Compare U & DLB Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
Current Price
| Metric | U | DLB |
|---|---|---|
| Founded | 2004 | 1965 |
| Country | United States | United States |
| Employees | N/A | N/A |
| Industry | Retail: Computer Software & Peripheral Equipment | Multi-Sector Companies |
| Sector | Technology | Miscellaneous |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 19.0B | 6.4B |
| IPO Year | 2020 | 2005 |
| Metric | U | DLB |
|---|---|---|
| Price | $45.86 | $67.61 |
| Analyst Decision | Buy | Strong Buy |
| Analyst Count | 21 | 5 |
| Target Price | $39.84 | ★ $93.60 |
| AVG Volume (30 Days) | ★ 7.9M | 653.1K |
| Earning Date | 11-05-2025 | 01-28-2026 |
| Dividend Yield | N/A | ★ 2.13% |
| EPS Growth | ★ N/A | N/A |
| EPS | N/A | ★ 2.62 |
| Revenue | ★ $1,803,658,000.00 | $1,349,130,000.00 |
| Revenue This Year | $3.13 | $5.03 |
| Revenue Next Year | $12.89 | $4.02 |
| P/E Ratio | ★ N/A | $25.82 |
| Revenue Growth | N/A | ★ 5.92 |
| 52 Week Low | $15.33 | $64.02 |
| 52 Week High | $52.15 | $89.66 |
| Indicator | U | DLB |
|---|---|---|
| Relative Strength Index (RSI) | 58.82 | 53.05 |
| Support Level | $43.51 | $66.09 |
| Resistance Level | $52.15 | $68.84 |
| Average True Range (ATR) | 2.22 | 1.17 |
| MACD | 0.48 | 0.22 |
| Stochastic Oscillator | 53.93 | 52.04 |
Unity Software Inc provides a software platform for creating and operating interactive, real-time 3D content. The platform can be used to create, run, and monetize interactive, real-time 2D and 3D content for mobile phones, tablets, PCs, consoles, and augmented and virtual reality devices. The business is spread across the United States, Greater China, EMEA, APAC, and other Americas, and key revenue is derived from the EMEA region. The products are used in the gaming industry, retail, automotive, architecture, engineering, and construction.
Dolby Laboratories Inc. develops technologies that enhance audio and video capture, transmission, and playback, enabling high-quality experiences across movies, TV, music, sports, and more. The company designs and manufactures audio, imaging, accessibility, and related hardware and software mainly for cinema, including digital cinema servers and media encryption and packaging tools. It generates the majority of its revenue by licensing its technology, brand, and patents to device manufacturers and by selling cinema hardware and services. It operates as a single reportable segment, with revenue derived mainly from licensing and, to a lesser extent, from premium cinema technologies, across the United States and international markets.