Compare QCLS & MSGM Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
Current Price
| Metric | QCLS | MSGM |
|---|---|---|
| Founded | 2014 | 2018 |
| Country | United States | United States |
| Employees | N/A | N/A |
| Industry | Biotechnology: In Vitro & In Vivo Diagnostic Substances | Computer Software: Prepackaged Software |
| Sector | Health Care | Technology |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 14.9M | 13.4M |
| IPO Year | N/A | 2021 |
| Metric | QCLS | MSGM |
|---|---|---|
| Price | $4.45 | $2.68 |
| Analyst Decision | | |
| Analyst Count | 0 | 0 |
| Target Price | N/A | N/A |
| AVG Volume (30 Days) | ★ 10.2M | 180.0K |
| Earning Date | 11-19-2025 | 11-06-2025 |
| Dividend Yield | N/A | N/A |
| EPS Growth | ★ N/A | N/A |
| EPS | N/A | ★ 0.81 |
| Revenue | N/A | ★ $9,424,138.00 |
| Revenue This Year | N/A | $69.07 |
| Revenue Next Year | N/A | $30.56 |
| P/E Ratio | ★ N/A | $3.15 |
| Revenue Growth | N/A | ★ 11.38 |
| 52 Week Low | $2.50 | $0.73 |
| 52 Week High | $158.00 | $5.41 |
| Indicator | QCLS | MSGM |
|---|---|---|
| Relative Strength Index (RSI) | N/A | 48.92 |
| Support Level | N/A | $2.55 |
| Resistance Level | N/A | $2.74 |
| Average True Range (ATR) | 0.00 | 0.14 |
| MACD | 0.00 | -0.02 |
| Stochastic Oscillator | 0.00 | 35.14 |
Q/C Technologies Inc is engaged in building blockchain infrastructure that is faster and more energy-efficient. The company uses laser-based processors inspired by quantum technology that can solve complex problems at the speed of light. By combining photonic computing with cryptocurrency systems, the company creates powerful and sustainable solutions for the next generation of blockchain applications.
Motorsport Games Inc is a motorsport network company that combines engaging video games with esports competitions and content for racing fans and gamers around the globe. The company has its reportable segments into the development and publishing of interactive racing video games, entertainment content and services, and the organization and facilitation of esports tournaments, competitions, and events for licensed racing games as well as on behalf of third-party video game racing series and other video game publishers. The majority of the revenue is earned from Gaming.