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TBI vs IMMR Comparison

Compare TBI & IMMR Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.

Logo TrueBlue Inc.

TBI

TrueBlue Inc.

HOLD

Current Price

$4.83

Market Cap

139.9M

ML Signal

HOLD

Logo Immersion Corporation

IMMR

Immersion Corporation

HOLD

Current Price

$6.71

Market Cap

229.4M

Sector

Technology

ML Signal

HOLD

Company Overview

Basic Information
Metric
TBI
IMMR
Founded
1985
1993
Country
United States
United States
Employees
N/A
N/A
Industry
Professional Services
Computer peripheral equipment
Sector
Consumer Discretionary
Technology
Exchange
Nasdaq
Nasdaq
Market Cap
139.9M
229.4M
IPO Year
1996
1999

Fundamental Metrics

Financial Performance
Metric
TBI
IMMR
Price
$4.83
$6.71
Analyst Decision
Buy
Strong Buy
Analyst Count
1
2
Target Price
$6.00
$12.25
AVG Volume (30 Days)
166.0K
676.1K
Earning Date
11-03-2025
12-19-2025
Dividend Yield
N/A
4.46%
EPS Growth
N/A
57.07
EPS
N/A
2.04
Revenue
$1,583,772,000.00
$163,133,000.00
Revenue This Year
$3.80
$988.71
Revenue Next Year
$5.04
$109.72
P/E Ratio
N/A
$3.29
Revenue Growth
N/A
338.21
52 Week Low
$3.45
$5.65
52 Week High
$9.05
$10.72

Technical Indicators

Market Signals
Indicator
TBI
IMMR
Relative Strength Index (RSI) 45.17 47.94
Support Level $4.74 $6.83
Resistance Level $5.09 $7.09
Average True Range (ATR) 0.21 0.22
MACD 0.01 0.01
Stochastic Oscillator 12.98 21.17

Price Performance

Historical Comparison
TBI
IMMR

About TBI TrueBlue Inc.

TrueBlue Inc is a provider of staffing and workforce management solutions. Its reportable segments include PeopleReady offers industrial staffing services. PeopleManagement offers contingent and productivity-based on-site industrial staffing services and PeopleScout offers recruitment process outsourcing, talent advisory services, and managed service provider services. It generates maximum revenue from the PeopleReady segment.

About IMMR Immersion Corporation

Immersion Corp is focused on the creation, design, development, and licensing of haptic technologies that allow people to use its sense of touch more fully as it involves engaging with products and experience the digital world. The company's software focuses on applications in mobile devices, wearables, consumer, and gaming devices markets. It generates revenue from royalty and license fees, and development contract and service fees. Geographically, the company generates a majority of its revenue from Japan, followed by Korea, Germany, United States of America and other countries.

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