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ARCL vs INSE Comparison

Compare ARCL & INSE Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.

ARCL

ARC Group Acquisition I Corp Class A Ordinary Shares

N/A

Current Price

$9.99

Market Cap

178.4M

Sector

Finance

ML Signal

N/A

Logo Inspired Entertainment Inc.

INSE

Inspired Entertainment Inc.

HOLD

Current Price

$5.89

Market Cap

175.3M

Sector

Technology

ML Signal

HOLD

Company Overview

Basic Information
Metric
ARCL
INSE
Founded
N/A
2002
Country
United States
United States
Employees
N/A
N/A
Industry
Blank Checks
Computer Software: Prepackaged Software
Sector
Finance
Technology
Exchange
Nasdaq
Nasdaq
Market Cap
178.4M
175.3M
IPO Year
2025
2014

Fundamental Metrics

Financial Performance
Metric
ARCL
INSE
Price
$9.99
$5.89
Analyst Decision
Buy
Analyst Count
0
3
Target Price
N/A
$14.00
AVG Volume (30 Days)
36.4K
126.8K
Earning Date
N/A
05-07-2026
Dividend Yield
N/A
N/A
EPS Growth
N/A
N/A
EPS
N/A
N/A
Revenue
N/A
$199,800,000.00
Revenue This Year
N/A
N/A
Revenue Next Year
N/A
$4.26
P/E Ratio
N/A
N/A
Revenue Growth
N/A
30.25
52 Week Low
$9.88
$5.90
52 Week High
$9.97
$9.95

Technical Indicators

Market Signals
Indicator
ARCL
INSE
Relative Strength Index (RSI) 67.38 33.96
Support Level $9.88 N/A
Resistance Level N/A $8.42
Average True Range (ATR) 0.01 0.26
MACD 0.01 -0.03
Stochastic Oscillator 100.00 11.06

Price Performance

Historical Comparison
ARCL
INSE

About ARCL ARC Group Acquisition I Corp Class A Ordinary Shares

ARC Group Acquisition I Corp is a blank check company.

About INSE Inspired Entertainment Inc.

Inspired Entertainment Inc is a gaming technology company, supplying content, platform and other products and services to licensed online and land-based lottery, betting and gaming operators of various countries through a range of distribution channels, on a business-to-business basis. The company provides digital gaming solutions (i) on its own proprietary and secure network, which accommodates a wide range of devices, including land-based gaming machine terminals, mobile devices and online computer applications, and (ii) through third party networks. It operates in four business segments: Gaming, Virtual Sports, Interactive and Leisure. The majority of revenue is derived from the Leisure Segment, which includes the supply of the gaming and amusement machines.

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