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DSP vs INSE Comparison

Compare DSP & INSE Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.

Logo Viant Technology Inc.

DSP

Viant Technology Inc.

HOLD

Current Price

$10.99

Market Cap

213.3M

Sector

Technology

ML Signal

HOLD

INSE

Inspired Entertainment Inc.

HOLD

Current Price

$8.02

Market Cap

206.2M

Sector

Technology

ML Signal

HOLD

Company Overview

Basic Information
Metric
DSP
INSE
Founded
1999
2002
Country
United States
United States
Employees
N/A
N/A
Industry
EDP Services
Computer Software: Prepackaged Software
Sector
Technology
Technology
Exchange
Nasdaq
Nasdaq
Market Cap
213.3M
206.2M
IPO Year
2021
2014

Fundamental Metrics

Financial Performance
Metric
DSP
INSE
Price
$10.99
$8.02
Analyst Decision
Strong Buy
Buy
Analyst Count
8
3
Target Price
$17.81
$14.00
AVG Volume (30 Days)
303.0K
103.8K
Earning Date
05-11-2026
05-07-2026
Dividend Yield
N/A
N/A
EPS Growth
157.14
N/A
EPS
N/A
N/A
Revenue
$344,201,000.00
$199,800,000.00
Revenue This Year
$20.27
N/A
Revenue Next Year
$16.88
$4.26
P/E Ratio
N/A
N/A
Revenue Growth
19.00
30.25
52 Week Low
$8.11
$6.11
52 Week High
$15.18
$9.95

Technical Indicators

Market Signals
Indicator
DSP
INSE
Relative Strength Index (RSI) 44.45 54.96
Support Level $9.68 $7.91
Resistance Level $11.23 $8.36
Average True Range (ATR) 0.90 0.38
MACD -0.17 0.02
Stochastic Oscillator 8.51 52.99

Price Performance

Historical Comparison
DSP
INSE

About DSP Viant Technology Inc.

Viant Technology Inc is an advertising software company. The software enables the programmatic purchase of advertising, which is the electronification of the advertising buying process. It operates a cloud-based demand side platform ("DSP") that is used by marketers and its advertising agencies to centralize the planning, buying and measurement of its advertising across channels, including connected TV (CTV), streaming audio, digital out-of-home, mobile and desktop.

About INSE Inspired Entertainment Inc.

Inspired Entertainment Inc is a gaming technology company, supplying content, platform and other products and services to licensed online and land-based lottery, betting and gaming operators of various countries through a range of distribution channels, on a business-to-business basis. The company provides digital gaming solutions (i) on its own proprietary and secure network, which accommodates a wide range of devices, including land-based gaming machine terminals, mobile devices and online computer applications, and (ii) through third party networks. It operates in four business segments: Gaming, Virtual Sports, Interactive and Leisure. The majority of revenue is derived from the Leisure Segment, which includes the supply of the gaming and amusement machines.

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