Compare TAOP & GITS Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
| Metric | TAOP | GITS |
|---|---|---|
| Founded | 1993 | 2018 |
| Country | China | South Korea |
| Employees | N/A | N/A |
| Industry | Computer Software: Prepackaged Software | |
| Sector | Technology | |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 2.9M | 2.8M |
| IPO Year | N/A | N/A |
| Metric | TAOP | GITS |
|---|---|---|
| Price | $1.33 | $0.70 |
| Analyst Decision | | |
| Analyst Count | 0 | 0 |
| Target Price | N/A | N/A |
| AVG Volume (30 Days) | ★ 75.8K | 54.7K |
| Earning Date | 12-08-2025 | 11-12-2025 |
| Dividend Yield | N/A | N/A |
| EPS Growth | N/A | N/A |
| EPS | N/A | ★ N/A |
| Revenue | ★ $36,196,786.00 | $1,867.00 |
| Revenue This Year | N/A | N/A |
| Revenue Next Year | N/A | N/A |
| P/E Ratio | N/A | N/A |
| Revenue Growth | N/A | ★ N/A |
| 52 Week Low | $1.19 | $0.66 |
| 52 Week High | $20.10 | $5.33 |
| Indicator | TAOP | GITS |
|---|---|---|
| Relative Strength Index (RSI) | 28.93 | 27.69 |
| Support Level | $1.19 | $0.66 |
| Resistance Level | $1.50 | $0.76 |
| Average True Range (ATR) | 0.14 | 0.14 |
| MACD | -0.06 | -0.01 |
| Stochastic Oscillator | 14.41 | 6.43 |
Taoping Inc is a provider of cloud-app technologies for smart city IoT platforms, digital advertising delivery, and other internet-based information distribution systems in China. Its operating segment includes Cloud-based Technology (CBT), Blockchain Technology (BT), and Traditional Information Technology (TIT). It generates maximum revenue from the CBT segment. CBT segment includes cloud-based products and services offered to customers in the private sector including new media, healthcare, education, and residential community management.
Global Interactive Technologies Inc, formerly Hanryu Holdings Inc is the creator of the engaging social media platform, FANTOO. Through FANTOO, it provides a multi-media platform for its users to interact with other like-minded users, share their appreciation of various types of entertainment and cultures, create their content, enjoy content, and engage in commerce.