as of 11-11-2026 1:39pm EST
PLAYSTUDIOS Inc is engaged in gaming and related business. The Company develops and operates online and mobile social gaming applications (games or game), many of which incorporate a loyalty program offering real world rewards provided by a collection of awards partners. The Companies games are free-to-play and available via the Apple App Store, Google Play Store, Amazon Appstore and Facebook (collectively, platforms or platform operators). The Company creates games based on its own original content as well as third-party licensed brands. The Company generates revenue through the in-game sales of virtual currency and through advertising. The company has one operating segment with one business activity, developing and monetizing social games.
| Founded: | 2011 | Country: | United States |
| Employees: | N/A | City: | LAS VEGAS |
| Market Cap: | 60.3M | IPO Year: | 2020 |
| Target Price: | N/A | AVG Volume (30 days): | 71.0K |
| Analyst Decision: | N/A | Number of Analysts: | N/A |
| Dividend Yield: | N/A | Dividend Payout Frequency: | N/A |
| EPS: | -2.79 | EPS Growth: | -4.55 |
| 52 Week Low/High: | $0.40 - $5.24 | Next Earning Date: | 11-05-2026 |
| Revenue: | $235,097,000 | Revenue Growth: | -18.77% |
| Revenue Growth (this year): | -6.74% | Revenue Growth (next year): | -2.90% |
| P/E Ratio: | -1.66 | Index: | N/A |
| Free Cash Flow: | 25.4M | FCF Growth: | -38.98% |
SEC 8-K filings with transcript text
Nov 5, 2026 · 100% conf.
1D
-8.52%
$4.09
Act: -0.85%
5D
-11.74%
$3.95
20D
-12.81%
$3.90
2 myps-q32026xex991.htm
Document
Exhibit 99.1
PLAYSTUDIOS, Inc. Announces Third Quarter Results
Third Quarter Revenue of $48.9 million
Net loss of $11.0 million
Consolidated AEBITDA of $10.0 million
Las Vegas, Nevada – November 5, 2026 – PLAYSTUDIOS, Inc. (NASDAQ: MYPS) (“PLAYSTUDIOS” or the “Company”), a developer and publisher of free-to-play mobile and social games and the creator of the playAWARDS loyalty platform,today announced financial results for the third quarter ended September 30, 2026.
Andrew Pascal, Chairman and Chief Executive Officer of PLAYSTUDIOS, said, “Our third quarter results continue to reflect the challenging operating environment facing our legacy social casino portfolio. While these pressures persist, we continue to make progress toward building a simpler, more efficient, and more financially disciplined organization, as reflected in our improved operating margins this quarter. Through our restructuring program, Renewal, we have taken decisive steps to reduce our cost structure, streamline operations, and concentrate resources on the businesses and capabilities that we believe offer the strongest foundation for sustainable profitability and cash generation.”
Pascal continued, “During the quarter, we made the difficult but necessary decisions to discontinue two of our growth initiatives: Tetris Block Party and The Win Zone. Despite significant investment and the efforts of our teams, neither initiative demonstrated the sustained engagement, monetization, or economic returns necessary to justify continued investment. These decisions reflect our disciplined approach to capital allocation and our commitment to prioritizing profitability and financial returns. We believe that exiting these initiatives, together with the ongoing benefits of Renewal, will enable us to further simplify the business, reduce operating expenses, and strengthen our financial position.”
Third Quarter Financial Highlights
•Revenue was $48.9 million during the third quarter of 2026, compared to $57.6 million during the third quarter of 2025.
•Net loss was $11.0 million during the third quarter of 2026, representing a net loss margin of 22.6%, compared to net loss of $9.1 million during the third quarter of 2025, representing a net loss margin of 15.8%.
•Consolidated AEBITDA, a non-GAAP financial measure defined below, was $10.0 million during the third quarter of 2026, representing a margin of 20.4%, compared to $7.2 million during the third quarter of 2025, representing a margin of 12.6%.
•Direct-to-consumer revenue was $16.0 million during the third quarter of 2026, compared to $7.7 million during the third quarter of 2025, representing an increase of 108%.
•Average DAU was 1.7 million, Average MAU was 6.8 million, and ARPDAU was $0.31 during the third quarter of 2026.
•Cash and cash equivalents were $95.9 million as of September 30, 2026.
Management Commentary Snapshot
•Legacy social casino revenue and audience remained under pressure, reflecting continued secular headwinds across the category.
•Direct-to-consumer revenue continued to represent an increasingly important component of the Company's revenue mix, supporting improved platform economics and greater control over player relationships.
•The Company continued executing Renewal, its restructuring and cost reduction program, with a focus on simplifying operations, improving margins, and strengthening cash generation.
•Following a comprehensive evaluation of performance and investment requirements, the Company made the decisions to discontinue Tetris Block Party and The Win Zone.
•The Company is prioritizing its existing portfolio and applying more stringent financial and operating criteria to future growth investments.
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•The Company continued to execute its share repurchase program, reflecting management's focus on disciplined capital allocation and shareholder value creation.
