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| Metric | INSE | GDC |
|---|---|---|
| Founded | 2002 | 2015 |
| Country | United States | United States |
| Employees | N/A | N/A |
| Industry | Computer Software: Prepackaged Software | Steel/Iron Ore |
| Sector | Technology | Industrials |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 230.5M | 241.3M |
| IPO Year | 2014 | N/A |
| Metric | INSE | GDC |
|---|---|---|
| Price | $6.14 | $3.24 |
| Analyst Decision | Strong Buy | |
| Analyst Count | 4 | 0 |
| Target Price | ★ $13.25 | N/A |
| AVG Volume (30 Days) | ★ 114.3K | 23.9K |
| Earning Date | 03-10-2026 | 03-27-2026 |
| Dividend Yield | N/A | N/A |
| EPS Growth | N/A | ★ N/A |
| EPS | N/A | ★ N/A |
| Revenue | ★ $199,800,000.00 | N/A |
| Revenue This Year | N/A | N/A |
| Revenue Next Year | $2.68 | N/A |
| P/E Ratio | ★ N/A | $7.47 |
| Revenue Growth | ★ 30.25 | N/A |
| 52 Week Low | $6.51 | $1.93 |
| 52 Week High | $9.95 | $9.92 |
| Indicator | INSE | GDC |
|---|---|---|
| Relative Strength Index (RSI) | 26.17 | 42.76 |
| Support Level | N/A | $3.37 |
| Resistance Level | $9.69 | $3.58 |
| Average True Range (ATR) | 0.53 | 0.24 |
| MACD | -0.13 | -0.01 |
| Stochastic Oscillator | 0.42 | 11.54 |
Inspired Entertainment Inc is a gaming technology company based in the United States. Its core business involves the development of Virtual Sports and Server-Based Gaming systems with associated terminals and digital content to regulate betting, gaming, and lottery operators around the world. It operates through four segments, namely Gaming, Virtual Sports, Interactive, and Leisure. The company generates maximum revenue from the Gaming segment. Its Gaming segment supplies gaming terminals as well as gaming software and games for the terminals provided to betting offices, casinos, gaming halls, and high street adult gaming centers. Geographically, it derives a majority of revenue from the UK.
GD Culture Group Ltd focuses its business on two segments mainly through the Company and two subsidiaries. 1) AI-driven digital human creation and customization; 2) Live streaming and e-commerce. The company has relentlessly been focusing on serving its customers and creating value for them through the continual innovation and optimization of its products and services. For the AI-driven digital human creation and customization sector, the Company uses AI algorithms and software to generate realistic 3D or 2D digital human models. AI algorithms and machine learning models are used to simulate human characteristics, such as facial expressions, body movements, and even speech patterns.