Compare DECK & RBLX Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
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| Metric | DECK | RBLX |
|---|---|---|
| Founded | 1973 | 2006 |
| Country | United States | United States |
| Employees | N/A | N/A |
| Industry | Shoe Manufacturing | EDP Services |
| Sector | Consumer Discretionary | Technology |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 14.7B | 62.1B |
| IPO Year | 1993 | 2021 |
| Metric | DECK | RBLX |
|---|---|---|
| Price | $98.74 | $81.46 |
| Analyst Decision | Buy | Buy |
| Analyst Count | 22 | 24 |
| Target Price | $121.63 | ★ $141.36 |
| AVG Volume (30 Days) | 3.5M | ★ 7.7M |
| Earning Date | 01-29-2026 | 02-05-2026 |
| Dividend Yield | N/A | N/A |
| EPS Growth | ★ 18.83 | N/A |
| EPS | ★ 6.75 | N/A |
| Revenue | ★ $5,244,323,000.00 | $4,463,713,000.00 |
| Revenue This Year | $9.84 | $87.95 |
| Revenue Next Year | $7.36 | $21.71 |
| P/E Ratio | $14.74 | ★ N/A |
| Revenue Growth | 12.62 | ★ 32.70 |
| 52 Week Low | $78.91 | $50.10 |
| 52 Week High | $223.98 | $150.59 |
| Indicator | DECK | RBLX |
|---|---|---|
| Relative Strength Index (RSI) | 57.00 | 25.91 |
| Support Level | $100.44 | $85.91 |
| Resistance Level | $105.84 | $89.19 |
| Average True Range (ATR) | 2.81 | 3.31 |
| MACD | 0.34 | -0.35 |
| Stochastic Oscillator | 50.83 | 0.83 |
Founded in 1973, California-based Deckers designs and sells casual and performance footwear, apparel, and accessories. In fiscal 2025, Ugg and Hoka accounted for 51% and 45% of total sales, respectively. The firm also markets niche brands Teva and Ahnu. Deckers produces most of its sales through wholesale partnerships but also operates e-commerce in more than 50 countries and has nearly 200 company-operated stores. It generated 64% of its fiscal 2025 sales in the United States.
Roblox operates a free-to-play online video game platform with about 150 million daily active users. This platform has spawned a virtual universe and a Roblox economy based on the Robux currency. The platform houses millions of games from a wide range of creators—spanning from young gamers themselves to professional development studios. Roblox offers creators the tools, publishing abilities, and platform for their games, enabling anyone to create a game. Creators earn money when gamers make optional in-game purchases within their games and by offering space for real-world advertising, and Roblox earns revenue primarily by taking a cut of these earnings.