Compare SLQT & INSE Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
| Metric | SLQT | INSE |
|---|---|---|
| Founded | 1999 | 2002 |
| Country | United States | United States |
| Employees | N/A | N/A |
| Industry | Specialty Insurers | Computer Software: Prepackaged Software |
| Sector | Finance | Technology |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 204.6M | 206.2M |
| IPO Year | 2020 | 2014 |
| Metric | SLQT | INSE |
|---|---|---|
| Price | $0.81 | $7.80 |
| Analyst Decision | Hold | Buy |
| Analyst Count | 2 | 3 |
| Target Price | $2.88 | ★ $14.00 |
| AVG Volume (30 Days) | ★ 2.2M | 153.3K |
| Earning Date | 05-05-2026 | 05-07-2026 |
| Dividend Yield | N/A | N/A |
| EPS Growth | ★ 105.00 | N/A |
| EPS | ★ 0.11 | N/A |
| Revenue | ★ $1,526,594,000.00 | $199,800,000.00 |
| Revenue This Year | $10.97 | N/A |
| Revenue Next Year | $6.14 | $4.26 |
| P/E Ratio | $7.19 | ★ N/A |
| Revenue Growth | 15.50 | ★ 30.25 |
| 52 Week Low | $0.56 | $6.11 |
| 52 Week High | $2.77 | $9.95 |
| Indicator | SLQT | INSE |
|---|---|---|
| Relative Strength Index (RSI) | 41.28 | 46.56 |
| Support Level | $0.79 | $7.52 |
| Resistance Level | $0.94 | $8.42 |
| Average True Range (ATR) | 0.10 | 0.38 |
| MACD | -0.01 | -0.05 |
| Stochastic Oscillator | 4.92 | 12.50 |
SelectQuote Inc is a Direct-to-consumer (DTC) distribution platform which facilitates consumers to shop for health, life and auto & home insurance policies online. The company generates its revenues by selling insurance products on behalf of the insurance carrier partners in the form of a commission. It has four reportable segments namely Senior, Healthcare Services, Life, and Auto & Home. It functions through three lines namely, SelectQuote Senior, SelectQuote Life, and SelectQuote Auto & Home.
Inspired Entertainment Inc is a gaming technology company, supplying content, platform and other products and services to licensed online and land-based lottery, betting and gaming operators of various countries through a range of distribution channels, on a business-to-business basis. The company provides digital gaming solutions (i) on its own proprietary and secure network, which accommodates a wide range of devices, including land-based gaming machine terminals, mobile devices and online computer applications, and (ii) through third party networks. It operates in four business segments: Gaming, Virtual Sports, Interactive and Leisure. The majority of revenue is derived from the Leisure Segment, which includes the supply of the gaming and amusement machines.