Compare AUC & INSE Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
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| Metric | AUC | INSE |
|---|---|---|
| Founded | 2015 | 2002 |
| Country | United States | United States |
| Employees | 6 | N/A |
| Industry | Professional Services | Computer Software: Prepackaged Software |
| Sector | Consumer Discretionary | Technology |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 89.7M | 83.6M |
| IPO Year | 2019 | 2014 |
| Metric | AUC | INSE |
|---|---|---|
| Price | $8.41 | $3.28 |
| Analyst Decision | | Buy |
| Analyst Count | 0 | 6 |
| Target Price | N/A | ★ $9.35 |
| AVG Volume (30 Days) | 6.1K | ★ 436.0K |
| Earning Date | 12-08-2026 | 11-09-2026 |
| Dividend Yield | N/A | N/A |
| EPS Growth | ★ N/A | N/A |
| EPS | ★ N/A | N/A |
| Revenue | N/A | ★ $199,800,000.00 |
| Revenue This Year | N/A | N/A |
| Revenue Next Year | N/A | $4.79 |
| P/E Ratio | N/A | ★ N/A |
| Revenue Growth | N/A | ★ 30.25 |
| 52 Week Low | $5.82 | $3.10 |
| 52 Week High | $9.39 | $9.95 |
| Indicator | AUC | INSE |
|---|---|---|
| Relative Strength Index (RSI) | 50.35 | 34.31 |
| Support Level | $7.54 | $3.20 |
| Resistance Level | $9.34 | $4.03 |
| Average True Range (ATR) | 0.76 | 0.22 |
| MACD | -0.10 | 0.05 |
| Stochastic Oscillator | 58.99 | 22.67 |
ATIF Holdings Ltd is a consulting company. It provides financial consulting services to small and medium-sized enterprises. It operates in one operating segment, which is the consulting service business. The company prominently generated revenues from consulting services to its clients. Geographically, the maximum revenue is derived from Hong Kong.
Inspired Entertainment Inc is a gaming technology company, supplying content, platform and other products and services to licensed online and land-based lottery, betting and gaming operators of various countries through a range of distribution channels, on a business-to-business basis. The company provides digital gaming solutions (i) on its own proprietary and secure network, which accommodates a wide range of devices, including land-based gaming machine terminals, mobile devices and online computer applications, and (ii) through third party networks. It operates in four business segments: Gaming, Virtual Sports, Interactive and Leisure. The majority of revenue is derived from the Leisure Segment, which includes the supply of the gaming and amusement machines.