Compare W & GME Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
Current Price
| Metric | W | GME |
|---|---|---|
| Founded | 2002 | 1996 |
| Country | United States | United States |
| Employees | N/A | N/A |
| Industry | Catalog/Specialty Distribution | Electronics Distribution |
| Sector | Consumer Discretionary | Consumer Discretionary |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 10.0B | 10.3B |
| IPO Year | 2014 | 2005 |
| Metric | W | GME |
|---|---|---|
| Price | $73.71 | $25.13 |
| Analyst Decision | Buy | Sell |
| Analyst Count | 28 | 1 |
| Target Price | ★ $105.82 | $13.50 |
| AVG Volume (30 Days) | 3.0M | ★ 6.5M |
| Earning Date | 04-30-2026 | 06-09-2026 |
| Dividend Yield | N/A | N/A |
| EPS Growth | 39.15 | ★ 133.33 |
| EPS | N/A | ★ 0.77 |
| Revenue | N/A | ★ $3,629,900,000.00 |
| Revenue This Year | $7.39 | $18.98 |
| Revenue Next Year | $6.00 | N/A |
| P/E Ratio | ★ N/A | $33.09 |
| Revenue Growth | ★ N/A | N/A |
| 52 Week Low | $28.77 | $19.94 |
| 52 Week High | $119.98 | $35.81 |
| Indicator | W | GME |
|---|---|---|
| Relative Strength Index (RSI) | 44.91 | 58.37 |
| Support Level | $69.42 | $22.11 |
| Resistance Level | $81.43 | $25.93 |
| Average True Range (ATR) | 4.08 | 0.83 |
| MACD | 0.17 | 0.14 |
| Stochastic Oscillator | 27.11 | 74.08 |
Wayfair engages in e-commerce in the United States (88% of 2025 sales), Canada, the United Kingdom, and Ireland. It's also embarked on expansion into the brick-and-mortar landscape, with 12 stores (excluding outlets) between the AllModern, Birch Lane, Joss & Main, and Wayfair banners. At the end of 2025, the firm offered more than 40 million products from more than 20,000 suppliers under the brands Wayfair, Joss & Main, AllModern, Birch Lane, and Perigold. Its offerings include furniture, everyday and seasonal decor, decorative accents, housewares, as well as advertising and logistics services. Wayfair was founded in 2002 and began trading publicly in 2014.
GameStop Corp offers games, collectibles, and entertainment products through its stores and ecommerce platforms. Its products include Hardware and accessories offering new and pre-owned gaming platforms from the console manufacturers, Software offering new and pre-owned gaming software for current and certain prior generation consoles and sell a wide range of in-game digital currency, digital downloadable content and full-game downloads, and Collectibles consist of apparel, toys, trading cards, gadgets and other retail products for pop culture and technology enthusiasts and collectibles related services, such as submission services for the authentication and grading of trading cards. The company operates its business in three geographic segments: the United States, Australia, and Europe.