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SBXD vs IMMR Comparison

Compare SBXD & IMMR Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.

  • Machine Learning Prediction
  • ML Decision
  • SBXD
  • IMMR
  • Stock Information
  • Founded
  • SBXD 2024
  • IMMR 1993
  • Country
  • SBXD United States
  • IMMR United States
  • Employees
  • SBXD N/A
  • IMMR N/A
  • Industry
  • SBXD
  • IMMR Computer peripheral equipment
  • Sector
  • SBXD
  • IMMR Technology
  • Exchange
  • SBXD NYSE
  • IMMR Nasdaq
  • Market Cap
  • SBXD 257.1M
  • IMMR 272.7M
  • IPO Year
  • SBXD 2024
  • IMMR 1999
  • Fundamental
  • Price
  • SBXD $10.10
  • IMMR $8.63
  • Analyst Decision
  • SBXD
  • IMMR Strong Buy
  • Analyst Count
  • SBXD 0
  • IMMR 1
  • Target Price
  • SBXD N/A
  • IMMR $13.50
  • AVG Volume (30 Days)
  • SBXD 23.7K
  • IMMR 899.2K
  • Earning Date
  • SBXD 01-01-0001
  • IMMR 03-06-2025
  • Dividend Yield
  • SBXD N/A
  • IMMR 1.56%
  • EPS Growth
  • SBXD N/A
  • IMMR 57.07
  • EPS
  • SBXD N/A
  • IMMR 2.04
  • Revenue
  • SBXD N/A
  • IMMR $163,133,000.00
  • Revenue This Year
  • SBXD N/A
  • IMMR $988.71
  • Revenue Next Year
  • SBXD N/A
  • IMMR $288.32
  • P/E Ratio
  • SBXD N/A
  • IMMR $4.22
  • Revenue Growth
  • SBXD N/A
  • IMMR 338.21
  • 52 Week Low
  • SBXD $9.95
  • IMMR $6.54
  • 52 Week High
  • SBXD $10.40
  • IMMR $13.94
  • Technical
  • Relative Strength Index (RSI)
  • SBXD N/A
  • IMMR 47.59
  • Support Level
  • SBXD N/A
  • IMMR $8.50
  • Resistance Level
  • SBXD N/A
  • IMMR $8.87
  • Average True Range (ATR)
  • SBXD 0.00
  • IMMR 0.41
  • MACD
  • SBXD 0.00
  • IMMR -0.02
  • Stochastic Oscillator
  • SBXD 0.00
  • IMMR 47.66

About SBXD SILVERBOX CORP IV

SilverBox Corp IV is a blank check company.

About IMMR Immersion Corporation

Immersion Corp is focused on the creation, design, development, and licensing of haptic technologies that allow people to use its sense of touch more fully as it involves engaging with products and experience the digital world. The company's software focuses on applications in mobile devices, wearables, consumer, and gaming devices markets. It generates revenue from royalty and license fees, and development contract and service fees. Geographically, the company generates a majority of its revenue from Japan, followed by Korea, Germany, United States of America and other countries.

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