Compare TAOP & SLE Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
Current Price
| Metric | TAOP | SLE |
|---|---|---|
| Founded | 1993 | 2014 |
| Country | China | United States |
| Employees | N/A | N/A |
| Industry | Computer Software: Prepackaged Software | Services-Misc. Amusement & Recreation |
| Sector | Technology | Consumer Discretionary |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 2.9M | 3.1M |
| IPO Year | N/A | 2019 |
| Metric | TAOP | SLE |
|---|---|---|
| Price | $2.33 | $0.85 |
| Analyst Decision | | Strong Buy |
| Analyst Count | 0 | 1 |
| Target Price | N/A | ★ $5.00 |
| AVG Volume (30 Days) | ★ 1.1M | 423.2K |
| Earning Date | 12-08-2025 | 11-13-2025 |
| Dividend Yield | N/A | N/A |
| EPS Growth | N/A | N/A |
| EPS | ★ N/A | N/A |
| Revenue | ★ $36,196,786.00 | $11,568,000.00 |
| Revenue This Year | N/A | N/A |
| Revenue Next Year | N/A | $26.09 |
| P/E Ratio | N/A | N/A |
| Revenue Growth | ★ N/A | N/A |
| 52 Week Low | $1.81 | $0.77 |
| 52 Week High | $24.75 | $33.20 |
| Indicator | TAOP | SLE |
|---|---|---|
| Relative Strength Index (RSI) | 50.62 | 36.89 |
| Support Level | $2.03 | $0.90 |
| Resistance Level | $2.84 | $1.04 |
| Average True Range (ATR) | 0.31 | 0.10 |
| MACD | 0.05 | 0.08 |
| Stochastic Oscillator | 43.41 | 27.41 |
Taoping Inc is a provider of cloud-app technologies for smart city IoT platforms, digital advertising delivery, and other internet-based information distribution systems in China. Its operating segment includes Cloud-based Technology (CBT), Blockchain Technology (BT), and Traditional Information Technology (TIT). It generates maximum revenue from the CBT segment. CBT segment includes cloud-based products and services offered to customers in the private sector including new media, healthcare, education, and residential community management.
Super League Enterprise Inc is the rocket ship to the metaverse. It is a creator and publisher of content experiences and media solutions across the globe's immersive platforms. Its solutions provide incomparable access to massive audiences that gather in immersive digital spaces to socialize, play, explore, collaborate, shop, learn, and create. The company offers a complete range of development, distribution, monetization, and optimization capabilities designed to engage users through dynamic, energized programs. It generates revenue from advertising, including immersive game world and experience publishing and in-game media products, direct-to-consumer offers, including in-game items, e-commerce, game passes and ticketing and digital collectibles, and content and technology.