Compare TWN & IMMR Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
| Metric | TWN | IMMR |
|---|---|---|
| Founded | 1986 | 1993 |
| Country | Hong Kong | United States |
| Employees | N/A | N/A |
| Industry | Trusts Except Educational Religious and Charitable | Computer peripheral equipment |
| Sector | Finance | Technology |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 327.0M | 213.4M |
| IPO Year | N/A | 1999 |
| Metric | TWN | IMMR |
|---|---|---|
| Price | $55.11 | $6.36 |
| Analyst Decision | | Strong Buy |
| Analyst Count | 0 | 2 |
| Target Price | N/A | ★ $12.25 |
| AVG Volume (30 Days) | 20.1K | ★ 542.3K |
| Earning Date | 01-01-0001 | 12-19-2025 |
| Dividend Yield | 1.10% | ★ 4.70% |
| EPS Growth | N/A | ★ 57.07 |
| EPS | N/A | ★ 2.04 |
| Revenue | N/A | ★ $163,133,000.00 |
| Revenue This Year | N/A | $988.71 |
| Revenue Next Year | N/A | $109.72 |
| P/E Ratio | ★ N/A | $3.12 |
| Revenue Growth | N/A | ★ 338.21 |
| 52 Week Low | $25.22 | $5.65 |
| 52 Week High | $41.51 | $9.02 |
| Indicator | TWN | IMMR |
|---|---|---|
| Relative Strength Index (RSI) | 45.79 | 40.73 |
| Support Level | $51.37 | $6.26 |
| Resistance Level | $57.76 | $6.87 |
| Average True Range (ATR) | 1.43 | 0.22 |
| MACD | -0.34 | -0.04 |
| Stochastic Oscillator | 42.46 | 14.23 |
Taiwan Fund Inc is a diversified closed-end management investment company. Its investment objective is to seek long-term capital appreciation through investment predominantly in equity securities listed in Taiwan stock exchange and the Republic of China. In selecting the companies for investments fund's portfolio managers will consider overall growth prospects, competitive position in the respective industry technology, research, and development, productivity, profit margins, return on investment, capital resources, government regulation, management and other factors.
Immersion Corp is focused on the creation, design, development, and licensing of haptic technologies that allow people to use its sense of touch more fully as it involves engaging with products and experience the digital world. The company's software focuses on applications in mobile devices, wearables, consumer, and gaming devices markets. It generates revenue from royalty and license fees, and development contract and service fees. Geographically, the company generates a majority of its revenue from Japan, followed by Korea, Germany, United States of America and other countries.