1. Home
  2. SWIM vs CRSR Comparison

SWIM vs CRSR Comparison

Compare SWIM & CRSR Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.

Logo Latham Group Inc.

SWIM

Latham Group Inc.

HOLD

Current Price

$7.07

Market Cap

839.1M

Sector

Industrials

ML Signal

HOLD

Logo Corsair Gaming Inc.

CRSR

Corsair Gaming Inc.

HOLD

Current Price

$6.22

Market Cap

693.8M

Sector

Technology

ML Signal

HOLD

Company Overview

Basic Information
Metric
SWIM
CRSR
Founded
1956
1994
Country
United States
United States
Employees
N/A
2567
Industry
Plastic Products
Computer Manufacturing
Sector
Industrials
Technology
Exchange
Nasdaq
Nasdaq
Market Cap
839.1M
693.8M
IPO Year
2021
2020

Fundamental Metrics

Financial Performance
Metric
SWIM
CRSR
Price
$7.07
$6.22
Analyst Decision
Hold
Buy
Analyst Count
3
8
Target Price
$7.10
$9.94
AVG Volume (30 Days)
638.2K
1.1M
Earning Date
11-04-2025
11-04-2025
Dividend Yield
N/A
N/A
EPS Growth
N/A
N/A
EPS
N/A
N/A
Revenue
$533,235,000.00
$1,449,248,000.00
Revenue This Year
$8.96
$12.96
Revenue Next Year
$5.07
$9.28
P/E Ratio
N/A
N/A
Revenue Growth
4.12
9.79
52 Week Low
$4.56
$5.35
52 Week High
$8.46
$13.02

Technical Indicators

Market Signals
Indicator
SWIM
CRSR
Relative Strength Index (RSI) 52.32 42.45
Support Level $6.38 $6.47
Resistance Level $7.32 $6.94
Average True Range (ATR) 0.32 0.31
MACD 0.02 0.09
Stochastic Oscillator 68.81 48.92

Price Performance

Historical Comparison
SWIM
CRSR

About SWIM Latham Group Inc.

Latham Group Inc is a designer, manufacturer, and marketer of in-ground residential swimming pools, liners, and covers in North America, Australia, and New Zealand. It derives a majority of its revenue from the United States.

About CRSR Corsair Gaming Inc.

Corsair Gaming Inc is engaged in the business of providing high-performance gear for gamers and content creators. The product portfolio includes Cases, Keyboards, Mice, Headsets, Power Supplies, Gaming Computers, Gaming Chairs, Mousepads, and other related products. The company operates in two segments namely, Gamer and Creator peripherals, which is the key revenue-generating segment; and Gaming Components and Systems. Geographically, the group derives revenue from the Americas, Europe and the Middle East, and the Asia Pacific.

Share on Social Networks: