Compare SLE & IMMR Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
Current Price
| Metric | SLE | IMMR |
|---|---|---|
| Founded | 2014 | 1993 |
| Country | United States | United States |
| Employees | N/A | N/A |
| Industry | Services-Misc. Amusement & Recreation | Computer peripheral equipment |
| Sector | Consumer Discretionary | Technology |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 246.7M | 241.4M |
| IPO Year | 2019 | 1999 |
| Metric | SLE | IMMR |
|---|---|---|
| Price | $5.03 | $7.22 |
| Analyst Decision | Strong Buy | |
| Analyst Count | 3 | 0 |
| Target Price | ★ $10.67 | N/A |
| AVG Volume (30 Days) | 100.1K | ★ 369.4K |
| Earning Date | 11-12-2026 | 09-14-2026 |
| Dividend Yield | N/A | ★ 4.17% |
| EPS Growth | ★ N/A | N/A |
| EPS | N/A | ★ 0.17 |
| Revenue | $2,064,000.00 | ★ $35,013,000.00 |
| Revenue This Year | $18.94 | N/A |
| Revenue Next Year | $38.44 | N/A |
| P/E Ratio | ★ N/A | $42.29 |
| Revenue Growth | ★ 90.41 | N/A |
| 52 Week Low | $2.12 | $5.25 |
| 52 Week High | $18.60 | $8.05 |
| Indicator | SLE | IMMR |
|---|---|---|
| Relative Strength Index (RSI) | 48.99 | 48.72 |
| Support Level | $4.29 | $7.03 |
| Resistance Level | $5.24 | $7.64 |
| Average True Range (ATR) | 0.48 | 0.17 |
| MACD | -0.01 | 0.01 |
| Stochastic Oscillator | 31.52 | 40.58 |
Super League Enterprise Inc connects brands with the gaming population of around 3.5 billion through advertising and branded content programs across gaming and digital media platforms. The Company generates revenue by delivering these programs through proprietary interactive formats, creator content, immersive experiences, data-driven insights, and strategic campaign services designed to improve marketing performance. By translating player behavior into actionable intelligence, Super League serves as a trusted partner helping brands reach and influence consumers who play video games. With a deep understanding of this engaged yet under-monetized audience, it is positioned to capture an increasing share of brand advertising spend as the market evolves.
Immersion Corp is a licensing company focused on the acceleration, and scaling, through licensing, of haptic technologies that allow people to use sense of touch to engage with products and experience the digital world around them. Its patents cover a wide range of digital technologies and ways in which touch-related technology can be incorporated into and between hardware products and components, systems software, application software, and digital content. It operates in two operating segments: Immersion and Barnes & Noble Education. The majority of revenue is derived from Barnes & Noble Education segment which is a contract operator of physical and virtual bookstores for college and university campuses and K-12 institutions across the United States.