Compare QBTS & DLB Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
Current Price
| Metric | QBTS | DLB |
|---|---|---|
| Founded | 1999 | 1965 |
| Country | United States | United States |
| Employees | N/A | 2051 |
| Industry | Retail: Computer Software & Peripheral Equipment | Multi-Sector Companies |
| Sector | Technology | Miscellaneous |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 6.2B | 5.9B |
| IPO Year | 2022 | 2004 |
| Metric | QBTS | DLB |
|---|---|---|
| Price | $16.81 | $64.48 |
| Analyst Decision | Strong Buy | Strong Buy |
| Analyst Count | 15 | 4 |
| Target Price | $32.53 | ★ $90.75 |
| AVG Volume (30 Days) | ★ 14.6M | 831.5K |
| Earning Date | 05-12-2026 | 04-30-2026 |
| Dividend Yield | N/A | ★ 2.28% |
| EPS Growth | N/A | ★ N/A |
| EPS | N/A | ★ 1.84 |
| Revenue | N/A | N/A |
| Revenue This Year | $81.05 | $6.22 |
| Revenue Next Year | $93.13 | $3.84 |
| P/E Ratio | ★ N/A | $33.61 |
| Revenue Growth | N/A | N/A |
| 52 Week Low | $12.75 | $48.26 |
| 52 Week High | $46.75 | $73.01 |
| Indicator | QBTS | DLB |
|---|---|---|
| Relative Strength Index (RSI) | 41.57 | 57.69 |
| Support Level | $12.75 | $62.42 |
| Resistance Level | $21.98 | $65.95 |
| Average True Range (ATR) | 0.87 | 1.60 |
| MACD | -0.09 | -0.49 |
| Stochastic Oscillator | 10.56 | 38.06 |
D-Wave Quantum Inc is in the development and delivery of quantum computing systems, software, and services, and it is the commercial supplier of quantum computers and the only company building both annealing quantum computers and gate-model quantum computers. It delivers customer value with practical quantum applications for problems as diverse as logistics, artificial intelligence, materials sciences, drug discovery, scheduling, cybersecurity, fault detection, and financial modeling. Its annealing quantum computers are accessible through the company's LeapTM cloud service.
Dolby Laboratories Inc. develops technologies that enhance audio and video capture, transmission, and playback, enabling high-quality experiences across movies, TV, music, sports, and more. The company designs and manufactures audio, imaging, accessibility, and related hardware and software mainly for cinema, including digital cinema servers and media encryption and packaging tools. It generates the majority of its revenue by licensing its technology, brand, and patents to device manufacturers and by selling cinema hardware and services. It operates as a single reportable segment, with revenue derived mainly from licensing and, to a lesser extent, from premium cinema technologies, across the United States and international markets.