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INSE vs HDRN Comparison

Compare INSE & HDRN Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.

INSE

Inspired Entertainment Inc.

HOLD

Current Price

$7.23

Market Cap

206.2M

Sector

Technology

ML Signal

HOLD

HDRN

Hadron Energy Inc. Common Stock

N/A

Current Price

$1.95

Market Cap

193.8M

Sector

Utilities

ML Signal

N/A

Company Overview

Basic Information
Metric
INSE
HDRN
Founded
2002
N/A
Country
United States
United States
Employees
N/A
N/A
Industry
Computer Software: Prepackaged Software
Electric Utilities: Central
Sector
Technology
Utilities
Exchange
Nasdaq
Nasdaq
Market Cap
206.2M
193.8M
IPO Year
2014
2024

Fundamental Metrics

Financial Performance
Metric
INSE
HDRN
Price
$7.23
$1.95
Analyst Decision
Buy
Analyst Count
3
0
Target Price
$14.00
N/A
AVG Volume (30 Days)
148.8K
69.7K
Earning Date
05-07-2026
N/A
Dividend Yield
N/A
N/A
EPS Growth
N/A
N/A
EPS
N/A
N/A
Revenue
$199,800,000.00
N/A
Revenue This Year
N/A
N/A
Revenue Next Year
$4.26
N/A
P/E Ratio
N/A
N/A
Revenue Growth
30.25
N/A
52 Week Low
$6.11
$1.71
52 Week High
$9.95
$2.63

Technical Indicators

Market Signals
Indicator
INSE
HDRN
Relative Strength Index (RSI) 41.93 35.88
Support Level $6.89 $1.71
Resistance Level $7.64 $2.34
Average True Range (ATR) 0.42 0.24
MACD -0.12 -0.01
Stochastic Oscillator 32.29 28.40

Price Performance

Historical Comparison
INSE
HDRN

About INSE Inspired Entertainment Inc.

Inspired Entertainment Inc is a gaming technology company, supplying content, platform and other products and services to licensed online and land-based lottery, betting and gaming operators of various countries through a range of distribution channels, on a business-to-business basis. The company provides digital gaming solutions (i) on its own proprietary and secure network, which accommodates a wide range of devices, including land-based gaming machine terminals, mobile devices and online computer applications, and (ii) through third party networks. It operates in four business segments: Gaming, Virtual Sports, Interactive and Leisure. The majority of revenue is derived from the Leisure Segment, which includes the supply of the gaming and amusement machines.

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