Compare PSMT & DLB Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
Current Price
| Metric | PSMT | DLB |
|---|---|---|
| Founded | 1994 | 1965 |
| Country | United States | United States |
| Employees | N/A | N/A |
| Industry | Department/Specialty Retail Stores | Multi-Sector Companies |
| Sector | Consumer Discretionary | Miscellaneous |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 5.2B | 5.8B |
| IPO Year | 2005 | 2004 |
| Metric | PSMT | DLB |
|---|---|---|
| Price | $195.36 | $50.87 |
| Analyst Decision | | Strong Buy |
| Analyst Count | 0 | 4 |
| Target Price | N/A | ★ $90.75 |
| AVG Volume (30 Days) | 293.3K | ★ 900.2K |
| Earning Date | 04-08-2026 | 04-30-2026 |
| Dividend Yield | 0.91% | ★ 2.28% |
| EPS Growth | ★ 5.47 | N/A |
| EPS | ★ 2.91 | 1.54 |
| Revenue | ★ $4,066,093,000.00 | N/A |
| Revenue This Year | $12.29 | $6.22 |
| Revenue Next Year | $10.70 | $3.84 |
| P/E Ratio | $68.01 | ★ $33.21 |
| Revenue Growth | ★ 12.33 | N/A |
| 52 Week Low | $101.36 | $50.61 |
| 52 Week High | $199.41 | $76.91 |
| Indicator | PSMT | DLB |
|---|---|---|
| Relative Strength Index (RSI) | 74.13 | 35.49 |
| Support Level | $120.37 | $50.73 |
| Resistance Level | N/A | $65.73 |
| Average True Range (ATR) | 5.12 | 1.56 |
| MACD | 0.58 | 0.04 |
| Stochastic Oscillator | 82.30 | 9.35 |
Pricesmart Inc is principally engaged in operating U.S.-style membership shopping warehouse clubs that offer consumer goods at low prices. The company is headquartered in San Diego, California, United States, and operates stores in the Caribbean, Costa Rica, Panama, and other regions. The company's revenue consists of net warehouse club sales from merchandise sales, membership income from annual membership fees, export sales, and other income. Its operations consist of four reportable segments; Central America, the Caribbean, Colombia, and the United States. A majority of the company's revenue is derived from Central America.
Dolby Laboratories Inc. develops technologies that enhance audio and video capture, transmission, and playback, enabling high-quality experiences across movies, TV, music, sports, and more. The company designs and manufactures audio, imaging, accessibility, and related hardware and software mainly for cinema, including digital cinema servers and media encryption and packaging tools. It generates the majority of its revenue by licensing its technology, brand, and patents to device manufacturers and by selling cinema hardware and services. It operates as a single reportable segment, with revenue derived mainly from licensing and, to a lesser extent, from premium cinema technologies, across the United States and international markets.