Cost Structure and Margin Improvement
In March 2026, the Company initiated Renewal, the second phase of its business restructuring, a broader scope program designed to simplify operations, reduce fixed costs, improve long-term profitability, and create a more stable operating platform. Renewal targeted the closure of 4 of the Company’s studios, the elimination of 177 positions, the consolidation of products and development teams, the unification of select technologies and tools, reductions in cost of sales, and lower marketing spend. To date, the Company has closed all 4 studios, exceeded its targeted role eliminations, and surpassed its cost of sales reduction goals, driven by the continued shift toward direct-to-consumer revenue. The Company is on pace to realize annualized savings at the top end of the initial forecast range, now raising and narrowing the range to $37.0 million to $39.0 million. These changes have made the business more focused and durable in an evolving market and provide a foundation from which the Company c
Aug 11, 2026 · 100% conf.
1D
+8.34%
$0.68
Act: -11.08%
5D
+13.18%
$0.71
20D
+14.18%
$0.72
Transcript text not available. View on SEC.gov →
May 11, 2026 · 100% conf.
1D
-7.82%
$0.47
Act: -12.22%
5D
-11.34%
$0.45
Act: -7.97%
20D
-14.43%
$0.44
Act: +12.09%
2 myps-q12026xex991.htm
Document
Exhibit 99.1
PLAYSTUDIOS, Inc. Announces First Quarter Results
First Quarter Revenue of $58.4 million
Net loss of $10.7 million
Consolidated AEBITDA of $3.6 million
Las Vegas, Nevada – May 11, 2026 – PLAYSTUDIOS, Inc. (NASDAQ: MYPS) (“PLAYSTUDIOS” or the “Company”), a developer and publisher of free-to-play mobile and social games and the creator of the playAWARDS loyalty platform,today announced financial results for the first quarter ended March 31, 2026.
Andrew Pascal, Chairman and Chief Executive Officer of PLAYSTUDIOS, said, “Our first quarter results reflected continued pressure on our legacy portfolio, particularly within social casino, but they also reflected meaningful progress in repositioning PLAYSTUDIOS for the future. Over the past several quarters, we have touched virtually every aspect of the Company, simplifying the organization, lowering our cost structure, recomposing leadership teams, integrating new talent in key roles, and focusing our capital and creative energy on the opportunities we believe offer the greatest potential to restore stability and growth. This is far from business as usual, and we believe the Company that is emerging is more focused, more resilient, and better positioned to execute.”
Pascal continued, “Our core portfolio continues to generate positive contribution margins and cash flow, as we focus on efficiency, margin, and reinvestment. We continue to benefit from Reinvention, our earlier cost-savings program, while also advancing Renewal, our broader redesign of the business intended to simplify operations, improve our cost structure, and better align the Company around its most compelling growth opportunities.”
He added, “That progress is also evident in the advancement of our key growth drivers. Tetris Block Party has continued to scale and demonstrate its potential as an important new casual puzzle product. The Win Zone is now live in all currently permissible jurisdictions and continues to evolve into a more complete operating platform. While it remains early, we are encouraged by the progress we are seeing and believe PLAYSTUDIOS is becoming a simpler, sharper, and more growth-oriented company.”
First Quarter Financial Highlights
•Revenue was $58.4 million during the first quarter of 2026, compared to $62.7 million during the first quarter of 2025.
•Net loss was $10.7 million during the first quarter of 2026, representing a net loss margin of 18.3%, compared to net loss of $2.9 million during the first quarter of 2025, representing a net loss margin of 4.6%.
•Consolidated AEBITDA, a non-GAAP financial measure defined below, was $3.6 million during the first quarter of 2026, representing a margin of 6.1%, compared to $12.5 million during the first quarter of 2025, representing a margin of 19.9%.
•User acquisition expense increased $6.5 million during the first quarter of 2026 compared to the first quarter of 2025, attributed to the investments in our growth initiatives, net of savings in the core business.
•Direct-to-consumer revenue was $12.4 million during the first quarter of 2026, compared to $5.0 million during the first quarter of 2025, representing an increase of 150%.
•Average DAU was 2.1 million, Average MAU was 9.4 million, and ARPDAU was $0.31 during the first quarter of 2026.
•Players purchased approximately 169,000 rewards with a retail value of $15 million through the playAWARDS platform during the first quarter of 2026.
•Cash and cash equivalents were $103.7 million as of March 31, 2026.
Management Commentary Snapshot
•Legacy social casino revenue remained under pressure, consistent with broader category softness and the challenges facing many of the scaled publishers.
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•Direct-to-consumer revenue continued to grow and represented a significantly larger percentage of total IAP revenue, supporting improved platform economics and reinforcing the importance of owned-channel monetization.
•The Company continues to manage its core portfolio for contribution, margin, and cash generation while selectively investing in initiatives intended to restore growth.
•Tetris Block Party remains one of the Company’s primary growth priorities, with encouraging monetization, engagement, and payback characteristics.
•The Win Zone continues to improve across key operating metrics, supported by product, segmentation, and monetization enhancements.
•POP! Slots sweepstakes integration remains targeted for late Q22026.
•Renewal is expected to generate an additional $33 million to $39 million of annualized savings once fully implemented.
•The Company intends to adopt a Rule 10b5-1 trading plan and repurchase shares under its remaining authorization.
Market and Operating Update
The consumer gaming market remains challenging and less predictable. Across the mobile gaming ecosystem, publishers continue to operate in a more difficult user acquisition environment, as the adoption of more
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