Compare DSP & INSE Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
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| Metric | DSP | INSE |
|---|---|---|
| Founded | 1999 | 2002 |
| Country | United States | United States |
| Employees | N/A | N/A |
| Industry | EDP Services | Computer Software: Prepackaged Software |
| Sector | Technology | Technology |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 213.3M | 206.2M |
| IPO Year | 2021 | 2014 |
| Metric | DSP | INSE |
|---|---|---|
| Price | $10.99 | $8.02 |
| Analyst Decision | Strong Buy | Buy |
| Analyst Count | 8 | 3 |
| Target Price | ★ $17.81 | $14.00 |
| AVG Volume (30 Days) | ★ 303.0K | 103.8K |
| Earning Date | 05-11-2026 | 05-07-2026 |
| Dividend Yield | N/A | N/A |
| EPS Growth | ★ 157.14 | N/A |
| EPS | N/A | ★ N/A |
| Revenue | ★ $344,201,000.00 | $199,800,000.00 |
| Revenue This Year | $20.27 | N/A |
| Revenue Next Year | $16.88 | $4.26 |
| P/E Ratio | N/A | ★ N/A |
| Revenue Growth | 19.00 | ★ 30.25 |
| 52 Week Low | $8.11 | $6.11 |
| 52 Week High | $15.18 | $9.95 |
| Indicator | DSP | INSE |
|---|---|---|
| Relative Strength Index (RSI) | 44.45 | 54.96 |
| Support Level | $9.68 | $7.91 |
| Resistance Level | $11.23 | $8.36 |
| Average True Range (ATR) | 0.90 | 0.38 |
| MACD | -0.17 | 0.02 |
| Stochastic Oscillator | 8.51 | 52.99 |
Viant Technology Inc is an advertising software company. The software enables the programmatic purchase of advertising, which is the electronification of the advertising buying process. It operates a cloud-based demand side platform ("DSP") that is used by marketers and its advertising agencies to centralize the planning, buying and measurement of its advertising across channels, including connected TV (CTV), streaming audio, digital out-of-home, mobile and desktop.
Inspired Entertainment Inc is a gaming technology company, supplying content, platform and other products and services to licensed online and land-based lottery, betting and gaming operators of various countries through a range of distribution channels, on a business-to-business basis. The company provides digital gaming solutions (i) on its own proprietary and secure network, which accommodates a wide range of devices, including land-based gaming machine terminals, mobile devices and online computer applications, and (ii) through third party networks. It operates in four business segments: Gaming, Virtual Sports, Interactive and Leisure. The majority of revenue is derived from the Leisure Segment, which includes the supply of the gaming and amusement machines.