Compare U & BILI Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
Current Price
| Metric | U | BILI |
|---|---|---|
| Founded | 2004 | 2009 |
| Country | United States | China |
| Employees | N/A | N/A |
| Industry | Retail: Computer Software & Peripheral Equipment | EDP Services |
| Sector | Technology | Technology |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 8.0B | 9.3B |
| IPO Year | 2020 | 2017 |
| Metric | U | BILI |
|---|---|---|
| Price | $46.36 | $17.41 |
| Analyst Decision | Buy | Strong Buy |
| Analyst Count | 21 | 8 |
| Target Price | ★ $36.61 | $31.13 |
| AVG Volume (30 Days) | ★ 11.2M | 2.1M |
| Earning Date | 05-07-2026 | 05-19-2026 |
| Dividend Yield | N/A | N/A |
| EPS Growth | ★ 42.86 | N/A |
| EPS | N/A | ★ N/A |
| Revenue | ★ $1,849,648,000.00 | N/A |
| Revenue This Year | $15.81 | $11.77 |
| Revenue Next Year | $12.93 | $9.59 |
| P/E Ratio | ★ N/A | $122.37 |
| Revenue Growth | ★ 2.01 | N/A |
| 52 Week Low | $16.78 | $15.79 |
| 52 Week High | $52.15 | $36.40 |
| Indicator | U | BILI |
|---|---|---|
| Relative Strength Index (RSI) | 84.72 | 42.52 |
| Support Level | $43.69 | $17.13 |
| Resistance Level | $48.81 | $19.10 |
| Average True Range (ATR) | 2.22 | 0.41 |
| MACD | 1.20 | -0.17 |
| Stochastic Oscillator | 98.68 | 18.76 |
Unity Software Inc provides a software platform for creating and operating interactive, real-time 3D content. The platform can be used to create, run, and monetize interactive, real-time 2D and 3D content for mobile phones, tablets, PCs, consoles, and augmented and virtual reality devices. The business is spread across the United States, Greater China, EMEA, APAC, and other Americas, and key revenue is derived from the EMEA region. Its products are used in the gaming industry, retail, automotive, architecture, engineering, and construction.
Bilibili is a Chinese online entertainment platform best known for its YouTube-like video-sharing service. Founded in 2009, it initially focused on long-form content centered around anime, comics, and gaming, or ACG, catering primarily to Generation Z users. Over time, the platform has expanded its content ecosystem to cover a broader range of interests, successfully attracting a more diverse audience beyond its original Gen Z base.