Compare QXO & GME Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
Current Price
| Metric | QXO | GME |
|---|---|---|
| Founded | 1988 | 1996 |
| Country | United States | United States |
| Employees | N/A | N/A |
| Industry | EDP Services | Electronics Distribution |
| Sector | Technology | Consumer Discretionary |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 12.6B | 10.7B |
| IPO Year | 2014 | 2005 |
| Metric | QXO | GME |
|---|---|---|
| Price | $14.04 | $17.98 |
| Analyst Decision | Strong Buy | Sell |
| Analyst Count | 14 | 1 |
| Target Price | ★ $32.85 | $13.50 |
| AVG Volume (30 Days) | ★ 17.7M | 6.7M |
| Earning Date | 05-08-2026 | 06-09-2026 |
| Dividend Yield | N/A | N/A |
| EPS Growth | N/A | ★ 133.33 |
| EPS | N/A | ★ 0.66 |
| Revenue | $54,516,941.00 | ★ $3,629,900,000.00 |
| Revenue This Year | $70.27 | $18.98 |
| Revenue Next Year | $38.75 | N/A |
| P/E Ratio | ★ N/A | $27.39 |
| Revenue Growth | ★ 21.19 | N/A |
| 52 Week Low | $13.15 | $17.79 |
| 52 Week High | $27.61 | $28.10 |
| Indicator | QXO | GME |
|---|---|---|
| Relative Strength Index (RSI) | 47.08 | 28.47 |
| Support Level | $13.50 | N/A |
| Resistance Level | $15.68 | $22.14 |
| Average True Range (ATR) | 0.66 | 0.36 |
| MACD | -0.04 | 0.02 |
| Stochastic Oscillator | 30.38 | 10.16 |
QXO Inc is a publicly traded distributor of building products in North America. The company is executing its plan to become the tech-enabled leader in the around $800 billion building products distribution industry and generate outsized value for its shareholders. The group expects to achieve its target of nearly $50 billion in annual revenues within the next decade through accretive acquisitions and organic growth.
GameStop Corp offers games, collectibles, and entertainment products through its stores and ecommerce platforms. Its products include Hardware and accessories offering new and pre-owned gaming platforms from the console manufacturers, Software offering new and pre-owned gaming software for current and certain prior generation consoles and sell a wide range of in-game digital currency, digital downloadable content and full-game downloads, and Collectibles consist of apparel, toys, trading cards, gadgets and other retail products for pop culture and technology enthusiasts and collectibles related services, such as submission services for the authentication and grading of trading cards. The company operates its business in three geographic segments: the United States, Australia, and Europe.