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AI Earnings Predictions for GameSquare Holdings Inc. (GAME)

Machine learning predictions based on historical earnings data and price patterns

Latest Prediction

BUY

1-Day Prediction

+8.42%

$0.44

99% positive prob.

5-Day Prediction

+12.00%

$0.46

99% positive prob.

20-Day Prediction

+7.25%

$0.44

94% positive prob.

Price at prediction: $0.41 Confidence: 97.5% Model AUC: 1.0000 Quarter: Q2 2026

Historical Earnings Predictions

Quarter Signal 1D Return 5D Return 20D Return Confidence Actual 5D
Q2 2026 BUY +8.42% +12.00% +7.25% 97.5% Pending
Q1 2026 SELL -11.34% -7.90% +1.78% 100.0% -19.84%
Q3 2025 SELL +0.00% +0.00% +0.00% 100.0% -7.90%

Earnings Transcripts

SEC 8-K filings with transcript text

View All
2026
Q2

Q2 2026 Earnings

8-K BUY

Aug 12, 2026 · 98% conf.

AI Prediction BUY

1D

+8.42%

$0.44

Act: -7.73%

5D

+12.00%

$0.46

20D

+7.25%

$0.44

Price: $0.41 Prob +5D: 99% AUC: 1.000
0001493152-26-037336

EX-99.1

2 ex99-1.htm

EX-99.1

Exhibit 99.1

GameSquare Holdings Reports 2026 Second Quarter Results

with Revenue up 137% YoY and Record Second Quarter Adjusted EBITDA

Gross margin of 49.0% in the second quarter of 2026, representing

a year-over-year increase of 19.6 percentage points

Net loss of $10.6 million, includes $7.8 million in changes in unrealized loss and realized loss on digital assets and investments in ETH fund

Adjusted EBITDA of $1.0 million for the second quarter, driven by higher sales, strong gross margin expansion, and improved operating leverage

August 10, 2026, FRISCO, TX – GameSquare Holdings, Inc. (NASDAQ: GAME), (“GameSquare”, or the “Company”), today announced financial results for the three- and six-months ended June 30, 2026.

Justin Kenna, CEO of GameSquare stated, “GameSquare delivered a strong second quarter, which was ahead of plan, with positive results accelerating meaningfully from first quarter and year-over-year levels. Revenue increased 137% year-over-year to $18.5 million, gross margin expanded by nearly 20 percentage points to 49.0%, and adjusted EBITDA improved to a second quarter record of $1.0 million. These results reflect strong execution, underlying organic growth across our core businesses, the positive contribution from the recent Click and TubeBuddy acquisitions, and increasing operating leverage of our platform as our business scales.”

Kenna added, “Revenue growth is being supported by strong bookings across GameSquare Experiences, expanding creator relationships and deeper engagements with global partners. Recent examples include the renewal and expansion of our relationship with Riot Games and Stream Hatchet’s selection for a second consecutive year as a data and insights provider for the Esports World Cup, which demonstrate the value of our differentiated data, analytics and creator-intelligence capabilities. Our partnership with the U.S. Army and FaZe Esports’ partnership with CORSAIR further demonstrate the breadth of our platform and our ability to connect leading brands and organizations with highly engaged gaming and esports audiences.”

“Expanding our access to premium IP is an increasingly important component of GameSquare’s strategy, strengthening the value and differentiation of our end-to-end commercial platform. We are pleased with the recent additions of World of Dance, the Esports Awards and The Mobies to our growing portfolio of commercial IP opportunities. Equally important, we continue to expand the scale and reach of our creator business. During the second quarter, Justin Miclat was appointed Chief Growth Officer of Click, and we added Steak, the second-largest Roblox creator, and SypherPK, one of the world’s largest Fortnite creators, to our talent roster. As a result, Click’s creator network now reaches more than 60 million followers across major social platforms,” Kenna continued.

“Our strong year-to-date performance demonstrates the progress we are making and reinforces our confidence in GameSquare’s operating model and growth strategy. As our recent acquisitions successfully integrate, we are building a stronger and more comprehensive platform that enables GameSquare to provide a broader range of services to both new and existing customers. With revenue growth accelerating, gross margins expanding and adjusted EBITDA turning positive, we believe we have established meaningful momentum and are well positioned to deliver a strong second half of 2026,” Kenna concluded.

Reported results for the three months ended June 30, 2026, compared to June 30, 2025 (unaudited)

●Revenue of $18.5 million, compared to $7.8 million

●Gross profit of $9.0 million, compared to $2.3 million

●Gross margin of 49.0%, compared to 29.4%

●Net loss from continuing operations of $10.6 million (see following bullet), compared to $4.0 million.

●The $10.6 million net loss in the second quarter of 2026 included a $7.8 million change in fair value loss on digital assets, $1.4 million change in fair value of contingent consideration, $0.7 million change in fair value of warrant liability and $0.6 million of one-time transaction costs related to M&A and other non-operating legal costs.

