Compare PAYS & INSE Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
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Current Price
| Metric | PAYS | INSE |
|---|---|---|
| Founded | 2001 | 2002 |
| Country | United States | United States |
| Employees | N/A | N/A |
| Industry | Business Services | Computer Software: Prepackaged Software |
| Sector | Consumer Discretionary | Technology |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 375.7M | 189.7M |
| IPO Year | 2020 | 2014 |
| Metric | PAYS | INSE |
|---|---|---|
| Price | $7.15 | $7.68 |
| Analyst Decision | Strong Buy | Buy |
| Analyst Count | 3 | 3 |
| Target Price | $9.42 | ★ $14.00 |
| AVG Volume (30 Days) | ★ 795.5K | 78.0K |
| Earning Date | 05-12-2026 | 05-07-2026 |
| Dividend Yield | N/A | N/A |
| EPS Growth | ★ 85.71 | N/A |
| EPS | ★ 0.09 | N/A |
| Revenue | $24,120,434.00 | ★ $199,800,000.00 |
| Revenue This Year | $33.83 | N/A |
| Revenue Next Year | $14.89 | $4.26 |
| P/E Ratio | $77.17 | ★ N/A |
| Revenue Growth | N/A | ★ 30.25 |
| 52 Week Low | $3.08 | $6.11 |
| 52 Week High | $8.88 | $9.95 |
| Indicator | PAYS | INSE |
|---|---|---|
| Relative Strength Index (RSI) | 66.86 | 58.67 |
| Support Level | $5.05 | $7.64 |
| Resistance Level | N/A | $9.68 |
| Average True Range (ATR) | 0.50 | 0.41 |
| MACD | 0.05 | -0.00 |
| Stochastic Oscillator | 99.38 | 59.22 |
PaySign Inc is a provider of prepaid card programs, comprehensive patient affordability offerings, digital banking services, and integrated payment processing designed for businesses, consumers, and government institutions. The Company creates customized payment solutions for clients across industries, including pharmaceutical, healthcare, hospitality, and retail. The company's revenues include fees generated from cardholder fees, interchange, card program management fees, transaction claims processing fees, and settlement income.
Inspired Entertainment Inc is a gaming technology company, supplying content, platform and other products and services to licensed online and land-based lottery, betting and gaming operators of various countries through a range of distribution channels, on a business-to-business basis. The company provides digital gaming solutions (i) on its own proprietary and secure network, which accommodates a wide range of devices, including land-based gaming machine terminals, mobile devices and online computer applications, and (ii) through third party networks. It operates in four business segments: Gaming, Virtual Sports, Interactive and Leisure. The majority of revenue is derived from the Leisure Segment, which includes the supply of the gaming and amusement machines.