Compare SBUX & SONY Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
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| Metric | SBUX | SONY |
|---|---|---|
| Founded | 1971 | 1946 |
| Country | United States | Japan |
| Employees | N/A | N/A |
| Industry | Restaurants | Consumer Electronics/Appliances |
| Sector | Consumer Discretionary | Consumer Staples |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 96.2B | 154.0B |
| IPO Year | 1992 | 1958 |
| Metric | SBUX | SONY |
|---|---|---|
| Price | $85.36 | $25.77 |
| Analyst Decision | Buy | Buy |
| Analyst Count | 23 | 2 |
| Target Price | ★ $97.87 | $33.00 |
| AVG Volume (30 Days) | ★ 8.9M | 4.0M |
| Earning Date | 01-27-2026 | 02-12-2026 |
| Dividend Yield | 2.90% | ★ 4.09% |
| EPS Growth | N/A | ★ 5.67 |
| EPS | ★ 1.63 | 1.31 |
| Revenue | $37,184,400,000.00 | ★ $88,857,962,607.00 |
| Revenue This Year | $4.84 | N/A |
| Revenue Next Year | $7.04 | $4.33 |
| P/E Ratio | $52.50 | ★ $19.70 |
| Revenue Growth | 2.79 | ★ 3.02 |
| 52 Week Low | $75.50 | $19.85 |
| 52 Week High | $117.46 | $30.34 |
| Indicator | SBUX | SONY |
|---|---|---|
| Relative Strength Index (RSI) | 50.14 | 34.09 |
| Support Level | $83.38 | $25.67 |
| Resistance Level | $86.79 | $25.86 |
| Average True Range (ATR) | 1.74 | 0.27 |
| MACD | -0.09 | -0.03 |
| Stochastic Oscillator | 38.12 | 32.92 |
Starbucks stands out as the world's biggest and most recognizable coffee brand, powered by ultracustomizable beverages in-store and a sweeping footprint of nearly 41,000 cafes in over 80 countries. About 52% are company-operated, with the balance run by licensees. The company operates roasteries and sells across its North America (74% of revenue as of the end of fiscal 2025), international (21%), and channel development (5%) segments. The brand collects revenue from company-operated stores, licensee royalties, equipment and product sales, retail ready-to-drink beverages, and packaged coffee.
Sony Group is a conglomerate with consumer electronics roots, which not only designs, develops, produces, and sells electronic equipment and devices, but also is engaged in content businesses, such as console and mobile games, music, and movies. Sony is the global top company of CMOS image sensors, game consoles, professional broadcasting cameras, and music publishing, and is one of the top players on digital cameras, wireless earphones, recorded music, movies, and so on. Sony's business portfolio is well diversified with five major business segments.