Compare TRNR & DKI Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
| Metric | TRNR | DKI |
|---|---|---|
| Founded | 2017 | 2018 |
| Country | United States | Hong Kong |
| Employees | N/A | N/A |
| Industry | Consumer Electronics/Appliances | |
| Sector | Technology | |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 5.9M | 6.2M |
| IPO Year | 2023 | 2025 |
| Metric | TRNR | DKI |
|---|---|---|
| Price | $1.09 | $0.38 |
| Analyst Decision | | |
| Analyst Count | 0 | 0 |
| Target Price | N/A | N/A |
| AVG Volume (30 Days) | 101.7K | ★ 129.1K |
| Earning Date | 11-14-2025 | 02-11-2026 |
| Dividend Yield | N/A | N/A |
| EPS Growth | N/A | N/A |
| EPS | N/A | ★ 26.19 |
| Revenue | $9,774,000.00 | ★ $10,204,329.00 |
| Revenue This Year | $249.54 | N/A |
| Revenue Next Year | $304.32 | N/A |
| P/E Ratio | ★ N/A | $0.01 |
| Revenue Growth | ★ 207.36 | 100.46 |
| 52 Week Low | $0.83 | $0.30 |
| 52 Week High | $39.60 | $15.00 |
| Indicator | TRNR | DKI |
|---|---|---|
| Relative Strength Index (RSI) | 30.76 | N/A |
| Support Level | $0.83 | N/A |
| Resistance Level | $1.50 | N/A |
| Average True Range (ATR) | 0.11 | 0.00 |
| MACD | -0.03 | 0.00 |
| Stochastic Oscillator | 28.99 | 0.00 |
Interactive Strength Inc provides an integrated home fitness platform that allows its customers to participate in interactive wellness and strength-based training sessions. Its health coaching services encompass guidance and coaching on nutrition, recovery, sleep, and other health and lifestyle categories. The company generates revenue from sales of its connected fitness products, membership revenue, and personal training revenue.
Darkiris Inc is a comprehensive technology enterprise engaged in the development, publishing and operating of mobile digital games via various third-party digital storefronts. Its activities encompass including game design, programming and graphics, as well as distribution and operation of mobile games on various platforms. Its core product offerings are Games Development; develop, market and distribute its self-developed mobile games; and Games Publishing and Operation. It publish and operate its self-developed mobile games and mobile games it license from other game developers.