Compare AEVA & INSE Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
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| Metric | AEVA | INSE |
|---|---|---|
| Founded | 2019 | 2002 |
| Country | United States | United States |
| Employees | N/A | N/A |
| Industry | Auto Parts:O.E.M. | Computer Software: Prepackaged Software |
| Sector | Consumer Discretionary | Technology |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 600.2M | 244.2M |
| IPO Year | N/A | N/A |
| Metric | AEVA | INSE |
|---|---|---|
| Price | $14.73 | $9.20 |
| Analyst Decision | Strong Buy | Buy |
| Analyst Count | 4 | 6 |
| Target Price | ★ $26.50 | $13.50 |
| AVG Volume (30 Days) | ★ 2.1M | 156.5K |
| Earning Date | 11-05-2025 | 11-05-2025 |
| Dividend Yield | N/A | N/A |
| EPS Growth | N/A | N/A |
| EPS | N/A | ★ 1.93 |
| Revenue | $15,154,000.00 | ★ $309,900,000.00 |
| Revenue This Year | $87.44 | $4.17 |
| Revenue Next Year | $70.49 | N/A |
| P/E Ratio | ★ N/A | $4.72 |
| Revenue Growth | ★ 89.90 | 4.98 |
| 52 Week Low | $2.52 | $6.51 |
| 52 Week High | $38.80 | $11.61 |
| Indicator | AEVA | INSE |
|---|---|---|
| Relative Strength Index (RSI) | 54.82 | 60.87 |
| Support Level | $12.83 | $8.87 |
| Resistance Level | $17.33 | $9.34 |
| Average True Range (ATR) | 1.49 | 0.42 |
| MACD | 0.07 | 0.01 |
| Stochastic Oscillator | 55.73 | 65.77 |
Aeva Technologies Inc through its Frequency Modulated Continuous Wave (FMCW) sensing technology, designs a 4D LiDAR-on-chip that, along with its proprietary software applications, has the potential to enable the adoption of LiDAR across broad applications from automated driving to consumer electronics, consumer health, industrial automation, and security application. The company operates in North America, EMEA, and Asia. The company derives the majority of its revenue from North America.
Inspired Entertainment Inc is a gaming technology company based in the United States. Its core business involves the development of Virtual Sports and Server-Based Gaming systems with associated terminals and digital content to regulate betting, gaming, and lottery operators around the world. It operates through four segments, namely Gaming, Virtual Sports, Interactive, and Leisure. The company generates maximum revenue from the Gaming segment. Its Gaming segment supplies gaming terminals as well as gaming software and games for the terminals provided to betting offices, casinos, gaming halls, and high street adult gaming centers. Geographically, it derives a majority of revenue from the UK.