Compare IMMR & INSE Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
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| Metric | IMMR | INSE |
|---|---|---|
| Founded | 1993 | 2002 |
| Country | United States | United States |
| Employees | N/A | N/A |
| Industry | Computer peripheral equipment | Computer Software: Prepackaged Software |
| Sector | Technology | Technology |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 216.7M | 189.7M |
| IPO Year | 1999 | 2014 |
| Metric | IMMR | INSE |
|---|---|---|
| Price | $6.47 | $6.99 |
| Analyst Decision | Strong Buy | Buy |
| Analyst Count | 1 | 3 |
| Target Price | $13.50 | ★ $14.00 |
| AVG Volume (30 Days) | ★ 575.1K | 87.4K |
| Earning Date | 04-13-2026 | 05-07-2026 |
| Dividend Yield | ★ 5.11% | N/A |
| EPS Growth | ★ N/A | N/A |
| EPS | ★ 0.02 | N/A |
| Revenue | $35,013,000.00 | ★ $199,800,000.00 |
| Revenue This Year | N/A | N/A |
| Revenue Next Year | N/A | $4.26 |
| P/E Ratio | $19.27 | ★ N/A |
| Revenue Growth | N/A | ★ 30.25 |
| 52 Week Low | $5.25 | $6.11 |
| 52 Week High | $8.15 | $9.95 |
| Indicator | IMMR | INSE |
|---|---|---|
| Relative Strength Index (RSI) | 61.12 | 49.34 |
| Support Level | $6.33 | $6.70 |
| Resistance Level | $6.98 | $7.64 |
| Average True Range (ATR) | 0.27 | 0.32 |
| MACD | 0.03 | 0.04 |
| Stochastic Oscillator | 67.16 | 43.52 |
Immersion Corp is focused on the creation, design, development, and licensing of haptic technologies that allow people to use its sense of touch more fully as it involves engaging with products and experience the digital world. The company's software focuses on applications in mobile devices, wearables, consumer, and gaming devices markets. It generates revenue from royalty and license fees, and development contract and service fees. Geographically, the company generates a majority of its revenue from Japan, followed by Korea, Germany, United States of America and other countries.
Inspired Entertainment Inc is a gaming technology company, supplying content, platform and other products and services to licensed online and land-based lottery, betting and gaming operators of various countries through a range of distribution channels, on a business-to-business basis. The company provides digital gaming solutions (i) on its own proprietary and secure network, which accommodates a wide range of devices, including land-based gaming machine terminals, mobile devices and online computer applications, and (ii) through third party networks. It operates in four business segments: Gaming, Virtual Sports, Interactive and Leisure. The majority of revenue is derived from the Leisure Segment, which includes the supply of the gaming and amusement machines.