Compare TALK & CRSR Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
Current Price
| Metric | TALK | CRSR |
|---|---|---|
| Founded | 2012 | 1994 |
| Country | United States | United States |
| Employees | N/A | N/A |
| Industry | Medical/Nursing Services | Computer Manufacturing |
| Sector | Health Care | Technology |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 656.0M | 723.6M |
| IPO Year | N/A | 2020 |
| Metric | TALK | CRSR |
|---|---|---|
| Price | $4.50 | $5.42 |
| Analyst Decision | Strong Buy | Buy |
| Analyst Count | 5 | 7 |
| Target Price | $5.90 | ★ $8.50 |
| AVG Volume (30 Days) | 1.7M | ★ 3.5M |
| Earning Date | 01-01-0001 | 05-11-2026 |
| Dividend Yield | N/A | N/A |
| EPS Growth | N/A | ★ 87.37 |
| EPS | ★ N/A | N/A |
| Revenue | N/A | ★ $1,472,480,000.00 |
| Revenue This Year | $24.10 | $0.51 |
| Revenue Next Year | $18.15 | $5.61 |
| P/E Ratio | $155.55 | ★ N/A |
| Revenue Growth | N/A | ★ 11.86 |
| 52 Week Low | $2.22 | $4.48 |
| 52 Week High | $5.18 | $12.35 |
| Indicator | TALK | CRSR |
|---|---|---|
| Relative Strength Index (RSI) | 58.81 | 50.18 |
| Support Level | $2.52 | $5.44 |
| Resistance Level | N/A | $6.08 |
| Average True Range (ATR) | 0.27 | 0.48 |
| MACD | 0.07 | 0.06 |
| Stochastic Oscillator | 50.67 | 31.87 |
Talkspace Inc is a behavioral healthcare company offering access to licensed therapists, psychologists, and psychiatrists through its technology platform. It serves clients including health plans, enterprises, and individual subscribers. Therapists address various mental health conditions, while psychiatrists cater to a higher acuity demographic. Revenue stems from payor and direct-to-enterprise clients, with contracts lasting one to three years. The majority of the Company's operations and revenues are based in the United States.
Corsair Gaming Inc is engaged in the business of providing high-performance gear for gamers and content creators. The product portfolio includes Cases, Keyboards, Mice, Headsets, Power Supplies, Gaming Computers, Gaming Chairs, Mousepads, and other related products. The company operates in two segments namely, Gamer and Creator peripherals, which is the key revenue-generating segment; and Gaming Components and Systems. Geographically, the group derives revenue from the Americas, Europe and the Middle East, and the Asia Pacific.