Compare TILE & RSI Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
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| Metric | TILE | RSI |
|---|---|---|
| Founded | 1973 | 2012 |
| Country | United States | United States |
| Employees | N/A | N/A |
| Industry | Home Furnishings | Services-Misc. Amusement & Recreation |
| Sector | Consumer Discretionary | Consumer Discretionary |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 1.7B | 1.8B |
| IPO Year | N/A | N/A |
| Metric | TILE | RSI |
|---|---|---|
| Price | $28.77 | $18.82 |
| Analyst Decision | Buy | Strong Buy |
| Analyst Count | 1 | 7 |
| Target Price | ★ $32.00 | $21.71 |
| AVG Volume (30 Days) | 323.8K | ★ 1.4M |
| Earning Date | 02-24-2026 | 02-25-2026 |
| Dividend Yield | ★ 0.27% | N/A |
| EPS Growth | ★ 33.41 | N/A |
| EPS | ★ 1.92 | 0.32 |
| Revenue | ★ $1,372,471,000.00 | $1,063,702,000.00 |
| Revenue This Year | $7.47 | $21.74 |
| Revenue Next Year | $4.74 | $16.27 |
| P/E Ratio | ★ $15.30 | $60.31 |
| Revenue Growth | 5.11 | ★ 23.15 |
| 52 Week Low | $17.24 | $9.54 |
| 52 Week High | $30.20 | $22.65 |
| Indicator | TILE | RSI |
|---|---|---|
| Relative Strength Index (RSI) | 55.15 | 46.95 |
| Support Level | $27.81 | $18.71 |
| Resistance Level | $28.91 | $19.97 |
| Average True Range (ATR) | 0.73 | 0.74 |
| MACD | 0.01 | -0.09 |
| Stochastic Oscillator | 50.28 | 26.07 |
Interface Inc is engaged in the design, production, and sale of carpet tiles. It also provides Luxury Vinyl tiles and rubber flooring. The company mainly targets corporate and noncorporate office markets, including government, education, healthcare, hospitality, and retailers. Its geographical segments include the Americas, Europe, and Asia-Pacific. It has two operating and reportable segments- namely Americas (AMS) and Europe, Africa, Asia and Australia (collectively EAAA). Key revenue is generated from AMS segment.
Rush Street Interactive Inc is an online gaming and entertainment company that focuses on online casinos and online sports betting in the U.S. and Latin American markets. It provides customers with an array of gaming offerings such as real-money online casinos, online sports betting, and retail sports betting, as well as social gaming, which involves free-to-play games that use virtual credits that can be earned or purchased. The company generates revenue by offering online casinos, online sports betting, and social gaming directly to the end customer through its websites or apps. The company generates revenue through business-to-consumer (B2C) and business-to-business (B2B) models.