting to see our marketplace expand with the addition of our new games, and the onboarding of new partners. And while we believe that the market continues to undervalue the platform characteristics of our business, it remains central to our strategy. Especially as we capitalize on our model and accelerate our growth by deploying our capital into synergistic opportunities. We believe that balancing our investments in both organic and inorganic growth is the best use of our resources and will translate to long-term sustainable value for our stakeholders.”
Recent Business Highlights
•Secured the exclusive rights to the iconic Tetris® franchise for mobile devices globally excluding China, expanding into the casual puzzle game genre. The Company added the Tetris® free-to-play mobile game and the Tetris® Beat Apple Arcade experience to its game portfolio. The Tetris® mobile game has over 25 million downloads since its launch and millions of loyal active players who will become part of our player network. The Company is refining the existing game to incorporate the playAWARDS lo
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