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RDCM vs INSE Comparison

Compare RDCM & INSE Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.

Logo Radcom Ltd.

RDCM

Radcom Ltd.

HOLD

Current Price

$10.03

Market Cap

168.1M

Sector

Technology

ML Signal

HOLD

Logo Inspired Entertainment Inc.

INSE

Inspired Entertainment Inc.

HOLD

Current Price

$3.21

Market Cap

175.3M

Sector

Technology

ML Signal

HOLD

Company Overview

Basic Information
Metric
RDCM
INSE
Founded
1985
2002
Country
Israel
United States
Employees
N/A
N/A
Industry
Computer peripheral equipment
Computer Software: Prepackaged Software
Sector
Technology
Technology
Exchange
Nasdaq
Nasdaq
Market Cap
168.1M
175.3M
IPO Year
1999
2014

Fundamental Metrics

Financial Performance
Metric
RDCM
INSE
Price
$10.03
$3.21
Analyst Decision
Buy
Buy
Analyst Count
2
6
Target Price
★ $14.00
$11.00
AVG Volume (30 Days)
43.7K
★ 421.2K
Earning Date
11-11-2026
11-04-2026
Dividend Yield
N/A
N/A
EPS Growth
★ N/A
N/A
EPS
★ N/A
N/A
Revenue
N/A
★ $199,800,000.00
Revenue This Year
N/A
N/A
Revenue Next Year
$6.56
$5.53
P/E Ratio
$16.35
★ N/A
Revenue Growth
N/A
★ 30.25
52 Week Low
$9.40
$3.10
52 Week High
$16.74
$9.95

Technical Indicators

Market Signals
Indicator
RDCM
INSE
Relative Strength Index (RSI) 43.27 29.73
Support Level $9.73 $3.20
Resistance Level $10.79 $4.03
Average True Range (ATR) 0.23 0.24
MACD -0.00 0.02
Stochastic Oscillator 25.42 11.29

Price Performance

Historical Comparison
RDCM
INSE

About RDCM Radcom Ltd.

Radcom Ltd Ltd is engaged in providing network intelligence, 5G ready cloud-native, network intelligence solutions for telecom operators transitioning to 5G. The company has a network intelligence solution for 5G namely Radcom ACE. Its products consist of Radcom Network Visibility, Radcom Service Assurance, and Radcom Network Insights. It has offices in Israel, the United States, Brazil, and India. Key revenue is derived from sales in North America.

About INSE Inspired Entertainment Inc.

Inspired Entertainment Inc is a gaming technology company, supplying content, platform and other products and services to licensed online and land-based lottery, betting and gaming operators of various countries through a range of distribution channels, on a business-to-business basis. The company provides digital gaming solutions (i) on its own proprietary and secure network, which accommodates a wide range of devices, including land-based gaming machine terminals, mobile devices and online computer applications, and (ii) through third party networks. It operates in four business segments: Gaming, Virtual Sports, Interactive and Leisure. The majority of revenue is derived from the Leisure Segment, which includes the supply of the gaming and amusement machines.

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