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SKIN vs IMMR Comparison

Compare SKIN & IMMR Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.

Logo The Beauty Health Company

SKIN

The Beauty Health Company

HOLD

Current Price

$1.49

Market Cap

202.7M

ML Signal

HOLD

Logo Immersion Corporation

IMMR

Immersion Corporation

HOLD

Current Price

$6.82

Market Cap

229.4M

Sector

Technology

ML Signal

HOLD

Company Overview

Basic Information
Metric
SKIN
IMMR
Founded
1997
1993
Country
United States
United States
Employees
N/A
N/A
Industry
Package Goods/Cosmetics
Computer peripheral equipment
Sector
Consumer Discretionary
Technology
Exchange
Nasdaq
Nasdaq
Market Cap
202.7M
229.4M
IPO Year
N/A
1999

Fundamental Metrics

Financial Performance
Metric
SKIN
IMMR
Price
$1.49
$6.82
Analyst Decision
Buy
Strong Buy
Analyst Count
3
2
Target Price
$2.42
$12.25
AVG Volume (30 Days)
1.0M
547.4K
Earning Date
11-06-2025
09-11-2025
Dividend Yield
N/A
2.64%
EPS Growth
N/A
57.07
EPS
N/A
2.04
Revenue
$301,917,000.00
$163,133,000.00
Revenue This Year
N/A
$988.71
Revenue Next Year
$4.30
$109.72
P/E Ratio
N/A
$3.34
Revenue Growth
N/A
338.21
52 Week Low
$0.78
$5.65
52 Week High
$2.69
$10.72

Technical Indicators

Market Signals
Indicator
SKIN
IMMR
Relative Strength Index (RSI) 51.84 53.39
Support Level $1.36 $6.65
Resistance Level $1.35 $7.24
Average True Range (ATR) 0.10 0.32
MACD 0.03 0.07
Stochastic Oscillator 55.42 71.28

Price Performance

Historical Comparison
SKIN
IMMR

About SKIN The Beauty Health Company

The Beauty Health Co is a category-creating beauty health company that along with its subsidiaries designs, develops, manufactures, markets and sells esthetic technologies and products. The company's brand portfolio includes Hydrafacial, SkinStylus, and Keravive, offering Syndeo device, SkinStylus SteriLock Microsystem, Keravive Peptide Solution and other products.

About IMMR Immersion Corporation

Immersion Corp is focused on the creation, design, development, and licensing of haptic technologies that allow people to use its sense of touch more fully as it involves engaging with products and experience the digital world. The company's software focuses on applications in mobile devices, wearables, consumer, and gaming devices markets. It generates revenue from royalty and license fees, and development contract and service fees. Geographically, the company generates a majority of its revenue from Japan, followed by Korea, Germany, United States of America and other countries.

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