Compare QGEN & GME Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
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| Metric | QGEN | GME |
|---|---|---|
| Founded | 1986 | 1996 |
| Country | Netherlands | United States |
| Employees | N/A | N/A |
| Industry | Biotechnology: Biological Products (No Diagnostic Substances) | Electronics Distribution |
| Sector | Health Care | Consumer Discretionary |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 10.2B | 10.3B |
| IPO Year | 1998 | 2005 |
| Metric | QGEN | GME |
|---|---|---|
| Price | $37.80 | $25.04 |
| Analyst Decision | Buy | Sell |
| Analyst Count | 8 | 1 |
| Target Price | ★ $50.26 | $13.50 |
| AVG Volume (30 Days) | 1.3M | ★ 6.6M |
| Earning Date | 05-04-2026 | 06-09-2026 |
| Dividend Yield | ★ 6.03% | N/A |
| EPS Growth | N/A | ★ 133.33 |
| EPS | N/A | ★ 0.77 |
| Revenue | N/A | ★ $3,629,900,000.00 |
| Revenue This Year | $8.18 | $18.98 |
| Revenue Next Year | $5.71 | N/A |
| P/E Ratio | ★ $24.01 | $33.23 |
| Revenue Growth | ★ N/A | N/A |
| 52 Week Low | $38.80 | $19.94 |
| 52 Week High | $57.82 | $35.81 |
| Indicator | QGEN | GME |
|---|---|---|
| Relative Strength Index (RSI) | 29.09 | 60.19 |
| Support Level | N/A | $22.28 |
| Resistance Level | $48.53 | $25.93 |
| Average True Range (ATR) | 0.86 | 0.86 |
| MACD | -0.02 | 0.22 |
| Stochastic Oscillator | 8.52 | 74.65 |
Qiagen offers proprietary sample and assay technology to extract, purify, amplify, and interpret DNA, RNA, and proteins. The company's sales are split almost evenly between applications in life sciences and molecular diagnostics. Qiagen generates nearly 90% of its revenue from consumables with the balance coming from instrumentation and related services. The Americas account for the largest portion of the firm's revenue (52% of 2024 sales), followed by EMEA (33%), and the Asia-Pacific (15%).
GameStop Corp offers games, collectibles, and entertainment products through its stores and ecommerce platforms. Its products include Hardware and accessories offering new and pre-owned gaming platforms from the console manufacturers, Software offering new and pre-owned gaming software for current and certain prior generation consoles and sell a wide range of in-game digital currency, digital downloadable content and full-game downloads, and Collectibles consist of apparel, toys, trading cards, gadgets and other retail products for pop culture and technology enthusiasts and collectibles related services, such as submission services for the authentication and grading of trading cards. The company operates its business in three geographic segments: the United States, Australia, and Europe.