Compare RDI & GAME Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
| Metric | RDI | GAME |
|---|---|---|
| Founded | 1937 | 2011 |
| Country | United States | United States |
| Employees | N/A | N/A |
| Industry | Movies/Entertainment | |
| Sector | Consumer Discretionary | |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 49.0M | 43.4M |
| IPO Year | 1994 | 2024 |
| Metric | RDI | GAME |
|---|---|---|
| Price | $1.86 | $3.13 |
| Analyst Decision | | Strong Buy |
| Analyst Count | 0 | 3 |
| Target Price | N/A | ★ $11.33 |
| AVG Volume (30 Days) | 43.5K | ★ 97.9K |
| Earning Date | 11-13-2026 | 11-12-2026 |
| Dividend Yield | N/A | N/A |
| EPS Growth | 60.76 | ★ 65.14 |
| EPS | ★ N/A | N/A |
| Revenue | ★ $202,988,000.00 | $44,999,302.00 |
| Revenue This Year | $15.10 | $91.12 |
| Revenue Next Year | $4.04 | $47.60 |
| P/E Ratio | N/A | ★ N/A |
| Revenue Growth | ★ N/A | N/A |
| 52 Week Low | $0.94 | $0.24 |
| 52 Week High | $2.41 | $3.85 |
| Indicator | RDI | GAME |
|---|---|---|
| Relative Strength Index (RSI) | 46.10 | 58.47 |
| Support Level | $0.99 | $0.33 |
| Resistance Level | $2.13 | $3.85 |
| Average True Range (ATR) | 0.11 | 0.18 |
| MACD | -0.02 | -0.08 |
| Stochastic Oscillator | 20.30 | 50.34 |
Reading International Inc is a diversified company, engaged in the development, ownership, and operation of multiplex cinemas and retail and commercial real estate in the United States, Australia, and New Zealand. It operates through two segments: the Cinema segment includes Reading Cinemas, Angelika Film Center, Consolidated Theatres, and City Cinemas; the Real Estate segment includes real estate development and the rental or licensing of retail, commercial and live theater assets.
GameSquare Holdings Inc is a vertically integrated digital media, entertainment, and technology company focused on gaming and youth culture audiences. The company operates through four reportable segments: Owned and Operated IP, Agency, SaaS and managed services, and Yield. It provides services including influencer marketing, esports talent management, creative production, merchandise and consumer products, live streaming analytics, and digital media solutions through its various brands and platforms. It generates the majority of its revenue from the Agency segment.