Compare ATAI & INSE Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
Current Price
| Metric | ATAI | INSE |
|---|---|---|
| Founded | 2018 | 2002 |
| Country | United States | United States |
| Employees | N/A | N/A |
| Industry | Biotechnology: Pharmaceutical Preparations | Computer Software: Prepackaged Software |
| Sector | Health Care | Technology |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 1.3B | 230.5M |
| IPO Year | 2021 | 2014 |
| Metric | ATAI | INSE |
|---|---|---|
| Price | $3.58 | $6.74 |
| Analyst Decision | Strong Buy | Strong Buy |
| Analyst Count | 7 | 4 |
| Target Price | ★ $15.57 | $13.25 |
| AVG Volume (30 Days) | ★ 4.6M | 103.7K |
| Earning Date | 01-01-0001 | 06-19-2026 |
| Dividend Yield | N/A | N/A |
| EPS Growth | N/A | ★ N/A |
| EPS | N/A | ★ N/A |
| Revenue | $308,000.00 | ★ $199,800,000.00 |
| Revenue This Year | N/A | N/A |
| Revenue Next Year | $285.00 | $2.68 |
| P/E Ratio | N/A | ★ N/A |
| Revenue Growth | N/A | ★ 30.25 |
| 52 Week Low | $1.15 | $6.51 |
| 52 Week High | $6.73 | $9.95 |
| Indicator | ATAI | INSE |
|---|---|---|
| Relative Strength Index (RSI) | 44.43 | 31.78 |
| Support Level | $3.48 | N/A |
| Resistance Level | $4.30 | $9.69 |
| Average True Range (ATR) | 0.22 | 0.51 |
| MACD | -0.02 | -0.12 |
| Stochastic Oscillator | 24.05 | 11.87 |
AtaiBeckley Inc is a clinical-stage biopharmaceutical company on a mission to transform patient outcomes by developing effective, rapid-acting, and convenient mental health treatments. AtaiBeckley's pipeline of novel therapies includes BPL-003 (mebufotenin benzoate nasal spray) for treatment-resistant depression (TRD), VLS-01 (DMT buccal film) for TRD and EMP-01 ((R)-MDMA HCI) for social anxiety disorder, which are in Phase 2 clinical development.
Inspired Entertainment Inc is a gaming technology company based in the United States. Its core business involves the development of Virtual Sports and Server-Based Gaming systems with associated terminals and digital content to regulate betting, gaming, and lottery operators around the world. It operates through four segments, namely Gaming, Virtual Sports, Interactive, and Leisure. The company generates maximum revenue from the Gaming segment. Its Gaming segment supplies gaming terminals as well as gaming software and games for the terminals provided to betting offices, casinos, gaming halls, and high street adult gaming centers. Geographically, it derives a majority of revenue from the UK.