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KINS vs INSE Comparison

Compare KINS & INSE Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.

KINS

Kingstone Companies Inc.

HOLD

Current Price

$17.29

Market Cap

209.0M

Sector

Finance

ML Signal

HOLD

Logo Inspired Entertainment Inc.

INSE

Inspired Entertainment Inc.

HOLD

Current Price

$9.41

Market Cap

244.2M

Sector

Technology

ML Signal

HOLD

Company Overview

Basic Information
Metric
KINS
INSE
Founded
1886
2002
Country
United States
United States
Employees
N/A
N/A
Industry
Property-Casualty Insurers
Computer Software: Prepackaged Software
Sector
Finance
Technology
Exchange
Nasdaq
Nasdaq
Market Cap
209.0M
244.2M
IPO Year
N/A
N/A

Fundamental Metrics

Financial Performance
Metric
KINS
INSE
Price
$17.29
$9.41
Analyst Decision
Buy
Analyst Count
0
6
Target Price
N/A
$13.50
AVG Volume (30 Days)
135.5K
100.2K
Earning Date
02-23-2026
11-05-2025
Dividend Yield
1.16%
N/A
EPS Growth
69.11
N/A
EPS
2.26
1.93
Revenue
$198,583,138.00
$309,900,000.00
Revenue This Year
$37.94
$4.09
Revenue Next Year
$8.63
N/A
P/E Ratio
$7.64
$4.92
Revenue Growth
32.70
4.98
52 Week Low
$13.08
$6.51
52 Week High
$22.40
$11.61

Technical Indicators

Market Signals
Indicator
KINS
INSE
Relative Strength Index (RSI) 64.38 61.02
Support Level $15.89 $8.96
Resistance Level $17.56 $9.57
Average True Range (ATR) 0.55 0.36
MACD -0.04 -0.03
Stochastic Oscillator 69.00 64.57

Price Performance

Historical Comparison
KINS
INSE

About KINS Kingstone Companies Inc.

Kingstone Companies Inc is a multi-line regional property and casualty insurance holding company. It offers insurance policies to small and mid-sized businesses as well as to individuals.

About INSE Inspired Entertainment Inc.

Inspired Entertainment Inc is a gaming technology company based in the United States. Its core business involves the development of Virtual Sports and Server-Based Gaming systems with associated terminals and digital content to regulate betting, gaming, and lottery operators around the world. It operates through four segments, namely Gaming, Virtual Sports, Interactive, and Leisure. The company generates maximum revenue from the Gaming segment. Its Gaming segment supplies gaming terminals as well as gaming software and games for the terminals provided to betting offices, casinos, gaming halls, and high street adult gaming centers. Geographically, it derives a majority of revenue from the UK.

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