Compare SNBR & IMMR Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
Current Price
| Metric | SNBR | IMMR |
|---|---|---|
| Founded | 1987 | 1993 |
| Country | United States | United States |
| Employees | N/A | N/A |
| Industry | Home Furnishings | Computer peripheral equipment |
| Sector | Consumer Discretionary | Technology |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 241.3M | 216.7M |
| IPO Year | 1998 | 1999 |
| Metric | SNBR | IMMR |
|---|---|---|
| Price | $8.99 | $6.01 |
| Analyst Decision | Hold | Strong Buy |
| Analyst Count | 3 | 2 |
| Target Price | $10.00 | ★ $12.25 |
| AVG Volume (30 Days) | ★ 601.9K | 356.6K |
| Earning Date | 03-04-2026 | 03-11-2026 |
| Dividend Yield | N/A | ★ 4.87% |
| EPS Growth | N/A | ★ 57.07 |
| EPS | N/A | ★ 2.04 |
| Revenue | ★ $1,440,882,000.00 | $163,133,000.00 |
| Revenue This Year | N/A | $168.87 |
| Revenue Next Year | N/A | $109.72 |
| P/E Ratio | ★ N/A | $3.01 |
| Revenue Growth | N/A | ★ 338.21 |
| 52 Week Low | $3.49 | $5.65 |
| 52 Week High | $18.67 | $8.80 |
| Indicator | SNBR | IMMR |
|---|---|---|
| Relative Strength Index (RSI) | 41.93 | 33.10 |
| Support Level | $11.05 | $6.08 |
| Resistance Level | $13.94 | $6.75 |
| Average True Range (ATR) | 1.12 | 0.22 |
| MACD | -0.36 | -0.07 |
| Stochastic Oscillator | 8.49 | 21.50 |
Sleep Number Corp. is a wellness technology company engaged in the design, manufacturing, marketing and distribution of sleep solutions. The Company generates revenue by marketing and selling its smart beds directly to new and existing customers through its vertically integrated, exclusive, direct-to-consumer retail touch points including Stores, Online, Phone, and Chat (Total Retail). The products offered by the company are Mattresses, Bedding, Pillows and Furniture.
Immersion Corp is focused on the creation, design, development, and licensing of haptic technologies that allow people to use its sense of touch more fully as it involves engaging with products and experience the digital world. The company's software focuses on applications in mobile devices, wearables, consumer, and gaming devices markets. It generates revenue from royalty and license fees, and development contract and service fees. Geographically, the company generates a majority of its revenue from Japan, followed by Korea, Germany, United States of America and other countries.