●Positive adjusted EBITDA of $1.0 million, compared to an adjusted EBITDA loss of $3.2 million

●Adjusted EBITDA was 5.2% of revenue, versus -40.5% of revenue

Reported results for the six months ended June 30, 2026, compared to June 30, 2025 (unaudited)

●Revenue of $33.0 million, compared to $15.2 million

●Gross profit of $14.7 million, compared to $5.4 million

●Net loss from continuing operations of $28.2 million (see following bullet), compared to a net loss of $7.8 million

●The $28.2 million net loss from continuing operations for the six months of 2026 included a $22.4 million change in fair value loss on digital assets, $1.4 million change in fair value of contingent consideration, and $1.6 million of one-time transaction costs related to the TubeBuddy acquisition, M&

2026
Q1

Q1 2026 Earnings

8-K SELL

May 14, 2026 · 100% conf.

AI Prediction SELL

1D

-11.34%

$0.43

Act: -19.77%

5D

-7.90%

$0.45

Act: -19.84%

20D

+1.78%

$0.50

Act: -12.85%

Price: $0.49 Prob +5D: 0% AUC: 1.000
0001493152-26-023115

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2026
Q1

Q1 2026 Earnings

8-K SELL

Apr 9, 2026 · 100% conf.

AI Prediction SELL

1D

-11.34%

$0.43

Act: -19.77%

5D

-7.90%

$0.45

Act: -19.84%

20D

+1.78%

$0.50

Act: -12.85%

Price: $0.49 Prob +5D: 0% AUC: 1.000
0001493152-26-015812

SEC.gov | Request Rate Threshold Exceeded

U.S. Securities and Exchange Commission

You’ve Exceeded the SEC’s Traffic Limit

Your request rate has exceeded the SEC’s maximum allowable requests per second. Your access to SEC.gov will be limited for 10 minutes.

Current guidelines limit each user to a total of no more than 10 requests per second, regardless of the number of machines used to submit requests. To ensure that SEC.gov remains available to all users, we reserve the right to block IP addresses that submit excessive requests.

The block will be lifted automatically by waiting 10 minutes. Continuing to exceed the SEC’s maximum allowable request rate during the time-out period will extend the duration of the time-out period. To ensure fair access for all users, please reduce the rate of your requests and visit SEC.gov again after the 10 minute time-out period has passed.

For best practices on efficiently downloading information from SEC.gov, including the latest EDGAR filings, visit sec.gov/developer. You can also sign up for email updates on the SEC open data program, including best practices that make it more efficient to download data, and SEC.gov enhancements that may impact scripted downloading processes. For more information, contact opendata@sec.gov.

For more information, please see the SEC’s Web Site Privacy and Security Policy. Thank you for your interest in the U.S. Securities and Exchange Commission.

Reference ID: 0.e618d017.1784333543.426d0568

More Information

Internet Security Policy

By using this site, you are agreeing to security monitoring and auditing. For security purposes, and to ensure that the public service remains available to users, this government computer system employs programs to monitor network traffic to identify unauthorized attempts to upload or change information or to otherwise cause damage, including attempts to deny service to users.

Unauthorized attempts to upload information and/or change information on any portion of this site are strictly prohibited and are subject to prosecution under the Computer Fraud and Abuse Act of 1986 and the National Information Infrastructure Protection Act of 1996 (see Title 18 U.S.C. §§ 1001 and 1030).

To ensure our website performs well for all users, the SEC monitors the frequency of requests for SEC.gov content to ensure automated searches do not impact the ability of others to access SEC.gov content. We reserve the right to block IP addresses that submit excessive requests. Current guidelines limit users to a total of no more than 10 requests per second, regardless of the number of machines used to submit requests.

If a user or application submits more than 10 requests per second, further requests from the IP address(es) may be limited for a brief period. Once the rate of requests has dropped below the threshold for 10 minutes, the user may resume accessing content on SEC.gov. This SEC practice is designed to limit excessive automated searches on SEC.gov and is not intended or expected to impact individuals browsing the SEC.gov website.

Note that this policy may change as the SEC manages SEC.gov to ensure that the website performs efficiently and remains available to all users.

Note: We do not offer technical support for developing or debugging scripted downloading processes.

About GameSquare Holdings Inc. (GAME) Earnings

This page provides GameSquare Holdings Inc. (GAME) earnings call transcripts from SEC 8-K filings along with AI-powered predictions for post-earnings price movements. Our machine learning models analyze historical earnings data, pre-earnings price patterns, volume changes, and volatility to predict 1-day, 5-day, and 20-day returns after each earnings release.

Earnings transcripts are sourced directly from SEC EDGAR filings. Predictions are generated using gradient boosting models trained on GAME's historical earnings reactions. All predicted returns are shown as percentages, and predicted prices are calculated from the closing price at the time of prediction. Past performance does not guarantee future results.

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