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RDI vs GAME Comparison

Compare RDI & GAME Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.

Logo Reading International Inc

RDI

Reading International Inc

N/A

Current Price

$1.86

Market Cap

49.0M

ML Signal

N/A

Logo GameSquare Holdings Inc.

GAME

GameSquare Holdings Inc.

N/A

Current Price

$3.13

Market Cap

43.4M

Sector

N/A

ML Signal

N/A

Company Overview

Basic Information
Metric
RDI
GAME
Founded
1937
2011
Country
United States
United States
Employees
N/A
N/A
Industry
Movies/Entertainment
Sector
Consumer Discretionary
Exchange
Nasdaq
Nasdaq
Market Cap
49.0M
43.4M
IPO Year
1994
2024

Fundamental Metrics

Financial Performance
Metric
RDI
GAME
Price
$1.86
$3.13
Analyst Decision
Strong Buy
Analyst Count
0
3
Target Price
N/A
★ $11.33
AVG Volume (30 Days)
43.5K
★ 97.9K
Earning Date
11-13-2026
11-12-2026
Dividend Yield
N/A
N/A
EPS Growth
60.76
★ 65.14
EPS
★ N/A
N/A
Revenue
★ $202,988,000.00
$44,999,302.00
Revenue This Year
$15.10
$91.12
Revenue Next Year
$4.04
$47.60
P/E Ratio
N/A
★ N/A
Revenue Growth
★ N/A
N/A
52 Week Low
$0.94
$0.24
52 Week High
$2.41
$3.85

Technical Indicators

Market Signals
Indicator
RDI
GAME
Relative Strength Index (RSI) 46.10 58.47
Support Level $0.99 $0.33
Resistance Level $2.13 $3.85
Average True Range (ATR) 0.11 0.18
MACD -0.02 -0.08
Stochastic Oscillator 20.30 50.34

Price Performance

Historical Comparison
RDI
GAME

About RDI Reading International Inc

Reading International Inc is a diversified company, engaged in the development, ownership, and operation of multiplex cinemas and retail and commercial real estate in the United States, Australia, and New Zealand. It operates through two segments: the Cinema segment includes Reading Cinemas, Angelika Film Center, Consolidated Theatres, and City Cinemas; the Real Estate segment includes real estate development and the rental or licensing of retail, commercial and live theater assets.

About GAME GameSquare Holdings Inc.

GameSquare Holdings Inc is a vertically integrated digital media, entertainment, and technology company focused on gaming and youth culture audiences. The company operates through four reportable segments: Owned and Operated IP, Agency, SaaS and managed services, and Yield. It provides services including influencer marketing, esports talent management, creative production, merchandise and consumer products, live streaming analytics, and digital media solutions through its various brands and platforms. It generates the majority of its revenue from the Agency segment.

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