Compare WRAP & CTW Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
Current Price
| Metric | WRAP | CTW |
|---|---|---|
| Founded | 2016 | 2013 |
| Country | United States | Japan |
| Employees | N/A | N/A |
| Industry | Ordnance And Accessories | EDP Services |
| Sector | Industrials | Technology |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 111.3M | 93.6M |
| IPO Year | 2017 | N/A |
| Metric | WRAP | CTW |
|---|---|---|
| Price | $1.72 | $1.52 |
| Analyst Decision | | |
| Analyst Count | 0 | 0 |
| Target Price | N/A | N/A |
| AVG Volume (30 Days) | ★ 371.5K | 49.8K |
| Earning Date | 02-21-2026 | 01-01-0001 |
| Dividend Yield | N/A | N/A |
| EPS Growth | ★ 77.78 | N/A |
| EPS | N/A | ★ N/A |
| Revenue | ★ $4,507,000.00 | N/A |
| Revenue This Year | N/A | N/A |
| Revenue Next Year | N/A | N/A |
| P/E Ratio | ★ N/A | $22.41 |
| Revenue Growth | N/A | ★ N/A |
| 52 Week Low | $1.20 | $1.10 |
| 52 Week High | $3.23 | $3.14 |
| Indicator | WRAP | CTW |
|---|---|---|
| Relative Strength Index (RSI) | 38.38 | 46.44 |
| Support Level | $1.68 | $1.41 |
| Resistance Level | $1.84 | $1.72 |
| Average True Range (ATR) | 0.16 | 0.22 |
| MACD | -0.00 | 0.01 |
| Stochastic Oscillator | 24.47 | 46.07 |
Wrap Technologies Inc is a public safety technology and services company that delivers safe and effective policing solutions to law enforcement and security personnel worldwide. The firm develops policing solutions to law enforcement and security personnel. Its BolaWRAP 150 Remote Restraint device is a patented, hand-held tool that discharges a Kevlar cord to restrain noncompliant individuals from a range of 10-25 feet. The group operates in the Americas, Europe, the Middle East, Africa and the Asia Pacific.
CTW Cayman operates the web-based HTML5 gaming platform G123.jp, offering free-to-play games based on Japanese animations, including Queen's Blade, So I'm a Spider, So What?, and Goblin Slayer. The platform features 29 games, with 11 in pre-registration. The Group provides a platform for game developers to generate revenue and reach an international audience through shared revenue from players' in-game purchases. It operates in Japan, Singapore, Taiwan, and China, excluding Taiwan, with the majority of revenue derived from Japan, and has one reporting segment focused on game distribution and related services.