Compare OTLY & INSE Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
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| Metric | OTLY | INSE |
|---|---|---|
| Founded | 1994 | 2002 |
| Country | Sweden | United States |
| Employees | N/A | N/A |
| Industry | Packaged Foods | Computer Software: Prepackaged Software |
| Sector | Consumer Staples | Technology |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 255.4M | 206.2M |
| IPO Year | 2021 | 2014 |
| Metric | OTLY | INSE |
|---|---|---|
| Price | $9.85 | $8.20 |
| Analyst Decision | Buy | Buy |
| Analyst Count | 5 | 3 |
| Target Price | ★ $14.50 | $14.00 |
| AVG Volume (30 Days) | ★ 140.0K | 139.0K |
| Earning Date | 04-29-2026 | 05-07-2026 |
| Dividend Yield | N/A | N/A |
| EPS Growth | ★ N/A | N/A |
| EPS | ★ N/A | N/A |
| Revenue | N/A | ★ $199,800,000.00 |
| Revenue This Year | $7.91 | N/A |
| Revenue Next Year | $5.50 | $4.26 |
| P/E Ratio | N/A | ★ N/A |
| Revenue Growth | N/A | ★ 30.25 |
| 52 Week Low | $8.01 | $6.11 |
| 52 Week High | $18.84 | $9.95 |
| Indicator | OTLY | INSE |
|---|---|---|
| Relative Strength Index (RSI) | 63.84 | 58.67 |
| Support Level | $9.67 | $7.45 |
| Resistance Level | $10.33 | $8.42 |
| Average True Range (ATR) | 0.38 | 0.35 |
| MACD | 0.23 | -0.00 |
| Stochastic Oscillator | 100.00 | 59.15 |
Oatly Group AB produces and distributes oat-based food and beverage products. Its offerings include milk, cooking creams, spreads, and yogurts. The company's products are sold through retail stores, coffee shops, and restaurants across multiple countries. It generates revenue from sales of oatmilk and other oat-based products. The company's geographical segments include Europe & International, North America and Greater China. The Europe & International segment is its maximum revenue-producing segment, followed by the North America and Greater China segments.
Inspired Entertainment Inc is a gaming technology company, supplying content, platform and other products and services to licensed online and land-based lottery, betting and gaming operators of various countries through a range of distribution channels, on a business-to-business basis. The company provides digital gaming solutions (i) on its own proprietary and secure network, which accommodates a wide range of devices, including land-based gaming machine terminals, mobile devices and online computer applications, and (ii) through third party networks. It operates in four business segments: Gaming, Virtual Sports, Interactive and Leisure. The majority of revenue is derived from the Leisure Segment, which includes the supply of the gaming and amusement machines.