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AUC vs INSE Comparison

Compare AUC & INSE Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.

AUC

ATIF Holdings Limited Ordinary Shares

N/A

Current Price

$8.41

Market Cap

89.7M

ML Signal

N/A

Logo Inspired Entertainment Inc.

INSE

Inspired Entertainment Inc.

N/A

Current Price

$3.28

Market Cap

83.6M

Sector

Technology

ML Signal

N/A

Company Overview

Basic Information
Metric
AUC
INSE
Founded
2015
2002
Country
United States
United States
Employees
6
N/A
Industry
Professional Services
Computer Software: Prepackaged Software
Sector
Consumer Discretionary
Technology
Exchange
Nasdaq
Nasdaq
Market Cap
89.7M
83.6M
IPO Year
2019
2014

Fundamental Metrics

Financial Performance
Metric
AUC
INSE
Price
$8.41
$3.28
Analyst Decision
Buy
Analyst Count
0
6
Target Price
N/A
★ $9.35
AVG Volume (30 Days)
6.1K
★ 436.0K
Earning Date
12-08-2026
11-09-2026
Dividend Yield
N/A
N/A
EPS Growth
★ N/A
N/A
EPS
★ N/A
N/A
Revenue
N/A
★ $199,800,000.00
Revenue This Year
N/A
N/A
Revenue Next Year
N/A
$4.79
P/E Ratio
N/A
★ N/A
Revenue Growth
N/A
★ 30.25
52 Week Low
$5.82
$3.10
52 Week High
$9.39
$9.95

Technical Indicators

Market Signals
Indicator
AUC
INSE
Relative Strength Index (RSI) 50.35 34.31
Support Level $7.54 $3.20
Resistance Level $9.34 $4.03
Average True Range (ATR) 0.76 0.22
MACD -0.10 0.05
Stochastic Oscillator 58.99 22.67

Price Performance

Historical Comparison
AUC
INSE

About AUC ATIF Holdings Limited Ordinary Shares

ATIF Holdings Ltd is a consulting company. It provides financial consulting services to small and medium-sized enterprises. It operates in one operating segment, which is the consulting service business. The company prominently generated revenues from consulting services to its clients. Geographically, the maximum revenue is derived from Hong Kong.

About INSE Inspired Entertainment Inc.

Inspired Entertainment Inc is a gaming technology company, supplying content, platform and other products and services to licensed online and land-based lottery, betting and gaming operators of various countries through a range of distribution channels, on a business-to-business basis. The company provides digital gaming solutions (i) on its own proprietary and secure network, which accommodates a wide range of devices, including land-based gaming machine terminals, mobile devices and online computer applications, and (ii) through third party networks. It operates in four business segments: Gaming, Virtual Sports, Interactive and Leisure. The majority of revenue is derived from the Leisure Segment, which includes the supply of the gaming and amusement machines.

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