Compare VABK & IMMR Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
| Metric | VABK | IMMR |
|---|---|---|
| Founded | 1998 | 1993 |
| Country | United States | United States |
| Employees | N/A | N/A |
| Industry | Major Banks | Computer peripheral equipment |
| Sector | Finance | Technology |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 207.9M | 216.7M |
| IPO Year | 2013 | 1999 |
| Metric | VABK | IMMR |
|---|---|---|
| Price | $42.22 | $6.33 |
| Analyst Decision | | Strong Buy |
| Analyst Count | 0 | 1 |
| Target Price | N/A | ★ $13.50 |
| AVG Volume (30 Days) | 4.2K | ★ 564.6K |
| Earning Date | 04-23-2026 | 04-13-2026 |
| Dividend Yield | 3.39% | ★ 5.11% |
| EPS Growth | ★ 12.70 | N/A |
| EPS | ★ 3.55 | 0.33 |
| Revenue | N/A | ★ $35,013,000.00 |
| Revenue This Year | N/A | N/A |
| Revenue Next Year | N/A | N/A |
| P/E Ratio | ★ $11.95 | $18.50 |
| Revenue Growth | N/A | N/A |
| 52 Week Low | $35.91 | $5.25 |
| 52 Week High | $44.50 | $8.15 |
| Indicator | VABK | IMMR |
|---|---|---|
| Relative Strength Index (RSI) | 65.76 | 58.64 |
| Support Level | $37.89 | $6.33 |
| Resistance Level | $43.10 | $6.39 |
| Average True Range (ATR) | 0.73 | 0.26 |
| MACD | 0.14 | 0.02 |
| Stochastic Oscillator | 96.34 | 69.80 |
Virginia National Bankshares Corp is a bank holding company which is engaged in the commercial and retail banking business. The bank offers a range of banking and related financial services, including checking accounts, negotiable order of withdrawal accounts, money market deposit accounts, certificates of deposit, individual retirement accounts and other depository services. Its segments include the Bank, VNB Trust and Estate Services, Sturman Wealth Advisors, and Masonry Capital. The Bank's commercial banking activities involve making loans, taking deposits and offering related services to individuals, businesses, and charitable organizations.
Immersion Corp is focused on the creation, design, development, and licensing of haptic technologies that allow people to use its sense of touch more fully as it involves engaging with products and experience the digital world. The company's software focuses on applications in mobile devices, wearables, consumer, and gaming devices markets. It generates revenue from royalty and license fees, and development contract and service fees. Geographically, the company generates a majority of its revenue from Japan, followed by Korea, Germany, United States of America and other countries.