Compare NIU & INSE Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
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Current Price
| Metric | NIU | INSE |
|---|---|---|
| Founded | 2014 | 2002 |
| Country | China | United States |
| Employees | N/A | 1020 |
| Industry | Auto Manufacturing | Computer Software: Prepackaged Software |
| Sector | Consumer Discretionary | Technology |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 161.6M | 175.3M |
| IPO Year | 2018 | 2014 |
| Metric | NIU | INSE |
|---|---|---|
| Price | $2.55 | $6.74 |
| Analyst Decision | Hold | Buy |
| Analyst Count | 1 | 3 |
| Target Price | $3.50 | ★ $14.00 |
| AVG Volume (30 Days) | ★ 315.3K | 145.5K |
| Earning Date | 05-18-2026 | 05-07-2026 |
| Dividend Yield | N/A | N/A |
| EPS Growth | ★ N/A | N/A |
| EPS | ★ N/A | N/A |
| Revenue | N/A | ★ $199,800,000.00 |
| Revenue This Year | $25.54 | N/A |
| Revenue Next Year | $17.70 | $4.26 |
| P/E Ratio | N/A | ★ N/A |
| Revenue Growth | N/A | ★ 30.25 |
| 52 Week Low | $1.93 | $6.11 |
| 52 Week High | $5.67 | $9.95 |
| Indicator | NIU | INSE |
|---|---|---|
| Relative Strength Index (RSI) | 60.69 | 40.24 |
| Support Level | $2.31 | $6.16 |
| Resistance Level | $3.24 | $8.42 |
| Average True Range (ATR) | 0.14 | 0.35 |
| MACD | 0.06 | -0.05 |
| Stochastic Oscillator | 72.11 | 29.06 |
Niu Technologies designs, manufactures, and sells high-performance electric motorcycles, scooters, bicycles, and kick-scooters. The company has a product portfolio consisting of electric motorcycles, mopeds, and bicycle series, including the NQi, MQi, UQi, FQi series, and others, and micro-mobility series, including the kick-scooter series KQi and the e-bike series BQi. The company's principal operations and geographic markets are predominantly in the People's Republic of China. It also generates revenue from Europe and other regions.
Inspired Entertainment Inc is a gaming technology company, supplying content, platform and other products and services to licensed online and land-based lottery, betting and gaming operators of various countries through a range of distribution channels, on a business-to-business basis. The company provides digital gaming solutions (i) on its own proprietary and secure network, which accommodates a wide range of devices, including land-based gaming machine terminals, mobile devices and online computer applications, and (ii) through third party networks. It operates in four business segments: Gaming, Virtual Sports, Interactive and Leisure. The majority of revenue is derived from the Leisure Segment, which includes the supply of the gaming and amusement machines.