Compare PROF & INSE Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
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| Metric | PROF | INSE |
|---|---|---|
| Founded | N/A | 2002 |
| Country | Canada | United States |
| Employees | N/A | N/A |
| Industry | Medical/Dental Instruments | Computer Software: Prepackaged Software |
| Sector | Health Care | Technology |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 230.4M | 244.2M |
| IPO Year | N/A | N/A |
| Metric | PROF | INSE |
|---|---|---|
| Price | $7.52 | $9.27 |
| Analyst Decision | Strong Buy | Buy |
| Analyst Count | 1 | 6 |
| Target Price | $11.00 | ★ $13.50 |
| AVG Volume (30 Days) | ★ 150.0K | 127.4K |
| Earning Date | 11-13-2025 | 11-05-2025 |
| Dividend Yield | N/A | N/A |
| EPS Growth | N/A | N/A |
| EPS | N/A | ★ 1.93 |
| Revenue | $14,297,000.00 | ★ $309,900,000.00 |
| Revenue This Year | $64.23 | $4.17 |
| Revenue Next Year | $113.06 | N/A |
| P/E Ratio | ★ N/A | $4.81 |
| Revenue Growth | ★ 67.94 | 4.98 |
| 52 Week Low | $3.76 | $6.51 |
| 52 Week High | $7.99 | $11.61 |
| Indicator | PROF | INSE |
|---|---|---|
| Relative Strength Index (RSI) | 58.87 | 64.33 |
| Support Level | $7.02 | $9.03 |
| Resistance Level | $7.60 | $9.40 |
| Average True Range (ATR) | 0.39 | 0.34 |
| MACD | -0.02 | 0.01 |
| Stochastic Oscillator | 65.52 | 75.32 |
Profound Medical Corp is a commercial-stage medical device company focused on the development and marketing of customizable, incision-free therapeutic systems for the image-guided ablation of diseased tissue utilizing its platform technologies and leveraging the healthcare system's existing imaging infrastructure. The company's product TULSA-PRO system combines real-time MRI, robotically driven transurethral sweeping-action thermal ultrasound with closed-loop temperature feedback control for the ablation of prostate tissue. The product is comprised of one-time-use devices and durable equipment that are used in conjunction with a customer's existing MRI scanner.
Inspired Entertainment Inc is a gaming technology company based in the United States. Its core business involves the development of Virtual Sports and Server-Based Gaming systems with associated terminals and digital content to regulate betting, gaming, and lottery operators around the world. It operates through four segments, namely Gaming, Virtual Sports, Interactive, and Leisure. The company generates maximum revenue from the Gaming segment. Its Gaming segment supplies gaming terminals as well as gaming software and games for the terminals provided to betting offices, casinos, gaming halls, and high street adult gaming centers. Geographically, it derives a majority of revenue from the UK.