Compare QRVO & U Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
Current Price
| Metric | QRVO | U |
|---|---|---|
| Founded | 1957 | 2004 |
| Country | United States | United States |
| Employees | N/A | N/A |
| Industry | Semiconductors | Retail: Computer Software & Peripheral Equipment |
| Sector | Technology | Technology |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 9.5B | 8.0B |
| IPO Year | 2014 | 2020 |
| Metric | QRVO | U |
|---|---|---|
| Price | $97.59 | $26.71 |
| Analyst Decision | Hold | Buy |
| Analyst Count | 13 | 21 |
| Target Price | ★ $90.64 | $36.61 |
| AVG Volume (30 Days) | 1.1M | ★ 9.3M |
| Earning Date | 05-05-2026 | 05-07-2026 |
| Dividend Yield | N/A | N/A |
| EPS Growth | ★ 524.14 | 42.86 |
| EPS | ★ 3.62 | N/A |
| Revenue | ★ $3,678,517,000.00 | $1,849,648,000.00 |
| Revenue This Year | $0.81 | $15.81 |
| Revenue Next Year | N/A | $12.93 |
| P/E Ratio | $26.96 | ★ N/A |
| Revenue Growth | N/A | ★ 2.01 |
| 52 Week Low | $75.43 | $16.78 |
| 52 Week High | $109.49 | $52.15 |
| Indicator | QRVO | U |
|---|---|---|
| Relative Strength Index (RSI) | 50.72 | 45.44 |
| Support Level | $77.24 | $24.45 |
| Resistance Level | $99.00 | $29.96 |
| Average True Range (ATR) | 4.91 | 1.76 |
| MACD | -1.29 | -0.38 |
| Stochastic Oscillator | 23.94 | 22.84 |
Qorvo represents the combined entity of RF Micro Devices and TriQuint Semiconductor, which merged in January 2015. The company specializes in radio frequency filters, power amplifiers, and front-end modules used in many of the world's most advanced smartphones. Qorvo also has a suite of products sold into a variety of non-smartphone end markets, such as wireless base stations, cable TV and networking equipment, and infrastructure and military applications.
Unity Software Inc provides a software platform for creating and operating interactive, real-time 3D content. The platform can be used to create, run, and monetize interactive, real-time 2D and 3D content for mobile phones, tablets, PCs, consoles, and augmented and virtual reality devices. The business is spread across the United States, Greater China, EMEA, APAC, and other Americas, and key revenue is derived from the EMEA region. Its products are used in the gaming industry, retail, automotive, architecture, engineering, and construction.