Compare COOK & INSE Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
Current Price
| Metric | COOK | INSE |
|---|---|---|
| Founded | 1985 | 2002 |
| Country | United States | United States |
| Employees | N/A | N/A |
| Industry | Wholesale Distributors | Computer Software: Prepackaged Software |
| Sector | Consumer Discretionary | Technology |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 170.4M | 175.3M |
| IPO Year | 2021 | 2014 |
| Metric | COOK | INSE |
|---|---|---|
| Price | $60.95 | $6.71 |
| Analyst Decision | Hold | Buy |
| Analyst Count | 5 | 3 |
| Target Price | ★ $53.00 | $14.00 |
| AVG Volume (30 Days) | 63.5K | ★ 120.3K |
| Earning Date | 05-11-2026 | 05-07-2026 |
| Dividend Yield | N/A | N/A |
| EPS Growth | N/A | ★ N/A |
| EPS | ★ 1.08 | N/A |
| Revenue | ★ $559,520,000.00 | $199,800,000.00 |
| Revenue This Year | N/A | N/A |
| Revenue Next Year | $3.07 | $4.26 |
| P/E Ratio | $56.72 | ★ N/A |
| Revenue Growth | N/A | ★ 30.25 |
| 52 Week Low | $0.48 | $6.11 |
| 52 Week High | $86.59 | $9.95 |
| Indicator | COOK | INSE |
|---|---|---|
| Relative Strength Index (RSI) | 42.48 | 40.41 |
| Support Level | $60.87 | $6.32 |
| Resistance Level | $76.22 | $8.42 |
| Average True Range (ATR) | 5.46 | 0.33 |
| MACD | -1.40 | -0.04 |
| Stochastic Oscillator | 17.95 | 29.82 |
Traeger Inc designs, sources, sells, and supports wood pellet fueled barbeque grills sold to retailers, distributors, and direct to consumers. It produces and sells the pellets used to fire the grills and also sells Traeger-branded rubs, spices, and sauces, as well as grilling accessories including covers, barbeque tools, trays, liners, and merchandise. The company's geographical segments include North America and the Rest of the world, of which majority of revenue is from North America.
Inspired Entertainment Inc is a gaming technology company, supplying content, platform and other products and services to licensed online and land-based lottery, betting and gaming operators of various countries through a range of distribution channels, on a business-to-business basis. The company provides digital gaming solutions (i) on its own proprietary and secure network, which accommodates a wide range of devices, including land-based gaming machine terminals, mobile devices and online computer applications, and (ii) through third party networks. It operates in four business segments: Gaming, Virtual Sports, Interactive and Leisure. The majority of revenue is derived from the Leisure Segment, which includes the supply of the gaming and amusement machines.