Compare WDAY & TTWO Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
Current Price
| Metric | WDAY | TTWO |
|---|---|---|
| Founded | 2005 | 1993 |
| Country | United States | United States |
| Employees | N/A | N/A |
| Industry | EDP Services | Computer Software: Prepackaged Software |
| Sector | Technology | Technology |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 56.7B | 47.4B |
| IPO Year | 2012 | 1997 |
| Metric | WDAY | TTWO |
|---|---|---|
| Price | $210.07 | $251.52 |
| Analyst Decision | Buy | Strong Buy |
| Analyst Count | 32 | 20 |
| Target Price | ★ $279.45 | $269.80 |
| AVG Volume (30 Days) | ★ 2.8M | 1.3M |
| Earning Date | 02-24-2026 | 02-03-2026 |
| Dividend Yield | N/A | N/A |
| EPS Growth | N/A | ★ N/A |
| EPS | ★ 2.37 | N/A |
| Revenue | ★ $9,231,000,000.00 | $6,219,900,000.00 |
| Revenue This Year | $15.24 | $17.42 |
| Revenue Next Year | $12.32 | $38.08 |
| P/E Ratio | $88.36 | ★ N/A |
| Revenue Growth | 13.17 | ★ 13.98 |
| 52 Week Low | $202.22 | $177.35 |
| 52 Week High | $283.68 | $264.79 |
| Indicator | WDAY | TTWO |
|---|---|---|
| Relative Strength Index (RSI) | 40.57 | 52.12 |
| Support Level | $202.22 | $250.20 |
| Resistance Level | $212.74 | $258.56 |
| Average True Range (ATR) | 4.38 | 4.86 |
| MACD | -0.48 | 0.26 |
| Stochastic Oscillator | 41.53 | 56.98 |
Workday is a software company that offers human capital management, financial management, and business planning solutions for enterprises. Known for being a cloud-only software provider, Workday was founded in 2005 and is headquartered in Pleasanton, California.
Take-Two is one of the largest global developers and publishers of video games, with labels including Rockstar, 2K, and Zynga. Grand Theft Auto is the firm's biggest franchise, accounting for about 30% of total sales for the past decade. NBA 2K is the industry's dominant basketball video game, with Take-Two releasing a new version annually. Other notable franchises include Red Dead Redemption, Borderlands, and Civilization. Typically, more than three-fourths of the firm's sales are from in-game spending, with the remainder coming from initial game sales. Since acquiring Zynga in 2022, mobile makes up about half of total sales.