Compare OPRX & INSE Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
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| Metric | OPRX | INSE |
|---|---|---|
| Founded | 2006 | 2002 |
| Country | United States | United States |
| Employees | N/A | N/A |
| Industry | Business Services | Computer Software: Prepackaged Software |
| Sector | Consumer Discretionary | Technology |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 161.0M | 175.3M |
| IPO Year | 2008 | 2014 |
| Metric | OPRX | INSE |
|---|---|---|
| Price | $8.74 | $3.23 |
| Analyst Decision | Strong Buy | Buy |
| Analyst Count | 6 | 6 |
| Target Price | ★ $12.60 | $11.00 |
| AVG Volume (30 Days) | 168.6K | ★ 394.4K |
| Earning Date | 11-05-2026 | 11-04-2026 |
| Dividend Yield | N/A | N/A |
| EPS Growth | ★ 124.55 | N/A |
| EPS | N/A | ★ N/A |
| Revenue | $109,429,000.00 | ★ $199,800,000.00 |
| Revenue This Year | N/A | N/A |
| Revenue Next Year | $10.77 | $5.53 |
| P/E Ratio | N/A | ★ N/A |
| Revenue Growth | 18.78 | ★ 30.25 |
| 52 Week Low | $4.54 | $3.20 |
| 52 Week High | $22.25 | $9.95 |
| Indicator | OPRX | INSE |
|---|---|---|
| Relative Strength Index (RSI) | 57.28 | 28.59 |
| Support Level | $6.92 | N/A |
| Resistance Level | $9.13 | $4.03 |
| Average True Range (ATR) | 0.41 | 0.27 |
| MACD | -0.01 | 0.01 |
| Stochastic Oscillator | 42.99 | 1.14 |
OptimizeRx Corp is engaged in the healthcare market in the United States. is a digital healthcare technology company that connects over two million HCPs and millions of their patients through an intelligent technology platform embedded within a proprietary omnichannel network. OptimizeRx helps life sciences organizations engage and support their customers through its combined HCP and DTC marketing strategies.
Inspired Entertainment Inc is a gaming technology company, supplying content, platform and other products and services to licensed online and land-based lottery, betting and gaming operators of various countries through a range of distribution channels, on a business-to-business basis. The company provides digital gaming solutions (i) on its own proprietary and secure network, which accommodates a wide range of devices, including land-based gaming machine terminals, mobile devices and online computer applications, and (ii) through third party networks. It operates in four business segments: Gaming, Virtual Sports, Interactive and Leisure. The majority of revenue is derived from the Leisure Segment, which includes the supply of the gaming and amusement machines.